Dinomist Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Dinomist Ankylos
N Rarity
Dinomist Ankylos
N Rarity
Dinomist Ankylos
WATER 46
Dinomist Ankylos
  • ATK:

  • 1500

  • DEF:

  • 2000


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] Banish any monster destroyed by battle with a "Dinomist" monster you control.

N Rarity
Dinomist Plesios
N Rarity
Dinomist Plesios
N Rarity
Dinomist Plesios
WATER 46
Dinomist Plesios
  • ATK:

  • 1700

  • DEF:

  • 1400


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.

R Rarity
Dinomist Pteran
R Rarity
Dinomist Pteran
R Rarity
Dinomist Pteran
WATER 43
Dinomist Pteran
  • ATK:

  • 1800

  • DEF:

  • 1200


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.

SR Rarity
Dinomist Rex
SR Rarity
Dinomist Rex
SR Rarity
Dinomist Rex
WATER 56
Dinomist Rex
  • ATK:

  • 2400

  • DEF:

  • 2200


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.

R Rarity
Dinomist Spinos
R Rarity
Dinomist Spinos
R Rarity
Dinomist Spinos
WATER 53
Dinomist Spinos
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.

N Rarity
Dinomist Stegosaur
N Rarity
Dinomist Stegosaur
N Rarity
Dinomist Stegosaur
WATER 43
Dinomist Stegosaur
  • ATK:

  • 1600

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    SR Rarity
    Dinomist Charge
    SR Rarity
    Dinomist Charge
    SR Rarity
    Dinomist Charge
    Spell Continuous
    Dinomist Charge

      When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.

      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      SR Rarity
      Forbidden Chalice
      Spell Quick
      Forbidden Chalice

        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        Trap Normal
        Compulsory Evacuation Device

          Target 1 monster on the field; return that target to the hand.

          R Rarity
          Dinomist Rush
          R Rarity
          Dinomist Rush
          R Rarity
          Dinomist Rush
          Trap Normal
          Dinomist Rush

            Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.

            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

              Extra Deck

              SR Rarity
              Knightmare Cerberus
              SR Rarity
              Knightmare Cerberus
              SR Rarity
              Knightmare Cerberus
              EARTH
              Knightmare Cerberus
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Top


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Bottom

              Right


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

               Rarity
              Cairngorgon, Antiluminescent Knight
               Rarity
              Cairngorgon, Antiluminescent Knight
               Rarity
              Cairngorgon, Antiluminescent Knight
              DARK
              Cairngorgon, Antiluminescent Knight
              • ATK:

              • 2450

              • DEF:

              • 1950


              2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

              UR Rarity
              Dark Rebellion Xyz Dragon
              UR Rarity
              Dark Rebellion Xyz Dragon
              UR Rarity
              Dark Rebellion Xyz Dragon
              DARK
              Dark Rebellion Xyz Dragon
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

              UR Rarity
              Number 39: Utopia
              UR Rarity
              Number 39: Utopia
              UR Rarity
              Number 39: Utopia
              LIGHT
              Number 39: Utopia
              • ATK:

              • 2500

              • DEF:

              • 2000


              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

              SR Rarity
              Number 70: Malevolent Sin
              SR Rarity
              Number 70: Malevolent Sin
              SR Rarity
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

              SR Rarity
              Number S39: Utopia the Lightning
              SR Rarity
              Number S39: Utopia the Lightning
              SR Rarity
              Number S39: Utopia the Lightning
              LIGHT
              Number S39: Utopia the Lightning
              • ATK:

              • 2500

              • DEF:

              • 2000


              3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

              Popular Skills

              United Pendulums: 66.67%
              Level 5 Reload: 33.33%
              United Pendulums

              Need 8 UR

              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Effect Veiler1 card
               Rarity
              Cairngorgon, Antiluminescent Knight1 card
              UR Rarity
              Dark Rebellion Xyz Dragon1 card
              UR Rarity
              Number 39: Utopia1 card
              UR Rarity
              Compulsory Evacuation Device1 card
              UR Rarity
              Ice Dragon's Prison2 card

              Main: 23 Extra: 8

              N Rarity
              Dinomist Ankylos
              N Rarity
              Dinomist Ankylos
              Dinomist Ankylos
              WATER 46
              Dinomist Ankylos
              • ATK:

              • 1500

              • DEF:

              • 2000


              [ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] Banish any monster destroyed by battle with a "Dinomist" monster you control.


              N Rarity
              Dinomist Ankylos
              N Rarity
              Dinomist Ankylos
              Dinomist Ankylos
              WATER 46
              Dinomist Ankylos
              • ATK:

              • 1500

              • DEF:

              • 2000


              [ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] Banish any monster destroyed by battle with a "Dinomist" monster you control.


              N Rarity
              Dinomist Plesios
              N Rarity
              Dinomist Plesios
              Dinomist Plesios
              WATER 46
              Dinomist Plesios
              • ATK:

              • 1700

              • DEF:

              • 1400


              [ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.


