Created by: YGO Mod (20517634)

Created On: 04/18/2024

Main: 51

1 cardBig Shield Gardna 1 cardBig Shield Gardna
Big Shield Gardna
EARTH 4
Big Shield Gardna
  • ATK:

  • 100

  • DEF:

  • 2600


When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.


1 cardBlast Magician 1 cardBlast Magician
Blast Magician
FIRE 4
Blast Magician
  • ATK:

  • 1400

  • DEF:

  • 1700


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.


1 cardBlockman 1 cardBlockman
Blockman
EARTH 4
Blockman
  • ATK:

  • 1000

  • DEF:

  • 1500


You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.


1 cardBuster Blader 1 cardBuster Blader
Buster Blader
EARTH 7
Buster Blader
  • ATK:

  • 2600

  • DEF:

  • 2300


Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


1 cardDark Magician Girl 1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


1 cardExodia Necross 1 cardExodia Necross
Exodia Necross
DARK 4
Exodia Necross
  • ATK:

  • 1800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".


1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardMagician's Valkyria 1 cardMagician's Valkyria
Magician's Valkyria
LIGHT 4
Magician's Valkyria
  • ATK:

  • 1600

  • DEF:

  • 1800


Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.


1 cardMarshmallon 1 cardMarshmallon
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardSilent Magician LV4 1 cardSilent Magician LV4
Silent Magician LV4
LIGHT 4
Silent Magician LV4
  • ATK:

  • 1000

  • DEF:

  • 1000


Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.


1 cardSilent Magician LV8 1 cardSilent Magician LV8
Silent Magician LV8
LIGHT 8
Silent Magician LV8
  • ATK:

  • 3500

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardThe Legendary Exodia Incarnate 1 cardThe Legendary Exodia Incarnate
The Legendary Exodia Incarnate
DARK 10
The Legendary Exodia Incarnate
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each "Forbidden One" monster in your Graveyard. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your Graveyard to your hand. When this card is destroyed by battle and sent to the Graveyard: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.


1 cardThe Tricky 1 cardThe Tricky
The Tricky
WIND 5
The Tricky
  • ATK:

  • 2000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) by discarding 1 card.


1 cardDark Magician 1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


2 cardJack's Knight 2 cardJack's Knight
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardQueen's Knight 1 cardQueen's Knight
Queen's Knight
LIGHT 4
Queen's Knight
  • ATK:

  • 1500

  • DEF:

  • 1600


This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardChange of Heart
1 cardChange of Heart
Change of Heart
Spell Normal
Change of Heart

    Target 1 monster your opponent controls; take control of it until the End Phase.


    1 cardContract with Exodia 1 cardContract with Exodia
    Contract with Exodia
    Spell Normal
    Contract with Exodia

      If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.


      1 cardDark Burning Attack 1 cardDark Burning Attack
      Dark Burning Attack
      Spell Normal
      Dark Burning Attack

        If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.


        1 cardDark Burning Magic 1 cardDark Burning Magic
        Dark Burning Magic
        Spell Quick
        Dark Burning Magic

          If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.


          1 cardDark Factory of Mass Production 1 cardDark Factory of Mass Production
          Dark Factory of Mass Production
          Spell Normal
          Dark Factory of Mass Production

            Target 2 Normal Monsters in your GY; add them to your hand.


            1 cardDark Magic Attack 1 cardDark Magic Attack
            Dark Magic Attack
            Spell Normal
            Dark Magic Attack

              If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


              1 cardGold Sarcophagus
              1 cardGold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                1 cardInfinite Cards 1 cardInfinite Cards
                Infinite Cards
                Spell Continuous
                Infinite Cards

                  There is no limit to the number of cards in players' hands.


                  1 cardMagical Dimension 1 cardMagical Dimension
                  Magical Dimension
                  Spell Quick
                  Magical Dimension

                    If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


                    1 cardMagicians Unite 1 cardMagicians Unite
                    Magicians Unite
                    Spell Normal
                    Magicians Unite

                      If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.


                      1 cardMessenger of Peace 1 cardMessenger of Peace
                      Messenger of Peace
                      Spell Continuous
                      Messenger of Peace

                        Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                        1 cardMonster Reincarnation 1 cardMonster Reincarnation
                        Monster Reincarnation
                        Spell Normal
                        Monster Reincarnation

                          Discard 1 card, then target 1 monster in your GY; add it to your hand.


                          1 cardMystic Box 1 cardMystic Box
                          Mystic Box
                          Spell Normal
                          Mystic Box

                            Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.


                            1 cardPot of Duality
                            1 cardPot of Duality
                            Pot of Duality
                            Spell Normal
                            Pot of Duality

                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                              Tag(s):

                              1 cardSecret Village of the Spellcasters
                              1 cardSecret Village of the Spellcasters
                              Secret Village of the Spellcasters
                              Spell Field
                              Secret Village of the Spellcasters

                                If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                1 cardSwords of Revealing Light
                                1 cardSwords of Revealing Light
                                Swords of Revealing Light
                                Spell Normal
                                Swords of Revealing Light

                                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                  1 cardThousand Knives 1 cardThousand Knives
                                  Thousand Knives
                                  Spell Normal
                                  Thousand Knives

                                    If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                                    1 cardTies of the Brethren 1 cardTies of the Brethren
                                    Ties of the Brethren
                                    Spell Normal
                                    Ties of the Brethren

                                      Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.


                                      1 cardTricky Spell 4 1 cardTricky Spell 4
                                      Tricky Spell 4
                                      Spell Quick
                                      Tricky Spell 4

                                        Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.


                                        1 cardBackup Soldier 1 cardBackup Soldier
                                        Backup Soldier
                                        Trap Normal
                                        Backup Soldier

                                          While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.


                                          1 cardDragon Capture Jar 1 cardDragon Capture Jar
                                          Dragon Capture Jar
                                          Trap Continuous
                                          Dragon Capture Jar

                                            Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.


                                            1 cardEternal Soul 1 cardEternal Soul
                                            Eternal Soul
                                            Trap Continuous
                                            Eternal Soul

                                              Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                              1 cardGravity Bind
                                              1 cardGravity Bind
                                              Gravity Bind
                                              Trap Continuous
                                              Gravity Bind

                                                Level 4 or higher monsters cannot attack.


                                                1 cardMagic Cylinder
                                                1 cardMagic Cylinder
                                                Magic Cylinder
                                                Trap Normal
                                                Magic Cylinder

                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                  1 cardMagical Hats 1 cardMagical Hats
                                                  Magical Hats
                                                  Trap Normal
                                                  Magical Hats

                                                    During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                                                    1 cardMagician's Circle 1 cardMagician's Circle
                                                    Magician's Circle
                                                    Trap Normal
                                                    Magician's Circle

                                                      When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.


                                                      1 cardMirror Force
                                                      1 cardMirror Force
                                                      Mirror Force
                                                      Trap Normal
                                                      Mirror Force

                                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                        1 cardObliterate!!! 1 cardObliterate!!!
                                                        Obliterate!!!
                                                        Trap Continuous
                                                        Obliterate!!!

                                                          You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.




                                                          More OCG Info

                                                          Exodia Breakdown

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                           

                                                          https://metaduelist.com/
                                                          Toparrow_upward