Igknight Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Gunkan Suship Shari Red
R Rarity
Gunkan Suship Shari Red
R Rarity
Gunkan Suship Shari Red
FIRE 4
Gunkan Suship Shari Red
  • ATK:

  • 0

  • DEF:

  • 2000


This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect. ● Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.)

R Rarity
Gunkan Suship Uni
R Rarity
Gunkan Suship Uni
R Rarity
Gunkan Suship Uni
FIRE 5
Gunkan Suship Uni
  • ATK:

  • 900

  • DEF:

  • 500


You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card. ● "Gunkan Suship Shari": You can Special Summon the revealed monster. ● Other: Place the revealed card on the bottom of the Deck. You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand. You can only use each effect of "Gunkan Suship Uni" once per turn.

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

N Rarity
Gunkan Suship Shari
N Rarity
Gunkan Suship Shari
N Rarity
Gunkan Suship Shari
FIRE 4
Gunkan Suship Shari
  • ATK:

  • 2000

  • DEF:

  • 0


''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''

N Rarity
Igknight Gallant
N Rarity
Igknight Gallant
N Rarity
Igknight Gallant
FIRE 62
Igknight Gallant
  • ATK:

  • 2100

  • DEF:

  • 2200


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''

N Rarity
Igknight Paladin
N Rarity
Igknight Paladin
N Rarity
Igknight Paladin
FIRE 42
Igknight Paladin
  • ATK:

  • 1400

  • DEF:

  • 1900


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''

N Rarity
Igknight Squire
N Rarity
Igknight Squire
N Rarity
Igknight Squire
FIRE 37
Igknight Squire
  • ATK:

  • 0

  • DEF:

  • 2000


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''The cold steel armor of this young squire cannot hide the keen, burning mind contained within.''

N Rarity
Igknight Templar
N Rarity
Igknight Templar
N Rarity
Igknight Templar
FIRE 47
Igknight Templar
  • ATK:

  • 1700

  • DEF:

  • 1300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''

SR Rarity
Painful Decision
SR Rarity
Painful Decision
SR Rarity
Painful Decision
Spell Normal
Painful Decision

    Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.

    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

      Extra Deck

      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      WATER
      Abyss Dweller
      • ATK:

      • 1700

      • DEF:

      • 1400


      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

       Rarity
      Cairngorgon, Antiluminescent Knight
       Rarity
      Cairngorgon, Antiluminescent Knight
       Rarity
      Cairngorgon, Antiluminescent Knight
      DARK
      Cairngorgon, Antiluminescent Knight
      • ATK:

      • 2450

      • DEF:

      • 1950


      2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

      SR Rarity
      Castel, the Skyblaster Musketeer
      SR Rarity
      Castel, the Skyblaster Musketeer
      SR Rarity
      Castel, the Skyblaster Musketeer
      WIND
      Castel, the Skyblaster Musketeer
      • ATK:

      • 2000

      • DEF:

      • 1500


      2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

      R Rarity
      Gunkan Suship Ikura-class Dreadnought
      R Rarity
      Gunkan Suship Ikura-class Dreadnought
      R Rarity
      Gunkan Suship Ikura-class Dreadnought
      FIRE
      Gunkan Suship Ikura-class Dreadnought
      • ATK:

      • 2200

      • DEF:

      • 300


      2 Level 4 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase. Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.

      R Rarity
      Gunkan Suship Uni-class Super-Dreadnought
      R Rarity
      Gunkan Suship Uni-class Super-Dreadnought
      R Rarity
      Gunkan Suship Uni-class Super-Dreadnought
      FIRE
      Gunkan Suship Uni-class Super-Dreadnought
      • ATK:

      • 2900

      • DEF:

      • 500


      2 Level 5 monsters If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn. ● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Uni": This card gains the ability to attack directly. Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.