              N Rarity
              Dinomist Plesios
              N Rarity
              Dinomist Plesios
              Dinomist Plesios
              WATER 46
              Dinomist Plesios
              • ATK:

              • 1700

              • DEF:

              • 1400


              [ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.


              R Rarity
              Dinomist Pteran
              R Rarity
              Dinomist Pteran
              Dinomist Pteran
              WATER 43
              Dinomist Pteran
              • ATK:

              • 1800

              • DEF:

              • 1200


              [ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.


              R Rarity
              Dinomist Pteran
              R Rarity
              Dinomist Pteran
              Dinomist Pteran
              WATER 43
              Dinomist Pteran
              • ATK:

              • 1800

              • DEF:

              • 1200


              [ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.


              SR Rarity
              Dinomist Rex
              SR Rarity
              Dinomist Rex
              Dinomist Rex
              WATER 56
              Dinomist Rex
              • ATK:

              • 2400

              • DEF:

              • 2200


              [ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.


              SR Rarity
              Dinomist Rex
              SR Rarity
              Dinomist Rex
              Dinomist Rex
              WATER 56
              Dinomist Rex
              • ATK:

              • 2400

              • DEF:

              • 2200


              [ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.


              R Rarity
              Dinomist Spinos
              R Rarity
              Dinomist Spinos
              Dinomist Spinos
              WATER 53
              Dinomist Spinos
              • ATK:

              • 2500

              • DEF:

              • 1800


              [ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


              R Rarity
              Dinomist Spinos
              R Rarity
              Dinomist Spinos
              Dinomist Spinos
              WATER 53
              Dinomist Spinos
              • ATK:

              • 2500

              • DEF:

              • 1800


              [ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


              R Rarity
              Dinomist Spinos
              R Rarity
              Dinomist Spinos
              Dinomist Spinos
              WATER 53
              Dinomist Spinos
              • ATK:

              • 2500

              • DEF:

              • 1800


              [ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


              N Rarity
              Dinomist Stegosaur
              N Rarity
              Dinomist Stegosaur
              Dinomist Stegosaur
              WATER 43
              Dinomist Stegosaur
              • ATK:

              • 1600

              • DEF:

              • 1800


              [ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              SR Rarity
              Dark Hole
              SR Rarity
              Dark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                SR Rarity
                Dinomist Charge
                SR Rarity
                Dinomist Charge
                Dinomist Charge
                Spell Continuous
                Dinomist Charge

                  When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


                  SR Rarity
                  Dinomist Charge
                  SR Rarity
                  Dinomist Charge
                  Dinomist Charge
                  Spell Continuous
                  Dinomist Charge

                    When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


                    SR Rarity
                    Dinomist Charge
                    SR Rarity
                    Dinomist Charge
                    Dinomist Charge
                    Spell Continuous
                    Dinomist Charge

                      When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


                      SR Rarity
                      Forbidden Chalice
                      SR Rarity
                      Forbidden Chalice
                      Forbidden Chalice
                      Spell Quick
                      Forbidden Chalice

                        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                        UR Rarity
                        Compulsory Evacuation Device
                        UR Rarity
                        Compulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.


                          R Rarity
                          Dinomist Rush
                          R Rarity
                          Dinomist Rush
                          Dinomist Rush
                          Trap Normal
                          Dinomist Rush

                            Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.


                            R Rarity
                            Dinomist Rush
                            R Rarity
                            Dinomist Rush
                            Dinomist Rush
                            Trap Normal
                            Dinomist Rush

                              Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                UR Rarity
                                Ice Dragon's Prison
                                UR Rarity
                                Ice Dragon's Prison
                                Ice Dragon's Prison
                                Trap Normal
                                Ice Dragon's Prison

                                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                  SR Rarity
                                  Knightmare Cerberus
                                  SR Rarity
                                  Knightmare Cerberus
                                  Knightmare Cerberus
                                  EARTH
                                  Knightmare Cerberus
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Top


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Bottom

                                  Right


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                   Rarity
                                  Cairngorgon, Antiluminescent Knight
                                   Rarity
                                  Cairngorgon, Antiluminescent Knight
                                  Cairngorgon, Antiluminescent Knight
                                  DARK
                                  Cairngorgon, Antiluminescent Knight
                                  • ATK:

                                  • 2450

                                  • DEF:

                                  • 1950


                                  2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                  UR Rarity
                                  Dark Rebellion Xyz Dragon
                                  UR Rarity
                                  Dark Rebellion Xyz Dragon
                                  Dark Rebellion Xyz Dragon
                                  DARK
                                  Dark Rebellion Xyz Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                  UR Rarity
                                  Number 39: Utopia
                                  UR Rarity
                                  Number 39: Utopia
                                  Number 39: Utopia
                                  LIGHT
                                  Number 39: Utopia
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  Number 70: Malevolent Sin
                                  DARK
                                  Number 70: Malevolent Sin
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                  SR Rarity
                                  Number S39: Utopia the Lightning
                                  SR Rarity
                                  Number S39: Utopia the Lightning
                                  Number S39: Utopia the Lightning
                                  LIGHT
                                  Number S39: Utopia the Lightning
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.



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