Created by: YGO Mod (20517634)

Created On: 02/17/2024

Main: 58 Extra: 15

2 cardCyber Dragon 2 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


1 cardElemental HERO Prisma 1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


1 cardGladiator Beast Bestiari 1 cardGladiator Beast Bestiari
Gladiator Beast Bestiari
WIND 4
Gladiator Beast Bestiari
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


1 cardGladiator Beast Darius 1 cardGladiator Beast Darius
Gladiator Beast Darius
EARTH 4
Gladiator Beast Darius
  • ATK:

  • 1700

  • DEF:

  • 300


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".


2 cardGladiator Beast Equeste 2 cardGladiator Beast Equeste
Gladiator Beast Equeste
WIND 4
Gladiator Beast Equeste
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".


2 cardGladiator Beast Hoplomus 2 cardGladiator Beast Hoplomus
Gladiator Beast Hoplomus
EARTH 4
Gladiator Beast Hoplomus
  • ATK:

  • 700

  • DEF:

  • 2100


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".


2 cardGladiator Beast Laquari 2 cardGladiator Beast Laquari
Gladiator Beast Laquari
FIRE 4
Gladiator Beast Laquari
  • ATK:

  • 1800

  • DEF:

  • 400


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".


1 cardGladiator Beast Murmillo 1 cardGladiator Beast Murmillo
Gladiator Beast Murmillo
WATER 3
Gladiator Beast Murmillo
  • ATK:

  • 800

  • DEF:

  • 400


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".


2 cardGladiator Beast Retiari 2 cardGladiator Beast Retiari
Gladiator Beast Retiari
WATER 3
Gladiator Beast Retiari
  • ATK:

  • 1200

  • DEF:

  • 800


When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove from play 1 card from your opponent's Graveyard. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Retiari".


2 cardGladiator Beast Samnite 2 cardGladiator Beast Samnite
Gladiator Beast Samnite
EARTH 3
Gladiator Beast Samnite
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".


1 cardGladiator Beast Secutor 1 cardGladiator Beast Secutor
Gladiator Beast Secutor
WIND 4
Gladiator Beast Secutor
  • ATK:

  • 400

  • DEF:

  • 300


If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".


2 cardHedge Guard
2 cardHedge Guard
Hedge Guard
EARTH 3
Hedge Guard
  • ATK:

  • 0

  • DEF:

  • 2100


During damage calculation, in either player's turn, when a monster you control attacks or is attacked: You can send this card from your hand to the Graveyard; halve the ATK of that monster you control until the end of this turn, but that monster cannot be destroyed by this battle.


1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


1 cardRescue Cat 1 cardRescue Cat
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


3 cardTest Tiger 3 cardTest Tiger
Test Tiger
EARTH 3
Test Tiger
  • ATK:

  • 600

  • DEF:

  • 300


If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.


2 cardAncient Forest 2 cardAncient Forest
Ancient Forest
Spell Field
Ancient Forest

    When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.


    3 cardBook of Moon 3 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      1 cardMystical Space Typhoon
      1 cardMystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        2 cardShrink 2 cardShrink
        Shrink
        Spell Quick
        Shrink

          Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


          1 cardTwister 1 cardTwister
          Twister
          Spell Quick
          Twister

            Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


            2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
            Bottomless Trap Hole
            Trap Normal
            Bottomless Trap Hole

              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


              1 cardCall of the Haunted
              1 cardCall of the Haunted
              Call of the Haunted
              Trap Continuous
              Call of the Haunted

                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  3 cardDimensional Prison 3 cardDimensional Prison
                  Dimensional Prison
                  Trap Normal
                  Dimensional Prison

                    When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                    3 cardDust Tornado 3 cardDust Tornado
                    Dust Tornado
                    Trap Normal
                    Dust Tornado

                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                      3 cardGladiator Beast War Chariot 3 cardGladiator Beast War Chariot
                      Gladiator Beast War Chariot
                      Trap Counter
                      Gladiator Beast War Chariot

                        When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.


                        1 cardMirror Force
                        1 cardMirror Force
                        Mirror Force
                        Trap Normal
                        Mirror Force

                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                          1 cardPole Position 1 cardPole Position
                          Pole Position
                          Trap Continuous
                          Pole Position

                            The face-up monster(s) with the highest ATK on the field is unaffected by the effects of Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.


                            1 cardSolemn Judgment
                            1 cardSolemn Judgment
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              2 cardStarlight Road 2 cardStarlight Road
                              Starlight Road
                              Trap Normal
                              Starlight Road

                                When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                1 cardThe Transmigration Prophecy 1 cardThe Transmigration Prophecy
                                The Transmigration Prophecy
                                Trap Normal
                                The Transmigration Prophecy

                                  Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                  1 cardTrap Dustshoot
                                  1 cardTrap Dustshoot
                                  Trap Dustshoot
                                  Trap Normal
                                  Trap Dustshoot

                                    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                    2 cardTrap Hole 2 cardTrap Hole
                                    Trap Hole
                                    Trap Normal
                                    Trap Hole

                                      When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                      1 cardWidespread Ruin 1 cardWidespread Ruin
                                      Widespread Ruin
                                      Trap Normal
                                      Widespread Ruin

                                        When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).


                                        3 cardChimeratech Fortress Dragon 3 cardChimeratech Fortress Dragon
                                        Chimeratech Fortress Dragon
                                        DARK 8
                                        Chimeratech Fortress Dragon
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                        2 cardElemental HERO Absolute Zero 2 cardElemental HERO Absolute Zero
                                        Elemental HERO Absolute Zero
                                        WATER 8
                                        Elemental HERO Absolute Zero
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                        1 cardElemental HERO Gaia 1 cardElemental HERO Gaia
                                        Elemental HERO Gaia
                                        EARTH 6
                                        Elemental HERO Gaia
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 2600


                                        1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                        1 cardElemental HERO Grand Neos 1 cardElemental HERO Grand Neos
                                        Elemental HERO Grand Neos
                                        EARTH 7
                                        Elemental HERO Grand Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                        3 cardGladiator Beast Gyzarus 3 cardGladiator Beast Gyzarus
                                        Gladiator Beast Gyzarus
                                        DARK 6
                                        Gladiator Beast Gyzarus
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1500


                                        "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".


                                        3 cardGladiator Beast Heraklinos 3 cardGladiator Beast Heraklinos
                                        Gladiator Beast Heraklinos
                                        FIRE 8
                                        Gladiator Beast Heraklinos
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2800


                                        "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                        2 cardStardust Dragon 2 cardStardust Dragon
                                        Stardust Dragon
                                        WIND 8
                                        Stardust Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.




                                        More OCG Info

                                        Gladiator Beast Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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