Created by: YGO Mod (20517634)

Created On: 10/14/2022

Main: 40 Extra: 15

R Rarity
3 cardBuzzsaw Shark
R Rarity
3 cardBuzzsaw Shark
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


N Rarity
3 cardLantern Shark
N Rarity
3 cardLantern Shark
Lantern Shark
WATER 4
Lantern Shark
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


N Rarity
2 cardLeft-Hand Shark
N Rarity
2 cardLeft-Hand Shark
Left-Hand Shark
WATER 3
Left-Hand Shark
  • ATK:

  • 1300

  • DEF:

  • 1500


If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by card effects.


R Rarity
3 cardLifeless Leaffish
R Rarity
3 cardLifeless Leaffish
Lifeless Leaffish
WATER 4
Lifeless Leaffish
  • ATK:

  • 1500

  • DEF:

  • 1600


When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


N Rarity
3 cardRight-Hand Shark
N Rarity
3 cardRight-Hand Shark
Right-Hand Shark
WATER 4
Right-Hand Shark
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect. ● This card cannot be destroyed by battle. You can only use each effect of "Right-Hand Shark" once per turn.


R Rarity
3 cardSilent Angler
R Rarity
3 cardSilent Angler
Silent Angler
WATER 4
Silent Angler
  • ATK:

  • 800

  • DEF:

  • 1400


If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


N Rarity
2 cardTenyi Spirit - Shthana
N Rarity
2 cardTenyi Spirit - Shthana
Tenyi Spirit - Shthana
WATER 4
Tenyi Spirit - Shthana
  • ATK:

  • 400

  • DEF:

  • 2000


If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.


R Rarity
3 cardWhite Stingray
R Rarity
3 cardWhite Stingray
White Stingray
WATER 4
White Stingray
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.


R Rarity
1 cardXyz Remora
R Rarity
1 cardXyz Remora
Xyz Remora
WATER 4
Xyz Remora
  • ATK:

  • 800

  • DEF:

  • 800


You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.


R Rarity
3 cardMystical Space Typhoon
R Rarity
3 cardMystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    R Rarity
    3 cardNobleman of Extermination
    R Rarity
    3 cardNobleman of Extermination
    Nobleman of Extermination
    Spell Normal
    Nobleman of Extermination

      Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks.


      R Rarity
      3 cardWhite Mirror
      R Rarity
      3 cardWhite Mirror
      White Mirror
      Spell Normal
      White Mirror

        Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn.


        N Rarity
        2 cardWhitefish Salvage
        N Rarity
        2 cardWhitefish Salvage
        Whitefish Salvage
        Spell Continuous
        Whitefish Salvage

          You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.


          R Rarity
          3 cardLost Wind
          R Rarity
          3 cardLost Wind
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


            R Rarity
            3 cardTorrential Tribute
            R Rarity
            3 cardTorrential Tribute
            Torrential Tribute
            Trap Normal
            Torrential Tribute

              When a monster(s) is Summoned: Destroy all monsters on the field.


              R Rarity
              1 cardDigital Bug Corebage
              R Rarity
              1 cardDigital Bug Corebage
              Digital Bug Corebage
              LIGHT
              Digital Bug Corebage
              • ATK:

              • 2200

              • DEF:

              • 1800


              2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


              R Rarity
              2 cardGagaga Samurai
              R Rarity
              2 cardGagaga Samurai
              Gagaga Samurai
              EARTH
              Gagaga Samurai
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


              R Rarity
              1 cardGagagigo the Risen
              R Rarity
              1 cardGagagigo the Risen
              Gagagigo the Risen
              WATER
              Gagagigo the Risen
              • ATK:

              • 2950

              • DEF:

              • 2800


              3 Level 4 monsters


              R Rarity
              1 cardGem-Knight Pearl
              R Rarity
              1 cardGem-Knight Pearl
              Gem-Knight Pearl
              EARTH
              Gem-Knight Pearl
              • ATK:

              • 2600

              • DEF:

              • 1900


              2 Level 4 monsters


              R Rarity
              1 cardNumber 104: Masquerade
              R Rarity
              1 cardNumber 104: Masquerade
              Number 104: Masquerade
              LIGHT
              Number 104: Masquerade
              • ATK:

              • 2700

              • DEF:

              • 1200


              3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


              R Rarity
              1 cardNumber 50: Blackship of Corn
              R Rarity
              1 cardNumber 50: Blackship of Corn
              Number 50: Blackship of Corn
              DARK
              Number 50: Blackship of Corn
              • ATK:

              • 2100

              • DEF:

              • 1500


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


              R Rarity
              1 cardNumber 52: Diamond Crab King
              R Rarity
              1 cardNumber 52: Diamond Crab King
              Number 52: Diamond Crab King
              EARTH
              Number 52: Diamond Crab King
              • ATK:

              • 0

              • DEF:

              • 3000


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".


              N Rarity
              3 cardNumber 70: Malevolent Sin
              N Rarity
              3 cardNumber 70: Malevolent Sin
              Number 70: Malevolent Sin
              DARK
              Number 70: Malevolent Sin
              • ATK:

              • 2400

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


              N Rarity
              1 cardNumber 82: Heartlandraco
              N Rarity
              1 cardNumber 82: Heartlandraco
              Number 82: Heartlandraco
              EARTH
              Number 82: Heartlandraco
              • ATK:

              • 2000

              • DEF:

              • 1500


              2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


              R Rarity
              1 cardNumber 91: Thunder Spark Dragon
              R Rarity
              1 cardNumber 91: Thunder Spark Dragon
              Number 91: Thunder Spark Dragon
              LIGHT
              Number 91: Thunder Spark Dragon
              • ATK:

              • 2400

              • DEF:

              • 2000


              3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.


              R Rarity
              1 cardSnowdust Giant
              R Rarity
              1 cardSnowdust Giant
              Snowdust Giant
              WATER
              Snowdust Giant
              • ATK:

              • 2200

              • DEF:

              • 800


              2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.


              R Rarity
              1 cardSuper Quantal Mech Beast Grampulse
              R Rarity
              1 cardSuper Quantal Mech Beast Grampulse
              Super Quantal Mech Beast Grampulse
              WATER
              Super Quantal Mech Beast Grampulse
              • ATK:

              • 1800

              • DEF:

              • 2800


              2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.




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