Created by: YGO Mod (20517634)

Created On: 03/26/2024

Main: 60 Extra: 8

1 cardAsset Mountis 1 cardAsset Mountis
Asset Mountis
LIGHT 7
Asset Mountis
  • ATK:

  • 2300

  • DEF:

  • 2000


If your opponent controls a Level 6 or lower monster: You can Special Summon this card from your hand. If you have more cards in your hand than your opponent: You can change the battle positions of all monsters on the field, all other Insect monsters on the field become the same Attribute and Level as this card, also you cannot Special Summon monsters for the rest of this turn, except Insect monsters. If this card is destroyed: You can add 1 Level 8 or higher Insect monster from your Deck to your hand. You can only use each effect of "Asset Mountis" once per turn.


1 cardBeast King Barbaros 1 cardBeast King Barbaros
Beast King Barbaros
EARTH 8
Beast King Barbaros
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.


1 cardCarpiponica, Mystical Beast of the Forest 1 cardCarpiponica, Mystical Beast of the Forest
Carpiponica, Mystical Beast of the Forest
EARTH 7
Carpiponica, Mystical Beast of the Forest
  • ATK:

  • 1000

  • DEF:

  • 2600


If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn.


1 cardCopycat 1 cardCopycat
Copycat
LIGHT 1
Copycat
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.


1 cardDancing Fairy 1 cardDancing Fairy
Dancing Fairy
WIND 4
Dancing Fairy
  • ATK:

  • 1700

  • DEF:

  • 1000


As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.


1 cardDark Ruler Ha Des 1 cardDark Ruler Ha Des
Dark Ruler Ha Des
DARK 6
Dark Ruler Ha Des
  • ATK:

  • 2450

  • DEF:

  • 1600


Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.


1 cardDream Clown 1 cardDream Clown
Dream Clown
EARTH 3
Dream Clown
  • ATK:

  • 1200

  • DEF:

  • 900


When this card is changed from Attack Position to face-up Defense Position, select 1 monster your opponent controls and destroy it.


1 cardEnraged Battle Ox 1 cardEnraged Battle Ox
Enraged Battle Ox
EARTH 4
Enraged Battle Ox
  • ATK:

  • 1700

  • DEF:

  • 1000


If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


1 cardEvil HERO Malicious Edge 1 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


1 cardGilford the Lightning 1 cardGilford the Lightning
Gilford the Lightning
LIGHT 8
Gilford the Lightning
  • ATK:

  • 2800

  • DEF:

  • 1400


You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.


1 cardGoddess with the Third Eye 1 cardGoddess with the Third Eye
Goddess with the Third Eye
LIGHT 4
Goddess with the Third Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


1 cardInvader of Darkness 1 cardInvader of Darkness
Invader of Darkness
DARK 8
Invader of Darkness
  • ATK:

  • 2900

  • DEF:

  • 2500


Your opponent cannot activate Quick-Play Spell Cards.


1 cardLady Panther 1 cardLady Panther
Lady Panther
EARTH 4
Lady Panther
  • ATK:

  • 1400

  • DEF:

  • 1300


Tribute this face-up card to return 1 of your monsters destroyed as a result of battle during this turn to the top of your Deck.


1 cardPitch-Black Warwolf 1 cardPitch-Black Warwolf
Pitch-Black Warwolf
DARK 4
Pitch-Black Warwolf
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.


1 cardPower Invader 1 cardPower Invader
Power Invader
DARK 5
Power Invader
  • ATK:

  • 2200

  • DEF:

  • 0


If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing.


1 cardRampaging Rhynos 1 cardRampaging Rhynos
Rampaging Rhynos
EARTH 3
Rampaging Rhynos
  • ATK:

  • 1500

  • DEF:

  • 1500


Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.


1 cardRed Hared Hasty Horse 1 cardRed Hared Hasty Horse
Red Hared Hasty Horse
WIND 5
Red Hared Hasty Horse
  • ATK:

  • 2000

  • DEF:

  • 1800


If there is a column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Red Hared Hasty Horse" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn.


1 cardSkull-Mark Ladybug 1 cardSkull-Mark Ladybug
Skull-Mark Ladybug
EARTH 4
Skull-Mark Ladybug
  • ATK:

  • 500

  • DEF:

  • 1500


When this card is sent to the Graveyard, increase your Life Points by 1000 points.


1 cardSwift Gaia the Fierce Knight 1 cardSwift Gaia the Fierce Knight
Swift Gaia the Fierce Knight
DARK 7
Swift Gaia the Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


If this is the only card in your hand, you can Normal Summon it without Tributing.


