Created by: YGO Mod (20517634)

Created On: 02/18/2024

Need 3 UR

UR Rarity
Raigeki
UR Rarity
Infinite Impermanence
UR Rarity
Solemn Judgment

Main: 40

R Rarity
3 cardBig Shield Gardna
R Rarity
3 cardBig Shield Gardna
Big Shield Gardna
EARTH 4
Big Shield Gardna
  • ATK:

  • 100

  • DEF:

  • 2600


When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.


N Rarity
3 cardDestiny HERO - Defender
N Rarity
3 cardDestiny HERO - Defender
Destiny HERO - Defender
DARK 4
Destiny HERO - Defender
  • ATK:

  • 100

  • DEF:

  • 2700


During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.


R Rarity
3 cardStone Statue of the Aztecs
R Rarity
3 cardStone Statue of the Aztecs
Stone Statue of the Aztecs
EARTH 4
Stone Statue of the Aztecs
  • ATK:

  • 300

  • DEF:

  • 2000


Double any Battle Damage your opponent takes when they attack this monster.


R Rarity
3 cardStronghold Guardian
R Rarity
3 cardStronghold Guardian
Stronghold Guardian
EARTH 4
Stronghold Guardian
  • ATK:

  • 0

  • DEF:

  • 1500


If a Defense Position monster you control is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have your attacked monster gain 1500 DEF until the End Phase.


R Rarity
3 cardConcentrating Current
R Rarity
3 cardConcentrating Current
Concentrating Current
Spell Quick
Concentrating Current

    Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


    SR Rarity
    1 cardPot of Duality
    SR Rarity
    1 cardPot of Duality
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




      Tag(s):

      UR Rarity
      1 cardRaigeki
      UR Rarity
      1 cardRaigeki
      Raigeki
      Spell Normal
      Raigeki

        Destroy all monsters your opponent controls.




        Tag(s):

        R Rarity
        3 cardShrink
        R Rarity
        3 cardShrink
        Shrink
        Spell Quick
        Shrink

          Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


          N Rarity
          3 cardCross Counter
          N Rarity
          3 cardCross Counter
          Cross Counter
          Trap Normal
          Cross Counter

            If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.


            R Rarity
            3 cardD2 Shield
            R Rarity
            3 cardD2 Shield
            D2 Shield
            Trap Normal
            D2 Shield

              Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.


              UR Rarity
              1 cardInfinite Impermanence
              UR Rarity
              1 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                R Rarity
                3 cardMirror Wall
                R Rarity
                3 cardMirror Wall
                Mirror Wall
                Trap Continuous
                Mirror Wall

                  Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.


                  R Rarity
                  3 cardRise to Full Height
                  R Rarity
                  3 cardRise to Full Height
                  Rise to Full Height
                  Trap Normal
                  Rise to Full Height

                    Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                    UR Rarity
                    1 cardSolemn Judgment
                    UR Rarity
                    1 cardSolemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      N Rarity
                      3 cardWall of Disruption
                      N Rarity
                      3 cardWall of Disruption
                      Wall of Disruption
                      Trap Normal
                      Wall of Disruption

                        When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                        N Rarity
                        3 cardYang Zing Unleashed
                        N Rarity
                        3 cardYang Zing Unleashed
                        Yang Zing Unleashed
                        Trap Continuous
                        Yang Zing Unleashed

                          All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.




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