Created by: YGO Mod (20517634)

Created On: 10/23/2022

Main: 59 Extra: 16

1 cardChaos Summoning Beast 1 cardChaos Summoning Beast
Chaos Summoning Beast
DARK 1
Chaos Summoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.


3 cardDark Beckoning Beast 3 cardDark Beckoning Beast
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


1 cardDark Grepher 1 cardDark Grepher
Dark Grepher
DARK 4
Dark Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


1 cardDoomdog Octhros 1 cardDoomdog Octhros
Doomdog Octhros
DARK 3
Doomdog Octhros
  • ATK:

  • 800

  • DEF:

  • 800


If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.


1 cardEmperor Sem 1 cardEmperor Sem
Emperor Sem
LIGHT 4
Emperor Sem
  • ATK:

  • 1300

  • DEF:

  • 2200


Each time you Tribute Summon a monster, each player can select 1 card from their Graveyard and return it to the top of their Deck.


1 cardExodia the Forbidden One
1 cardExodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


1 cardFiendish Rhino Warrior 1 cardFiendish Rhino Warrior
Fiendish Rhino Warrior
EARTH 3
Fiendish Rhino Warrior
  • ATK:

  • 1400

  • DEF:

  • 900


Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


1 cardGabrion, the Timelord 1 cardGabrion, the Timelord
Gabrion, the Timelord
WATER 10
Gabrion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


1 cardGenta, Gateman of Dark World 1 cardGenta, Gateman of Dark World
Genta, Gateman of Dark World
DARK 4
Genta, Gateman of Dark World
  • ATK:

  • 1000

  • DEF:

  • 1800


You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card.


1 cardLord of the Heavenly Prison 1 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


1 cardMathmech Circular
1 cardMathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


1 cardPhantom of Chaos 1 cardPhantom of Chaos
Phantom of Chaos
DARK 4
Phantom of Chaos
  • ATK:

  • 0

  • DEF:

  • 0


Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.


1 cardProof of Pruflas 1 cardProof of Pruflas
Proof of Pruflas
DARK 3
Proof of Pruflas
  • ATK:

  • 100

  • DEF:

  • 100


If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Tribute Summon 1 monster.


1 cardRaviel, Lord of Phantasms - Shimmering Scraper 1 cardRaviel, Lord of Phantasms - Shimmering Scraper
Raviel, Lord of Phantasms - Shimmering Scraper
DARK 10
Raviel, Lord of Phantasms - Shimmering Scraper
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn. ● (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each. ● If this card is in your GY: You can Tribute 1 monster; add this card to your hand.


1 cardReign-Beaux, Overking of Dark World 1 cardReign-Beaux, Overking of Dark World
Reign-Beaux, Overking of Dark World
DARK 8
Reign-Beaux, Overking of Dark World
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


2 cardTime Maiden 2 cardTime Maiden
Time Maiden
LIGHT 1
Time Maiden
  • ATK:

  • 0

  • DEF:

  • 0


If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect.


2 cardTour Guide From the Underworld 2 cardTour Guide From the Underworld
Tour Guide From the Underworld
DARK 3
Tour Guide From the Underworld
  • ATK:

  • 1000

  • DEF:

  • 600


When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


1 cardLeft Arm of the Forbidden One
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardLeft Leg of the Forbidden One
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Arm of the Forbidden One
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardRight Leg of the Forbidden One
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


1 cardMathmech Diameter 1 cardMathmech Diameter
Mathmech Diameter
LIGHT 4
Mathmech Diameter
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect. ● Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect. You can only use each effect of "Mathmech Diameter" once per turn.


1 cardMathmech Nabla 1 cardMathmech Nabla
Mathmech Nabla
DARK 4
Mathmech Nabla
  • ATK:

  • 1000

  • DEF:

  • 1500


You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.


1 cardCard Destruction
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    1 cardContract with Exodia 1 cardContract with Exodia
    Contract with Exodia
    Spell Normal
    Contract with Exodia

      If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.


      2 cardCynet Mining 2 cardCynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        2 cardDark Spirit's Mastery 2 cardDark Spirit's Mastery
        Dark Spirit's Mastery
        Spell Normal
        Dark Spirit's Mastery

          Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.


          1 cardMagical Stone Excavation
          1 cardMagical Stone Excavation
          Magical Stone Excavation
          Spell Normal
          Magical Stone Excavation

            Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


            2 cardMathmech Equation 2 cardMathmech Equation
            Mathmech Equation
            Spell Normal
            Mathmech Equation

              Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


              1 cardMonster Reborn
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                1 cardMonster Reincarnation 1 cardMonster Reincarnation
                Monster Reincarnation
                Spell Normal
                Monster Reincarnation

                  Discard 1 card, then target 1 monster in your GY; add it to your hand.


                  3 cardOpening of the Spirit Gates 3 cardOpening of the Spirit Gates
                  Opening of the Spirit Gates
                  Spell Continuous
                  Opening of the Spirit Gates

                    When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                    1 cardPot of Desires
                    1 cardPot of Desires
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                      Tag(s):

                      1 cardPrecious Cards from Beyond 1 cardPrecious Cards from Beyond
                      Precious Cards from Beyond
                      Spell Continuous
                      Precious Cards from Beyond

                        When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.