1 cardMimicking Man-Eater Bug 1 cardMimicking Man-Eater Bug
Mimicking Man-Eater Bug
EARTH 4
Mimicking Man-Eater Bug
  • ATK:

  • 450

  • DEF:

  • 600


FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type. Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.


1 cardRafflesia Seduction 1 cardRafflesia Seduction
Rafflesia Seduction
EARTH 2
Rafflesia Seduction
  • ATK:

  • 300

  • DEF:

  • 900


FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.


1 cardReaper of the Cards 1 cardReaper of the Cards
Reaper of the Cards
DARK 5
Reaper of the Cards
  • ATK:

  • 1380

  • DEF:

  • 1930


FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


1 cardSlate Warrior 1 cardSlate Warrior
Slate Warrior
WIND 4
Slate Warrior
  • ATK:

  • 1900

  • DEF:

  • 400


FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.


1 cardAncient One of the Deep Forest 1 cardAncient One of the Deep Forest
Ancient One of the Deep Forest
EARTH 6
Ancient One of the Deep Forest
  • ATK:

  • 1800

  • DEF:

  • 1900


This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.


1 cardBattle Ox 1 cardBattle Ox
Battle Ox
EARTH 4
Battle Ox
  • ATK:

  • 1700

  • DEF:

  • 1000


A monster with tremendous power, it destroys enemies with a swing of its axe.


1 cardBig Koala 1 cardBig Koala
Big Koala
EARTH 7
Big Koala
  • ATK:

  • 2700

  • DEF:

  • 2000


A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.


1 cardEmpress Mantis 1 cardEmpress Mantis
Empress Mantis
WIND 6
Empress Mantis
  • ATK:

  • 2200

  • DEF:

  • 1400


Queen of an army of giant mantises whose command moves legions.


1 cardGreat Angus 1 cardGreat Angus
Great Angus
FIRE 4
Great Angus
  • ATK:

  • 1800

  • DEF:

  • 600


A very violent beast, it is always berserk. People say that they have never seen it silent.


1 cardInsect Knight 1 cardInsect Knight
Insect Knight
EARTH 4
Insect Knight
  • ATK:

  • 1900

  • DEF:

  • 1500


Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.


1 cardJerry Beans Man 1 cardJerry Beans Man
Jerry Beans Man
EARTH 3
Jerry Beans Man
  • ATK:

  • 1750

  • DEF:

  • 0


Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


1 cardMystic Horseman 1 cardMystic Horseman
Mystic Horseman
EARTH 4
Mystic Horseman
  • ATK:

  • 1300

  • DEF:

  • 1550


Half man and half horse, this monster is known for its extreme speed.


1 cardSummoned Skull 1 cardSummoned Skull
Summoned Skull
DARK 6
Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


1 cardWingweaver 1 cardWingweaver
Wingweaver
LIGHT 7
Wingweaver
  • ATK:

  • 2750

  • DEF:

  • 2400


A six-winged fairy who prays for peace and hope.


1 cardAngel Trumpeter 1 cardAngel Trumpeter
Angel Trumpeter
EARTH 4
Angel Trumpeter
  • ATK:

  • 1900

  • DEF:

  • 1600


This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.


1 cardInaba White Rabbit 1 cardInaba White Rabbit
Inaba White Rabbit
EARTH 3
Inaba White Rabbit
  • ATK:

  • 700

  • DEF:

  • 500


This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.


1 cardOtoshidamashi 1 cardOtoshidamashi
Otoshidamashi
EARTH 1
Otoshidamashi
  • ATK:

  • 1000

  • DEF:

  • 1000


While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn.


1 cardBeast Fangs 1 cardBeast Fangs
Beast Fangs
Spell Equip
Beast Fangs

    A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.


    1 cardDark Calling 1 cardDark Calling
    Dark Calling
    Spell Normal
    Dark Calling

      Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


      1 cardDian Keto the Cure Master 1 cardDian Keto the Cure Master
      Dian Keto the Cure Master
      Spell Normal
      Dian Keto the Cure Master

        Increase your Life Points by 1000 points.


        1 cardForest 1 cardForest
        Forest
        Spell Field
        Forest

          All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.


          1 cardHorn of the Unicorn 1 cardHorn of the Unicorn
          Horn of the Unicorn
          Spell Equip
          Horn of the Unicorn

            The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


            1 cardMonster Reborn
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              1 cardMystical Moon 1 cardMystical Moon
              Mystical Moon
              Spell Equip
              Mystical Moon

                Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.


