Created by: Mèo Fool Gaming (37156024)

Created On: 12/15/2021

Swing Into Action: Pendulum Summon!

Need 2 UR

UR Rarity
Abyss Dweller
UR Rarity
Cyber Dragon Nova

Main: 20 Extra: 7

N Rarity
Dinomist Ankylos
N Rarity
Dinomist Ankylos
Dinomist Ankylos
WATER 46
Dinomist Ankylos
  • ATK:

  • 1500

  • DEF:

  • 2000


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] Banish any monster destroyed by battle with a "Dinomist" monster you control.


N Rarity
Dinomist Ankylos
N Rarity
Dinomist Ankylos
Dinomist Ankylos
WATER 46
Dinomist Ankylos
  • ATK:

  • 1500

  • DEF:

  • 2000


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] Banish any monster destroyed by battle with a "Dinomist" monster you control.


N Rarity
Dinomist Brachion
N Rarity
Dinomist Brachion
Dinomist Brachion
WATER 56
Dinomist Brachion
  • ATK:

  • 2000

  • DEF:

  • 800


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).


N Rarity
Dinomist Brachion
N Rarity
Dinomist Brachion
Dinomist Brachion
WATER 56
Dinomist Brachion
  • ATK:

  • 2000

  • DEF:

  • 800


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).


N Rarity
Dinomist Brachion
N Rarity
Dinomist Brachion
Dinomist Brachion
WATER 56
Dinomist Brachion
  • ATK:

  • 2000

  • DEF:

  • 800


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).


R Rarity
Dinomist Ceratops
R Rarity
Dinomist Ceratops
Dinomist Ceratops
WATER 53
Dinomist Ceratops
  • ATK:

  • 2100

  • DEF:

  • 400


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).


R Rarity
Dinomist Ceratops
R Rarity
Dinomist Ceratops
Dinomist Ceratops
WATER 53
Dinomist Ceratops
  • ATK:

  • 2100

  • DEF:

  • 400


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).


R Rarity
Dinomist Ceratops
R Rarity
Dinomist Ceratops
Dinomist Ceratops
WATER 53
Dinomist Ceratops
  • ATK:

  • 2100

  • DEF:

  • 400


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).


N Rarity
Dinomist Plesios
N Rarity
Dinomist Plesios
Dinomist Plesios
WATER 46
Dinomist Plesios
  • ATK:

  • 1700

  • DEF:

  • 1400


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.


N Rarity
Dinomist Plesios
N Rarity
Dinomist Plesios
Dinomist Plesios
WATER 46
Dinomist Plesios
  • ATK:

  • 1700

  • DEF:

  • 1400


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.


N Rarity
Dinomist Plesios
N Rarity
Dinomist Plesios
Dinomist Plesios
WATER 46
Dinomist Plesios
  • ATK:

  • 1700

  • DEF:

  • 1400


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.


R Rarity
Dinomist Spinos
R Rarity
Dinomist Spinos
Dinomist Spinos
WATER 53
Dinomist Spinos
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


R Rarity
Dinomist Spinos
R Rarity
Dinomist Spinos
Dinomist Spinos
WATER 53
Dinomist Spinos
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


R Rarity
Dinomist Spinos
R Rarity
Dinomist Spinos
Dinomist Spinos
WATER 53
Dinomist Spinos
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


SR Rarity
Dinomist Charge
SR Rarity
Dinomist Charge
Dinomist Charge
Spell Continuous
Dinomist Charge

    When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


    SR Rarity
    Dinomist Charge
    SR Rarity
    Dinomist Charge
    Dinomist Charge
    Spell Continuous
    Dinomist Charge

      When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


      SR Rarity
      Dinomist Charge
      SR Rarity
      Dinomist Charge
      Dinomist Charge
      Spell Continuous
      Dinomist Charge

        When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


        R Rarity
        Dinomist Rush
        R Rarity
        Dinomist Rush
        Dinomist Rush
        Trap Normal
        Dinomist Rush

          Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.


          R Rarity
          Dinomist Rush
          R Rarity
          Dinomist Rush
          Dinomist Rush
          Trap Normal
          Dinomist Rush

            Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.


            R Rarity
            Dinomist Rush
            R Rarity
            Dinomist Rush
            Dinomist Rush
            Trap Normal
            Dinomist Rush

              Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.


              UR Rarity
              Abyss Dweller
              UR Rarity
              Abyss Dweller
              Abyss Dweller
              WATER
              Abyss Dweller
              • ATK:

              • 1700

              • DEF:

              • 1400


              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


              UR Rarity
              Cyber Dragon Nova
              UR Rarity
              Cyber Dragon Nova
              Cyber Dragon Nova
              LIGHT
              Cyber Dragon Nova
              • ATK:

              • 2100

              • DEF:

              • 1600


              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


              SR Rarity
              Diamond Dire Wolf
              SR Rarity
              Diamond Dire Wolf
              Diamond Dire Wolf
              EARTH
              Diamond Dire Wolf
              • ATK:

              • 2000

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


              SR Rarity
              Number 12: Crimson Shadow Armor Ninja
              SR Rarity
              Number 12: Crimson Shadow Armor Ninja
              Number 12: Crimson Shadow Armor Ninja
              EARTH
              Number 12: Crimson Shadow Armor Ninja
              • ATK:

              • 2400

              • DEF:

              • 1700


              2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.


              R Rarity
              Number 18: Heraldry Patriarch
              R Rarity
              Number 18: Heraldry Patriarch
              Number 18: Heraldry Patriarch
              LIGHT
              Number 18: Heraldry Patriarch
              • ATK:

              • 2200

              • DEF:

              • 2200


              2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


              SR Rarity
              Number 70: Malevolent Sin
              SR Rarity
              Number 70: Malevolent Sin
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


              SR Rarity
              Steelswarm Roach
              SR Rarity
              Steelswarm Roach
              Steelswarm Roach
              DARK
              Steelswarm Roach
              • ATK:

              • 1900

              • DEF:

              • 0


              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




              More Duel Links Info

              Dinomist Breakdown

               

               

               

               

               

               

               

               

               

               

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