Created by: YGO Mod (20517634)

Created On: 03/22/2024

Salamandra & Phoenix

Need 5 UR

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Knightmare Unicorn
UR Rarity
Magical Musketeer Max
UR Rarity
Abyss Dweller
UR Rarity
Reinforcement of the Army

Main: 21 Extra: 8

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


N Rarity
Magical Musketeer Calamity
N Rarity
Magical Musketeer Calamity
Magical Musketeer Calamity
LIGHT 4
Magical Musketeer Calamity
  • ATK:

  • 1500

  • DEF:

  • 1300


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.


R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


R Rarity
Magical Musketeer Caspar
R Rarity
Magical Musketeer Caspar
Magical Musketeer Caspar
LIGHT 3
Magical Musketeer Caspar
  • ATK:

  • 1200

  • DEF:

  • 2000


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


R Rarity
Magical Musketeer Starfire
R Rarity
Magical Musketeer Starfire
Magical Musketeer Starfire
LIGHT 4
Magical Musketeer Starfire
  • ATK:

  • 1300

  • DEF:

  • 1700


During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


N Rarity
Igknight Crusader
N Rarity
Igknight Crusader
Igknight Crusader
FIRE 32
Igknight Crusader
  • ATK:

  • 1600

  • DEF:

  • 300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''


N Rarity
Igknight Crusader
N Rarity
Igknight Crusader
Igknight Crusader
FIRE 32
Igknight Crusader
  • ATK:

  • 1600

  • DEF:

  • 300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''


N Rarity
Igknight Paladin
N Rarity
Igknight Paladin
Igknight Paladin
FIRE 42
Igknight Paladin
  • ATK:

  • 1400

  • DEF:

  • 1900


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


N Rarity
Igknight Paladin
N Rarity
Igknight Paladin
Igknight Paladin
FIRE 42
Igknight Paladin
  • ATK:

  • 1400

  • DEF:

  • 1900


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


N Rarity
Igknight Squire
N Rarity
Igknight Squire
Igknight Squire
FIRE 37
Igknight Squire
  • ATK:

  • 0

  • DEF:

  • 2000


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''The cold steel armor of this young squire cannot hide the keen, burning mind contained within.''


N Rarity
Igknight Squire
N Rarity
Igknight Squire
Igknight Squire
FIRE 37
Igknight Squire
  • ATK:

  • 0

  • DEF:

  • 2000


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''The cold steel armor of this young squire cannot hide the keen, burning mind contained within.''


N Rarity
Igknight Templar
N Rarity
Igknight Templar
Igknight Templar
FIRE 47
Igknight Templar
  • ATK:

  • 1700

  • DEF:

  • 1300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''


N Rarity
Igknight Templar
N Rarity
Igknight Templar
Igknight Templar
FIRE 47
Igknight Templar
  • ATK:

  • 1700

  • DEF:

  • 1300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''


N Rarity
Igknight Templar
N Rarity
Igknight Templar
Igknight Templar
FIRE 47
Igknight Templar
  • ATK:

  • 1700

  • DEF:

  • 1300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''


SR Rarity
Magical Musket - Cross-Domination
SR Rarity
Magical Musket - Cross-Domination
Magical Musket - Cross-Domination
Spell Quick
Magical Musket - Cross-Domination

    If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


    SR Rarity
    Painful Decision
    SR Rarity
    Painful Decision
    Painful Decision
    Spell Normal
    Painful Decision

      Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


        N Rarity
        Magical Musket - Dancing Needle
        N Rarity
        Magical Musket - Dancing Needle
        Magical Musket - Dancing Needle
        Trap Normal
        Magical Musket - Dancing Needle

          If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.


          R Rarity
          Magical Musket - Desperado
          R Rarity
          Magical Musket - Desperado
          Magical Musket - Desperado
          Trap Normal
          Magical Musket - Desperado

            If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Right


            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


            UR Rarity
            Knightmare Unicorn
            UR Rarity
            Knightmare Unicorn
            Knightmare Unicorn
            DARK
            Knightmare Unicorn
            • ATK:

            • 2200

            • LINK-3

            Link Arrow:

            Left

            Right

            Bottom


            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


            UR Rarity
            Magical Musketeer Max
            UR Rarity
            Magical Musketeer Max
            Magical Musketeer Max
            LIGHT
            Magical Musketeer Max
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Bottom


            1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


            SR Rarity
            Rasterliger
            SR Rarity
            Rasterliger
            Rasterliger
            LIGHT
            Rasterliger
            • ATK:

            • 2000

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


            SR Rarity
            Castel, the Skyblaster Musketeer
            SR Rarity
            Castel, the Skyblaster Musketeer
            Castel, the Skyblaster Musketeer
            WIND
            Castel, the Skyblaster Musketeer
            • ATK:

            • 2000

            • DEF:

            • 1500


            2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


            SR Rarity
            Evilswarm Exciton Knight
            SR Rarity
            Evilswarm Exciton Knight
            Evilswarm Exciton Knight
            LIGHT
            Evilswarm Exciton Knight
            • ATK:

            • 1900

            • DEF:

            • 0


            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


            N Rarity
            Magikey Spirit - Vepartu
            N Rarity
            Magikey Spirit - Vepartu
            Magikey Spirit - Vepartu
            WATER
            Magikey Spirit - Vepartu
            • ATK:

            • 2000

            • DEF:

            • 2000


            2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.




            More Duel Links Info

            Igknight Breakdown

             

             

             

             

             

             

             

             

             

             

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