                        1 cardRitual Sanctuary 1 cardRitual Sanctuary
                        Ritual Sanctuary
                        Spell Field
                        Ritual Sanctuary

                          You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.


                          1 cardTerraforming
                          1 cardTerraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            1 cardThe Gates of Dark World 1 cardThe Gates of Dark World
                            The Gates of Dark World
                            Spell Field
                            The Gates of Dark World

                              All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.


                              2 cardBack to the Front 2 cardBack to the Front
                              Back to the Front
                              Trap Normal
                              Back to the Front

                                Target 1 monster in your GY; Special Summon it in Defense Position.


                                1 cardBackup Soldier 1 cardBackup Soldier
                                Backup Soldier
                                Trap Normal
                                Backup Soldier

                                  While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.


                                  3 cardEternal Chaos 3 cardEternal Chaos
                                  Eternal Chaos
                                  Trap Normal
                                  Eternal Chaos

                                    Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn.


                                    1 cardJar of Avarice 1 cardJar of Avarice
                                    Jar of Avarice
                                    Trap Normal
                                    Jar of Avarice

                                      Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                      1 cardLevel Resist Wall 1 cardLevel Resist Wall
                                      Level Resist Wall
                                      Trap Normal
                                      Level Resist Wall

                                        If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.


                                        1 cardMathmech Superfactorial 1 cardMathmech Superfactorial
                                        Mathmech Superfactorial
                                        Trap Normal
                                        Mathmech Superfactorial

                                          Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn.


                                          1 cardMetaverse 1 cardMetaverse
                                          Metaverse
                                          Trap Normal
                                          Metaverse

                                            Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                            Tag(s):

                                            1 cardObliterate!!! 1 cardObliterate!!!
                                            Obliterate!!!
                                            Trap Continuous
                                            Obliterate!!!

                                              You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.


                                              1 cardRedeemable Jar 1 cardRedeemable Jar
                                              Redeemable Jar
                                              Trap Continuous
                                              Redeemable Jar

                                                You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.


                                                1 cardGrapha, Dragon Overlord of Dark World 1 cardGrapha, Dragon Overlord of Dark World
                                                Grapha, Dragon Overlord of Dark World
                                                DARK 10
                                                Grapha, Dragon Overlord of Dark World
                                                • ATK:

                                                • 3200

                                                • DEF:

                                                • 2300


                                                "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.


                                                1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                                Barricadeborg Blocker
                                                DARK
                                                Barricadeborg Blocker
                                                • ATK:

                                                • 1000

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Bottom


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                1 cardCherubini, Ebon Angel of the Burning Abyss 1 cardCherubini, Ebon Angel of the Burning Abyss
                                                Cherubini, Ebon Angel of the Burning Abyss
                                                DARK
                                                Cherubini, Ebon Angel of the Burning Abyss
                                                • ATK:

                                                • 500

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                                1 cardCurious, the Lightsworn Dominion
                                                1 cardCurious, the Lightsworn Dominion
                                                Curious, the Lightsworn Dominion
                                                LIGHT
                                                Curious, the Lightsworn Dominion
                                                • ATK:

                                                • 2400

                                                • LINK-3

                                                Link Arrow:

                                                Top

                                                Bottom-Left

                                                Bottom-Right


                                                3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                                                1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                Dharc the Dark Charmer, Gloomy
                                                DARK
                                                Dharc the Dark Charmer, Gloomy
                                                • ATK:

                                                • 1850

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                1 cardLinkuriboh
                                                1 cardLinkuriboh
                                                Linkuriboh
                                                DARK
                                                Linkuriboh
                                                • ATK:

                                                • 300

                                                • LINK-1

                                                Link Arrow:

                                                Bottom


                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                1 cardRelinquished Anima 1 cardRelinquished Anima
                                                Relinquished Anima
                                                DARK
                                                Relinquished Anima
                                                • ATK:

                                                • 0

                                                • LINK-1

                                                Link Arrow:

                                                Top


                                                1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                2 cardWee Witch's Apprentice 2 cardWee Witch's Apprentice
                                                Wee Witch's Apprentice
                                                DARK
                                                Wee Witch's Apprentice
                                                • ATK:

                                                • 1400

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.


                                                2 cardDaigusto Emeral
                                                2 cardDaigusto Emeral
                                                Daigusto Emeral
                                                WIND
                                                Daigusto Emeral
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 800


                                                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                1 cardGallant Granite 1 cardGallant Granite
                                                Gallant Granite
                                                EARTH
                                                Gallant Granite
                                                • ATK:

                                                • 2300

                                                • DEF:

                                                • 1800


                                                2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                                1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                                Number F0: Utopic Draco Future
                                                LIGHT
                                                Number F0: Utopic Draco Future
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2000


                                                3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                                Number F0: Utopic Future
                                                LIGHT
                                                Number F0: Utopic Future
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                2 cardPrimathmech Alembertian 2 cardPrimathmech Alembertian
                                                Primathmech Alembertian
                                                EARTH
                                                Primathmech Alembertian
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 0


                                                2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.




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