Created by: YGO Mod (20517634)

Created On: 04/09/2024

Destiny Effect

Need 7 UR

UR Rarity
Destiny HERO - Plasma
UR Rarity
Doomking Balerdroch
UR Rarity
Destiny HERO - Dystopia
UR Rarity
Knightmare Unicorn
UR Rarity
Reinforcement of the Army
UR Rarity
Crackdown
UR Rarity
Crackdown

Main: 21 Extra: 8

R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


SR Rarity
Destiny HERO - Decider
SR Rarity
Destiny HERO - Decider
Destiny HERO - Decider
DARK 4
Destiny HERO - Decider
  • ATK:

  • 1600

  • DEF:

  • 1000


Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel. ● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn. ● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.


R Rarity
Destiny HERO - Dreamer
R Rarity
Destiny HERO - Dreamer
Destiny HERO - Dreamer
DARK 1
Destiny HERO - Dreamer
  • ATK:

  • 0

  • DEF:

  • 600


During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.


R Rarity
Destiny HERO - Drilldark
R Rarity
Destiny HERO - Drilldark
Destiny HERO - Drilldark
DARK 4
Destiny HERO - Drilldark
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
Destiny HERO - Drilldark
R Rarity
Destiny HERO - Drilldark
Destiny HERO - Drilldark
DARK 4
Destiny HERO - Drilldark
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


R Rarity
Destiny HERO - Drilldark
R Rarity
Destiny HERO - Drilldark
Destiny HERO - Drilldark
DARK 4
Destiny HERO - Drilldark
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


R Rarity
Necroworld Banshee
R Rarity
Necroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


R Rarity
Fusion Recovery
R Rarity
Fusion Recovery
Fusion Recovery
Spell Normal
Fusion Recovery

    Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


    R Rarity
    Fusion Recovery
    R Rarity
    Fusion Recovery
    Fusion Recovery
    Spell Normal
    Fusion Recovery

      Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.


      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


        R Rarity
        Zombie World
        R Rarity
        Zombie World
        Zombie World
        Spell Field
        Zombie World

          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          Crackdown
          Trap Continuous
          Crackdown

            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




            Tag(s):

            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




              Tag(s):

              N Rarity
              Mischief of the Gnomes
              N Rarity
              Mischief of the Gnomes
              Mischief of the Gnomes
              Trap Normal
              Mischief of the Gnomes

                This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the Graveyard; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).


                R Rarity
                Destiny HERO - Dangerous
                R Rarity
                Destiny HERO - Dangerous
                Destiny HERO - Dangerous
                DARK 6
                Destiny HERO - Dangerous
                • ATK:

                • 2000

                • DEF:

                • 2600


                1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                UR Rarity
                Destiny HERO - Dystopia
                UR Rarity
                Destiny HERO - Dystopia
                Destiny HERO - Dystopia
                DARK 8
                Destiny HERO - Dystopia
                • ATK:

                • 2800

                • DEF:

                • 2400


                2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.


                R Rarity
                Vision HERO Trinity
                R Rarity
                Vision HERO Trinity
                Vision HERO Trinity
                DARK 8
                Vision HERO Trinity
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                SR Rarity
                Vampire Sucker
                SR Rarity
                Vampire Sucker
                Vampire Sucker
                DARK
                Vampire Sucker
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                SR Rarity
                Xtra HERO Wonder Driver
                SR Rarity
                Xtra HERO Wonder Driver
                Xtra HERO Wonder Driver
                LIGHT
                Xtra HERO Wonder Driver
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                SR Rarity
                Beatrice, Lady of the Eternal
                SR Rarity
                Beatrice, Lady of the Eternal
                Beatrice, Lady of the Eternal
                LIGHT
                Beatrice, Lady of the Eternal
                • ATK:

                • 2500

                • DEF:

                • 2800


                2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.




                More Duel Links Info

                Destiny Heros Breakdown

                 

                 

                 

                 

                 

                 

                 

                 

                 

                 

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