                1 cardMystical Space Typhoon
                1 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  1 cardShield & Sword 1 cardShield & Sword
                  Shield & Sword
                  Spell Normal
                  Shield & Sword

                    Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                    1 cardStray Lambs 1 cardStray Lambs
                    Stray Lambs
                    Spell Normal
                    Stray Lambs

                      Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).


                      1 cardSword of Deep-Seated 1 cardSword of Deep-Seated
                      Sword of Deep-Seated
                      Spell Equip
                      Sword of Deep-Seated

                        The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                        1 cardSwords of Revealing Light
                        1 cardSwords of Revealing Light
                        Swords of Revealing Light
                        Spell Normal
                        Swords of Revealing Light

                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                          1 cardBarrel Behind the Door 1 cardBarrel Behind the Door
                          Barrel Behind the Door
                          Trap Counter
                          Barrel Behind the Door

                            Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.


                            1 cardCall of the Haunted
                            1 cardCall of the Haunted
                            Call of the Haunted
                            Trap Continuous
                            Call of the Haunted

                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                              1 cardGift of The Mystical Elf 1 cardGift of The Mystical Elf
                              Gift of The Mystical Elf
                              Trap Normal
                              Gift of The Mystical Elf

                                Increase your Life Points by 300 points for each monster on the field.


                                1 cardJudgment of Anubis 1 cardJudgment of Anubis
                                Judgment of Anubis
                                Trap Counter
                                Judgment of Anubis

                                  When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                  1 cardMagic Cylinder
                                  1 cardMagic Cylinder
                                  Magic Cylinder
                                  Trap Normal
                                  Magic Cylinder

                                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                    1 cardMagical Cylinders 1 cardMagical Cylinders
                                    Magical Cylinders
                                    Trap Normal
                                    Magical Cylinders

                                      Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                                      3 cardNuminous Healer 3 cardNuminous Healer
                                      Numinous Healer
                                      Trap Normal
                                      Numinous Healer

                                        You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.


                                        1 cardPharaoh's Treasure 1 cardPharaoh's Treasure
                                        Pharaoh's Treasure
                                        Trap Normal
                                        Pharaoh's Treasure

                                          Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.


                                          1 cardShadow Spell 1 cardShadow Spell
                                          Shadow Spell
                                          Trap Continuous
                                          Shadow Spell

                                            Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                            1 cardSpellbinding Circle 1 cardSpellbinding Circle
                                            Spellbinding Circle
                                            Trap Continuous
                                            Spellbinding Circle

                                              Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.


                                              1 cardBickuribox 1 cardBickuribox
                                              Bickuribox
                                              DARK 7
                                              Bickuribox
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 2000


                                              "Crass Clown" + "Dream Clown"


                                              1 cardEvil HERO Malicious Fiend 1 cardEvil HERO Malicious Fiend
                                              Evil HERO Malicious Fiend
                                              FIRE 8
                                              Evil HERO Malicious Fiend
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 2100


                                              "Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.


                                              1 cardMaster of Ham 1 cardMaster of Ham
                                              Master of Ham
                                              EARTH 5
                                              Master of Ham
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1850


                                              2 Beast monsters If this card is Fusion Summoned or flipped face-up: You can Special Summon 1 Flip monster from your hand or Deck in face-down Defense Position. If this card is in your GY: You can banish 2 Flip monsters from your face-up field and/or GY; Special Summon this card in face-down Defense Position, but banish it when it leaves the field. You can only use each effect of "Master of Ham" once per turn.


                                              1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                              Predaplant Dragostapelia
                                              DARK 8
                                              Predaplant Dragostapelia
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 1900


                                              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                              1 cardRabid Horseman 1 cardRabid Horseman
                                              Rabid Horseman
                                              EARTH 6
                                              Rabid Horseman
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1700


                                              "Battle Ox" + "Mystic Horseman"


                                              1 cardUltra Beetrooper Absolute Hercules 1 cardUltra Beetrooper Absolute Hercules
                                              Ultra Beetrooper Absolute Hercules
                                              EARTH 11
                                              Ultra Beetrooper Absolute Hercules
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 4000


                                              4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                                              1 cardSplendid Rose 1 cardSplendid Rose
                                              Splendid Rose
                                              WIND 6
                                              Splendid Rose
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant-Type monster from your Graveyard; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.


                                              1 cardTraptrix Rafflesia 1 cardTraptrix Rafflesia
                                              Traptrix Rafflesia
                                              EARTH
                                              Traptrix Rafflesia
                                              • ATK:

                                              • 300

                                              • DEF:

                                              • 2500


                                              2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.




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