Created by: YGO Mod (20517634)

Created On: 03/22/2024

Main: 55 Extra: 15

1 cardArmageddon Knight 1 cardArmageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


1 cardChaos Sorcerer 1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


1 cardCross Porter 1 cardCross Porter
Cross Porter
DARK 2
Cross Porter
  • ATK:

  • 400

  • DEF:

  • 400


You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.


2 cardCyber Dragon 2 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


2 cardD.D. Crow 2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardDark Armed Dragon 1 cardDark Armed Dragon
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


3 cardDark Simorgh 3 cardDark Simorgh
Dark Simorgh
DARK 7
Dark Simorgh
  • ATK:

  • 2700

  • DEF:

  • 1000


While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.


1 cardGorz the Emissary of Darkness 1 cardGorz the Emissary of Darkness
Gorz the Emissary of Darkness
DARK 7
Gorz the Emissary of Darkness
  • ATK:

  • 2700

  • DEF:

  • 2500


When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage: ● Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took. ● Effect damage: Inflict damage to your opponent equal to the amount of damage you took.


1 cardNeo-Spacian Air Hummingbird 1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


1 cardNeo-Spacian Aqua Dolphin 1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


1 cardNeo-Spacian Dark Panther 1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


1 cardNeo-Spacian Glow Moss 1 cardNeo-Spacian Glow Moss
Neo-Spacian Glow Moss
LIGHT 3
Neo-Spacian Glow Moss
  • ATK:

  • 300

  • DEF:

  • 900


If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


1 cardTragoedia 1 cardTragoedia
Tragoedia
DARK 10
Tragoedia
  • ATK:

  • -1

  • DEF:

  • -1


When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.


3 cardVortex Trooper 3 cardVortex Trooper
Vortex Trooper
WIND 3
Vortex Trooper
  • ATK:

  • 0

  • DEF:

  • 600


When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.


3 cardDebris Dragon 3 cardDebris Dragon
Debris Dragon
WIND 4
Debris Dragon
  • ATK:

  • 1000

  • DEF:

  • 2000


When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.


1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


1 cardAllure of Darkness
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardBrain Control 1 cardBrain Control
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


      3 cardConvert Contact 3 cardConvert Contact
      Convert Contact
      Spell Normal
      Convert Contact

        If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


        1 cardHeavy Storm
        1 cardHeavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.


          1 cardMystical Space Typhoon
          1 cardMystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            1 cardNobleman of Crossout
            1 cardNobleman of Crossout
            Nobleman of Crossout
            Spell Normal
            Nobleman of Crossout

              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


              1 cardReinforcement of the Army
              1 cardReinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                1 cardSoul Release 1 cardSoul Release
                Soul Release
                Spell Normal
                Soul Release

                  Target up to 5 cards in any GY(s); banish them.


                  2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                  Bottomless Trap Hole
                  Trap Normal
                  Bottomless Trap Hole

                    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                    1 cardCall of the Haunted
                    1 cardCall of the Haunted
                    Call of the Haunted
                    Trap Continuous
                    Call of the Haunted

                      Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                      3 cardDimensional Prison 3 cardDimensional Prison
                      Dimensional Prison
                      Trap Normal
                      Dimensional Prison

                        When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                        3 cardDust Tornado 3 cardDust Tornado
                        Dust Tornado
                        Trap Normal
                        Dust Tornado

                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                          2 cardLight-Imprisoning Mirror 2 cardLight-Imprisoning Mirror
                          Light-Imprisoning Mirror
                          Trap Continuous
                          Light-Imprisoning Mirror

                            Negate all LIGHT monster effects activated on the field or in the Graveyard.


                            2 cardMask of Restrict
                            2 cardMask of Restrict
                            Mask of Restrict
                            Trap Continuous
                            Mask of Restrict

                              Neither player can Tribute cards.


                              1 cardMind Crush 1 cardMind Crush
                              Mind Crush
                              Trap Normal
                              Mind Crush

                                Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                1 cardMirror Force
                                1 cardMirror Force
                                Mirror Force
                                Trap Normal
                                Mirror Force

                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                  1 cardReturn from the Different Dimension
                                  1 cardReturn from the Different Dimension
                                  Return from the Different Dimension
                                  Trap Normal
                                  Return from the Different Dimension

                                    Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.


                                    1 cardSolemn Judgment
                                    1 cardSolemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      1 cardStarlight Road 1 cardStarlight Road
                                      Starlight Road
                                      Trap Normal
                                      Starlight Road

                                        When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                        1 cardTorrential Tribute
                                        1 cardTorrential Tribute
                                        Torrential Tribute
                                        Trap Normal
                                        Torrential Tribute

                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                          1 cardTrap Dustshoot
                                          1 cardTrap Dustshoot
                                          Trap Dustshoot
                                          Trap Normal
                                          Trap Dustshoot

                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                            2 cardChimeratech Fortress Dragon 2 cardChimeratech Fortress Dragon
                                            Chimeratech Fortress Dragon
                                            DARK 8
                                            Chimeratech Fortress Dragon
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                            1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                            Ally of Justice Catastor
                                            DARK 5
                                            Ally of Justice Catastor
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                            1 cardAncient Fairy Dragon
                                            1 cardAncient Fairy Dragon
                                            Ancient Fairy Dragon
                                            LIGHT 7
                                            Ancient Fairy Dragon
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 3000


                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                            1 cardArmory Arm 1 cardArmory Arm
                                            Armory Arm
                                            LIGHT 4
                                            Armory Arm
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1200


                                            1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                            1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                            Black Rose Dragon
                                            FIRE 7
                                            Black Rose Dragon
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1800


                                            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                            1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                            Brionac, Dragon of the Ice Barrier
                                            WATER 6
                                            Brionac, Dragon of the Ice Barrier
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1400


                                            1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                            1 cardColossal Fighter 1 cardColossal Fighter
                                            Colossal Fighter
                                            DARK 8
                                            Colossal Fighter
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                            1 cardGoyo Guardian 1 cardGoyo Guardian
                                            Goyo Guardian
                                            EARTH 6
                                            Goyo Guardian
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                            1 cardIron Chain Dragon 1 cardIron Chain Dragon
                                            Iron Chain Dragon
                                            EARTH 6
                                            Iron Chain Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1300


                                            1 Tuner + 1 or more non-Tuner monsters You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.


                                            1 cardMagical Android 1 cardMagical Android
                                            Magical Android
                                            LIGHT 5
                                            Magical Android
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1700


                                            1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                            1 cardMist Wurm 1 cardMist Wurm
                                            Mist Wurm
                                            WIND 9
                                            Mist Wurm
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1500


                                            1 Tuner + 2 or more non-Tuner monsters If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.


                                            1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                            Red Dragon Archfiend
                                            DARK 8
                                            Red Dragon Archfiend
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                            1 cardStardust Dragon 1 cardStardust Dragon
                                            Stardust Dragon
                                            WIND 8
                                            Stardust Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                            1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                            Thought Ruler Archfiend
                                            DARK 8
                                            Thought Ruler Archfiend
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2300


                                            1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.




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