Created by: YGO Mod (20517634)

Created On: 03/18/2024

Main: 60 Extra: 15

2 cardInspector Boarder
2 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


2 cardLava Golem 2 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


2 cardMajesty's Fiend 2 cardMajesty's Fiend
Majesty's Fiend
LIGHT 6
Majesty's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1000


Cannot be Special Summoned. Neither player can activate monster effects.




Tag(s):

2 cardTestudo erat Numen 2 cardTestudo erat Numen
Testudo erat Numen
WATER 1
Testudo erat Numen
  • ATK:

  • 0

  • DEF:

  • 1800


Neither player can Special Summon monsters with 1800 or more ATK.


1 cardDark Hole
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    1 cardDimensional Fissure 1 cardDimensional Fissure
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.


      2 cardInferno Tempest 2 cardInferno Tempest
      Inferno Tempest
      Spell Quick
      Inferno Tempest

        When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play.


        3 cardMessenger of Peace 3 cardMessenger of Peace
        Messenger of Peace
        Spell Continuous
        Messenger of Peace

          Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


          1 cardOne Day of Peace
          1 cardOne Day of Peace
          One Day of Peace
          Spell Normal
          One Day of Peace

            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


            1 cardPot of Desires
            1 cardPot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              3 cardPot of Duality
              3 cardPot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                1 cardPot of Extravagance
                1 cardPot of Extravagance
                Pot of Extravagance
                Spell Normal
                Pot of Extravagance

                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                  Tag(s):

                  1 cardPot of Prosperity
                  1 cardPot of Prosperity
                  Pot of Prosperity
                  Spell Normal
                  Pot of Prosperity

                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                    Tag(s):

                    1 cardRaigeki
                    1 cardRaigeki
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.




                      Tag(s):

                      3 cardRunick Destruction
                      3 cardRunick Destruction
                      Runick Destruction
                      Spell Quick
                      Runick Destruction

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                        2 cardRunick Dispelling 2 cardRunick Dispelling
                        Runick Dispelling
                        Spell Quick
                        Runick Dispelling

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                          3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                          Runick Flashing Fire
                          Spell Quick
                          Runick Flashing Fire

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                            2 cardRunick Fountain
                            2 cardRunick Fountain
                            Runick Fountain
                            Spell Field
                            Runick Fountain

                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                              3 cardRunick Freezing Curses
                              3 cardRunick Freezing Curses
                              Runick Freezing Curses
                              Spell Quick
                              Runick Freezing Curses

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                3 cardRunick Slumber
                                3 cardRunick Slumber
                                Runick Slumber
                                Spell Quick
                                Runick Slumber

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                  1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                                  Runick Smiting Storm
                                  Spell Quick
                                  Runick Smiting Storm

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                    3 cardRunick Tip
                                    3 cardRunick Tip
                                    Runick Tip
                                    Spell Quick
                                    Runick Tip

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                      2 cardSoul Absorption 2 cardSoul Absorption
                                      Soul Absorption
                                      Spell Continuous
                                      Soul Absorption

                                        If a card(s) is banished: Gain 500 LP for each.


                                        2 cardStumbling 2 cardStumbling
                                        Stumbling
                                        Spell Continuous
                                        Stumbling

                                          Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.


                                          1 cardSwords of Revealing Light
                                          1 cardSwords of Revealing Light
                                          Swords of Revealing Light
                                          Spell Normal
                                          Swords of Revealing Light

                                            After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                            1 cardUpstart Goblin
                                            1 cardUpstart Goblin
                                            Upstart Goblin
                                            Spell Normal
                                            Upstart Goblin

                                              Draw 1 card, then your opponent gains 1000 LP.


                                              1 cardD.D. Dynamite
                                              1 cardD.D. Dynamite
                                              D.D. Dynamite
                                              Trap Normal
                                              D.D. Dynamite

                                                Inflict 300 damage to your opponent for each of their removed from play cards.


                                                1 cardGozen Match
                                                1 cardGozen Match
                                                Gozen Match
                                                Trap Continuous
                                                Gozen Match

                                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                  1 cardJudgment of Anubis 1 cardJudgment of Anubis
                                                  Judgment of Anubis
                                                  Trap Counter
                                                  Judgment of Anubis

                                                    When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


                                                    1 cardRivalry of Warlords
                                                    1 cardRivalry of Warlords
                                                    Rivalry of Warlords
                                                    Trap Continuous
                                                    Rivalry of Warlords

                                                      Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                      1 cardSkill Drain
                                                      1 cardSkill Drain
                                                      Skill Drain
                                                      Trap Continuous
                                                      Skill Drain

                                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                        3 cardSolemn Strike 3 cardSolemn Strike
                                                        Solemn Strike
                                                        Trap Counter
                                                        Solemn Strike

                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          2 cardSummon Limit
                                                          2 cardSummon Limit
                                                          Summon Limit
                                                          Trap Continuous
                                                          Summon Limit

                                                            Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                            1 cardThere Can Be Only One
                                                            1 cardThere Can Be Only One
                                                            There Can Be Only One
                                                            Trap Continuous
                                                            There Can Be Only One

                                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                              3 cardFreki the Runick Fangs 3 cardFreki the Runick Fangs
                                                              Freki the Runick Fangs
                                                              DARK 5
                                                              Freki the Runick Fangs
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 0


                                                              2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                              3 cardGeri the Runick Fangs 3 cardGeri the Runick Fangs
                                                              Geri the Runick Fangs
                                                              DARK 4
                                                              Geri the Runick Fangs
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 1000


                                                              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                              3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                                              Hugin the Runick Wings
                                                              LIGHT 2
                                                              Hugin the Runick Wings
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                              3 cardMunin the Runick Wings 3 cardMunin the Runick Wings
                                                              Munin the Runick Wings
                                                              LIGHT 3
                                                              Munin the Runick Wings
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 2000


                                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                              3 cardSleipnir the Runick Mane 3 cardSleipnir the Runick Mane
                                                              Sleipnir the Runick Mane
                                                              LIGHT 9
                                                              Sleipnir the Runick Mane
                                                              • ATK:

                                                              • 1500

                                                              • DEF:

                                                              • 1500


                                                              2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.




                                                              More OCG Info

                                                              Runick (Mysterune) Breakdown

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

                                                               

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