Created by: YGO Mod (20517634)

Created On: 03/14/2024

Main: 40 Extra: 15

1 cardAmbulanceroid 1 cardAmbulanceroid
Ambulanceroid
EARTH 3
Ambulanceroid
  • ATK:

  • 300

  • DEF:

  • 1200


When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.


2 cardCyber Dragon Core 2 cardCyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


2 cardCyberdark Chimera 2 cardCyberdark Chimera
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


3 cardDragonroid 3 cardDragonroid
Dragonroid
WIND 8
Dragonroid
  • ATK:

  • 2900

  • DEF:

  • 1000


Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; ● Add 1 non-WIND "roid" monster from your Deck to your hand. ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn.


3 cardExpressroid 3 cardExpressroid
Expressroid
EARTH 4
Expressroid
  • ATK:

  • 400

  • DEF:

  • 1600


When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.


3 cardKeeper of Dragon Magic 3 cardKeeper of Dragon Magic
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


1 cardMachina Citadel 1 cardMachina Citadel
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.


3 cardMachina Fortress 3 cardMachina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


3 cardMixeroid 3 cardMixeroid
Mixeroid
WIND 4
Mixeroid
  • ATK:

  • 0

  • DEF:

  • 2200


You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


1 cardSubmarineroid 1 cardSubmarineroid
Submarineroid
WATER 4
Submarineroid
  • ATK:

  • 800

  • DEF:

  • 1800


This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


1 cardTherion "King" Regulus
1 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardCalled by the Grave
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    2 cardCyber Emergency 2 cardCyber Emergency
    Cyber Emergency
    Spell Normal
    Cyber Emergency

      Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


      1 cardCyberdark Realm 1 cardCyberdark Realm
      Cyberdark Realm
      Spell Continuous
      Cyberdark Realm

        When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


        1 cardFusion Deployment 1 cardFusion Deployment
        Fusion Deployment
        Spell Normal
        Fusion Deployment

          Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


          3 cardMegaroid City
          3 cardMegaroid City
          Megaroid City
          Spell Field
          Megaroid City

            You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


            3 cardPower Bond 3 cardPower Bond
            Power Bond
            Spell Normal
            Power Bond

              Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


              1 cardReady Fusion 1 cardReady Fusion
              Ready Fusion
              Spell Normal
              Ready Fusion

                Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                1 cardSuper Polymerization
                1 cardSuper Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  1 cardEmergeroid Call 1 cardEmergeroid Call
                  Emergeroid Call
                  Trap Counter
                  Emergeroid Call

                    When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.


                    1 cardAmbulance Rescueroid 1 cardAmbulance Rescueroid
                    Ambulance Rescueroid
                    FIRE 6
                    Ambulance Rescueroid
                    • ATK:

                    • 2300

                    • DEF:

                    • 1800


                    "Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.


                    1 cardBarbaroid, the Ultimate Battle Machine 1 cardBarbaroid, the Ultimate Battle Machine
                    Barbaroid, the Ultimate Battle Machine
                    EARTH 12
                    Barbaroid, the Ultimate Battle Machine
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.


                    1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                    Chimeratech Fortress Dragon
                    DARK 8
                    Chimeratech Fortress Dragon
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                    1 cardChimeratech Megafleet Dragon 1 cardChimeratech Megafleet Dragon
                    Chimeratech Megafleet Dragon
                    DARK 10
                    Chimeratech Megafleet Dragon
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                    1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                    Chimeratech Overdragon
                    DARK 9
                    Chimeratech Overdragon
                    • ATK:

                    • -1

                    • DEF:

                    • -1


                    "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                    2 cardPair Cycroid 2 cardPair Cycroid
                    Pair Cycroid
                    EARTH 5
                    Pair Cycroid
                    • ATK:

                    • 1600

                    • DEF:

                    • 1200


                    2 Machine-Type monsters with the same name This card can attack your opponent directly.


                    1 cardSteam Gyroid 1 cardSteam Gyroid
                    Steam Gyroid
                    EARTH 6
                    Steam Gyroid
                    • ATK:

                    • 2200

                    • DEF:

                    • 1600


                    "Gyroid" + "Steamroid"


                    2 cardSuper Vehicroid - Mobile Base 2 cardSuper Vehicroid - Mobile Base
                    Super Vehicroid - Mobile Base
                    EARTH 10
                    Super Vehicroid - Mobile Base
                    • ATK:

                    • 0

                    • DEF:

                    • 5000


                    1 "roid" Fusion Monster + 1 "roid" monster You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.


                    1 cardSuper Vehicroid - Stealth Union 1 cardSuper Vehicroid - Stealth Union
                    Super Vehicroid - Stealth Union
                    EARTH 9
                    Super Vehicroid - Stealth Union
                    • ATK:

                    • 3600

                    • DEF:

                    • 3000


                    "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.


                    1 cardSuper Vehicroid Jumbo Drill 1 cardSuper Vehicroid Jumbo Drill
                    Super Vehicroid Jumbo Drill
                    EARTH 8
                    Super Vehicroid Jumbo Drill
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


                    1 cardCyber Dragon Sieger 1 cardCyber Dragon Sieger
                    Cyber Dragon Sieger
                    LIGHT
                    Cyber Dragon Sieger
                    • ATK:

                    • 2100

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                    1 cardPlatinum Gadget 1 cardPlatinum Gadget
                    Platinum Gadget
                    LIGHT
                    Platinum Gadget
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                    1 cardGear Gigant X 1 cardGear Gigant X
                    Gear Gigant X
                    EARTH
                    Gear Gigant X
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.




                    More OCG Info

                    Cyber Dragon Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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