      UR Rarity
      Number 39: Utopia
      UR Rarity
      Number 39: Utopia
      UR Rarity
      Number 39: Utopia
      LIGHT
      Number 39: Utopia
      • ATK:

      • 2500

      • DEF:

      • 2000


      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

      SR Rarity
      Number S39: Utopia the Lightning
      SR Rarity
      Number S39: Utopia the Lightning
      SR Rarity
      Number S39: Utopia the Lightning
      LIGHT
      Number S39: Utopia the Lightning
      • ATK:

      • 2500

      • DEF:

      • 2000


      3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

      SR Rarity
      Steelswarm Roach
      SR Rarity
      Steelswarm Roach
      SR Rarity
      Steelswarm Roach
      DARK
      Steelswarm Roach
      • ATK:

      • 1900

      • DEF:

      • 0


      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

      Popular Skills

      Salamandra & Phoenix: 100%
      Salamandra & Phoenix

      Need 11 UR

      UR Rarity
      Immortal Phoenix Gearfried1 card
       Rarity
      Infernoble Knight - Renaud1 card
       Rarity
      Infernoble Knight Ogier2 card
      UR Rarity
      Decode Talker1 card
      UR Rarity
      Magical Musketeer Max1 card
       Rarity
      Infernoble Knight Emperor Charles1 card
       Rarity
      Infernoble Knight Captain Roland1 card
      UR Rarity
      Abyss Dweller1 card
       Rarity
      Cairngorgon, Antiluminescent Knight1 card
      UR Rarity
      Reinforcement of the Army1 card

      Main: 24 Extra: 8

      UR Rarity
      Immortal Phoenix Gearfried
      UR Rarity
      Immortal Phoenix Gearfried
      Immortal Phoenix Gearfried
      FIRE 9
      Immortal Phoenix Gearfried
      • ATK:

      • 3000

      • DEF:

      • 2200


      You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


       Rarity
      Infernoble Knight - Renaud
       Rarity
      Infernoble Knight - Renaud
      Infernoble Knight - Renaud
      FIRE 1
      Infernoble Knight - Renaud
      • ATK:

      • 500

      • DEF:

      • 500


      If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


       Rarity
      Infernoble Knight Ogier
       Rarity
      Infernoble Knight Ogier
      Infernoble Knight Ogier
      FIRE 4
      Infernoble Knight Ogier
      • ATK:

      • 1500

      • DEF:

      • 2000


      While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


       Rarity
      Infernoble Knight Ogier
       Rarity
      Infernoble Knight Ogier
      Infernoble Knight Ogier
      FIRE 4
      Infernoble Knight Ogier
      • ATK:

      • 1500

      • DEF:

      • 2000


      While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


      N Rarity
      Magical Musketeer Calamity
      N Rarity
      Magical Musketeer Calamity
      Magical Musketeer Calamity
      LIGHT 4
      Magical Musketeer Calamity
      • ATK:

      • 1500

      • DEF:

      • 1300


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.


      R Rarity
      Magical Musketeer Caspar
      R Rarity
      Magical Musketeer Caspar
      Magical Musketeer Caspar
      LIGHT 3
      Magical Musketeer Caspar
      • ATK:

      • 1200

      • DEF:

      • 2000


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


      R Rarity
      Magical Musketeer Caspar
      R Rarity
      Magical Musketeer Caspar
      Magical Musketeer Caspar
      LIGHT 3
      Magical Musketeer Caspar
      • ATK:

      • 1200

      • DEF:

      • 2000


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


      R Rarity
      Magical Musketeer Starfire
      R Rarity
      Magical Musketeer Starfire
      Magical Musketeer Starfire
      LIGHT 4
      Magical Musketeer Starfire
      • ATK:

      • 1300

      • DEF:

      • 1700


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


      R Rarity
      Magical Musketeer Starfire
      R Rarity
      Magical Musketeer Starfire
      Magical Musketeer Starfire
      LIGHT 4
      Magical Musketeer Starfire
      • ATK:

      • 1300

      • DEF:

      • 1700


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


      R Rarity
      Magical Musketeer Starfire
      R Rarity
      Magical Musketeer Starfire
      Magical Musketeer Starfire
      LIGHT 4
      Magical Musketeer Starfire
      • ATK:

      • 1300

      • DEF:

      • 1700


      During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


      N Rarity
      Igknight Crusader
      N Rarity
      Igknight Crusader
      Igknight Crusader
      FIRE 32
      Igknight Crusader
      • ATK:

      • 1600

      • DEF:

      • 300


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''


      N Rarity
      Igknight Crusader
      N Rarity
      Igknight Crusader
      Igknight Crusader
      FIRE 32
      Igknight Crusader
      • ATK:

      • 1600

      • DEF:

      • 300


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''


      N Rarity
      Igknight Paladin
      N Rarity
      Igknight Paladin
      Igknight Paladin
      FIRE 42
      Igknight Paladin
      • ATK:

      • 1400

      • DEF:

      • 1900


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


      N Rarity
      Igknight Paladin
      N Rarity
      Igknight Paladin
      Igknight Paladin
      FIRE 42
      Igknight Paladin
      • ATK:

      • 1400

      • DEF:

      • 1900


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


      N Rarity
      Igknight Paladin
      N Rarity
      Igknight Paladin
      Igknight Paladin
      FIRE 42
      Igknight Paladin
      • ATK:

      • 1400

      • DEF:

      • 1900


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


      N Rarity
      Igknight Squire
      N Rarity
      Igknight Squire
      Igknight Squire
      FIRE 37
      Igknight Squire
      • ATK:

      • 0

      • DEF:

      • 2000


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''The cold steel armor of this young squire cannot hide the keen, burning mind contained within.''


      N Rarity
      Igknight Squire
      N Rarity
      Igknight Squire
      Igknight Squire
      FIRE 37
      Igknight Squire
      • ATK:

      • 0

      • DEF:

      • 2000


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''The cold steel armor of this young squire cannot hide the keen, burning mind contained within.''


      N Rarity
      Igknight Templar
      N Rarity
      Igknight Templar
      Igknight Templar
      FIRE 47
      Igknight Templar
      • ATK:

      • 1700

      • DEF:

      • 1300


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''


      N Rarity
      Igknight Templar
      N Rarity
      Igknight Templar
      Igknight Templar
      FIRE 47
      Igknight Templar
      • ATK:

      • 1700

      • DEF:

      • 1300


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''


      N Rarity
      Igknight Templar
      N Rarity
      Igknight Templar
      Igknight Templar
      FIRE 47
      Igknight Templar
      • ATK:

      • 1700

      • DEF:

      • 1300


      [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''


      R Rarity
      "Infernoble Arms - Durendal"
      R Rarity
      "Infernoble Arms - Durendal"
      "Infernoble Arms - Durendal"
      Spell Equip
      "Infernoble Arms - Durendal"

        While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


        SR Rarity
        Painful Decision
        SR Rarity
        Painful Decision
        Painful Decision
        Spell Normal
        Painful Decision

          Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            R Rarity
            Magical Musket - Desperado
            R Rarity
            Magical Musket - Desperado
            Magical Musket - Desperado
            Trap Normal
            Magical Musket - Desperado

              If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.


              UR Rarity
              Decode Talker
              UR Rarity
              Decode Talker
              Decode Talker
              DARK
              Decode Talker
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


              SR Rarity
              Ferocious Flame Swordsman
              SR Rarity
              Ferocious Flame Swordsman
              Ferocious Flame Swordsman
              FIRE
              Ferocious Flame Swordsman
              • ATK:

              • 1300

              • LINK-2

              Link Arrow:

              Left

              Bottom-Left


              2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


              UR Rarity
              Magical Musketeer Max
              UR Rarity
              Magical Musketeer Max
              Magical Musketeer Max
              LIGHT
              Magical Musketeer Max
              • ATK:

              • 1000

              • LINK-1

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              1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


               Rarity
              Infernoble Knight Emperor Charles
               Rarity
              Infernoble Knight Emperor Charles
              Infernoble Knight Emperor Charles
              FIRE 9
              Infernoble Knight Emperor Charles
              • ATK:

              • 3000

              • DEF:

              • 200


              1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


               Rarity
              Infernoble Knight Captain Roland
               Rarity
              Infernoble Knight Captain Roland
              Infernoble Knight Captain Roland
              FIRE 5
              Infernoble Knight Captain Roland
              • ATK:

              • 2000

              • DEF:

              • 500


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


              UR Rarity
              Abyss Dweller
              UR Rarity
              Abyss Dweller
              Abyss Dweller
              WATER
              Abyss Dweller
              • ATK:

              • 1700

              • DEF:

              • 1400


              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


               Rarity
              Cairngorgon, Antiluminescent Knight
               Rarity
              Cairngorgon, Antiluminescent Knight
              Cairngorgon, Antiluminescent Knight
              DARK
              Cairngorgon, Antiluminescent Knight
              • ATK:

              • 2450

              • DEF:

              • 1950


              2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


              N Rarity
              Magikey Spirit - Vepartu
              N Rarity
              Magikey Spirit - Vepartu
              Magikey Spirit - Vepartu
              WATER
              Magikey Spirit - Vepartu
              • ATK:

              • 2000

              • DEF:

              • 2000


              2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.



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