Created by: YGO Mod (20517634)

Created On: 04/01/2024

Need 3 UR

UR Rarity
Timaeus the Knight of Destiny
UR Rarity
Timaeus the Knight of Destiny
UR Rarity
Timaeus the Knight of Destiny

Main: 40 Extra: 15

SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


SR Rarity
3 cardMahaama the Fairy Dragon
SR Rarity
3 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


SR Rarity
1 cardPot of Desires
SR Rarity
1 cardPot of Desires
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




    Tag(s):

    SR Rarity
    1 cardPot of Duality
    SR Rarity
    1 cardPot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      SR Rarity
      1 cardPot of Extravagance
      SR Rarity
      1 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        SR Rarity
        1 cardPot of Prosperity
        SR Rarity
        1 cardPot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          R Rarity
          3 cardBad Luck Blast
          R Rarity
          3 cardBad Luck Blast
          Bad Luck Blast
          Trap Normal
          Bad Luck Blast

            Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


            SR Rarity
            1 cardBlazing Mirror Force
            SR Rarity
            1 cardBlazing Mirror Force
            Blazing Mirror Force
            Trap Normal
            Blazing Mirror Force

              When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


              R Rarity
              2 cardBoo-Boo Game
              R Rarity
              2 cardBoo-Boo Game
              Boo-Boo Game
              Trap Normal
              Boo-Boo Game

                During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.


                SR Rarity
                3 cardCeasefire
                SR Rarity
                3 cardCeasefire
                Ceasefire
                Trap Normal
                Ceasefire

                  If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                  R Rarity
                  3 cardDimension Wall
                  R Rarity
                  3 cardDimension Wall
                  Dimension Wall
                  Trap Normal
                  Dimension Wall

                    Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                    SR Rarity
                    3 cardGravedigger's Trap Hole
                    SR Rarity
                    3 cardGravedigger's Trap Hole
                    Gravedigger's Trap Hole
                    Trap Normal
                    Gravedigger's Trap Hole

                      When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                      SR Rarity
                      2 cardJust Desserts
                      SR Rarity
                      2 cardJust Desserts
                      Just Desserts
                      Trap Normal
                      Just Desserts

                        Inflict 500 damage to your opponent for each monster they control.


                        SR Rarity
                        2 cardMagic Cylinder
                        SR Rarity
                        2 cardMagic Cylinder
                        Magic Cylinder
                        Trap Normal
                        Magic Cylinder

                          When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                          R Rarity
                          3 cardRing of Destruction
                          R Rarity
                          3 cardRing of Destruction
                          Ring of Destruction
                          Trap Normal
                          Ring of Destruction

                            During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                            R Rarity
                            3 cardSecret Barrel
                            R Rarity
                            3 cardSecret Barrel
                            Secret Barrel
                            Trap Normal
                            Secret Barrel

                              Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                              R Rarity
                              3 cardSecret Blast
                              R Rarity
                              3 cardSecret Blast
                              Secret Blast
                              Trap Normal
                              Secret Blast

                                Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                SR Rarity
                                2 cardTrap Trick
                                SR Rarity
                                2 cardTrap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                  N Rarity
                                  3 cardEmpress Judge
                                  N Rarity
                                  3 cardEmpress Judge
                                  Empress Judge
                                  EARTH 6
                                  Empress Judge
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1700


                                  "Queen's Double" + "Hibikime"


                                  SR Rarity
                                  3 cardGladiator Beast Andabata
                                  SR Rarity
                                  3 cardGladiator Beast Andabata
                                  Gladiator Beast Andabata
                                  DARK 8
                                  Gladiator Beast Andabata
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 2800


                                  "Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck.


                                  N Rarity
                                  3 cardSanwitch
                                  N Rarity
                                  3 cardSanwitch
                                  Sanwitch
                                  DARK 6
                                  Sanwitch
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1800


                                  "Sangan" + "Witch of the Black Forest"


                                  UR Rarity
                                  3 cardTimaeus the Knight of Destiny
                                  UR Rarity
                                  3 cardTimaeus the Knight of Destiny
                                  Timaeus the Knight of Destiny
                                  LIGHT 10
                                  Timaeus the Knight of Destiny
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • -1


                                  "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos" Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.


                                  R Rarity
                                  3 cardXY-Dragon Cannon
                                  R Rarity
                                  3 cardXY-Dragon Cannon
                                  XY-Dragon Cannon
                                  LIGHT 6
                                  XY-Dragon Cannon
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1900


                                  "X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.




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