Created by: YGO Mod (20517634)

Created On: 02/15/2024

Main: 55 Extra: 15

1 cardBreaker the Magical Warrior
1 cardBreaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


1 cardCard Trooper 1 cardCard Trooper
Card Trooper
EARTH 3
Card Trooper
  • ATK:

  • 400

  • DEF:

  • 400


Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.


2 cardCyber Dragon 2 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


2 cardD.D. Crow 2 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


1 cardD.D. Survivor 1 cardD.D. Survivor
D.D. Survivor
DARK 4
D.D. Survivor
  • ATK:

  • 1800

  • DEF:

  • 200


During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.


1 cardD.D. Warrior Lady
1 cardD.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


1 cardDestiny HERO - Disk Commander 1 cardDestiny HERO - Disk Commander
Destiny HERO - Disk Commander
DARK 1
Destiny HERO - Disk Commander
  • ATK:

  • 300

  • DEF:

  • 300


Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.


1 cardDestiny HERO - Fear Monger 1 cardDestiny HERO - Fear Monger
Destiny HERO - Fear Monger
DARK 4
Destiny HERO - Fear Monger
  • ATK:

  • 1000

  • DEF:

  • 1000


During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.


2 cardDestiny HERO - Malicious 2 cardDestiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


1 cardElemental HERO Stratos 1 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


2 cardJinzo
2 cardJinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


2 cardLegendary Jujitsu Master 2 cardLegendary Jujitsu Master
Legendary Jujitsu Master
EARTH 3
Legendary Jujitsu Master
  • ATK:

  • 1300

  • DEF:

  • 1800


If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.


1 cardLight and Darkness Dragon 1 cardLight and Darkness Dragon
Light and Darkness Dragon
LIGHT 8
Light and Darkness Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).


3 cardRaiza the Storm Monarch 3 cardRaiza the Storm Monarch
Raiza the Storm Monarch
WIND 6
Raiza the Storm Monarch
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.


1 cardSangan
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


1 cardSpirit Reaper 1 cardSpirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


1 cardTreeborn Frog 1 cardTreeborn Frog
Treeborn Frog
WATER 1
Treeborn Frog
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.


2 cardVanity's Fiend 2 cardVanity's Fiend
Vanity's Fiend
DARK 6
Vanity's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1200


Cannot be Special Summoned. Neither player can Special Summon monsters.




Tag(s):

2 cardGravekeeper's Spy 2 cardGravekeeper's Spy
Gravekeeper's Spy
DARK 4
Gravekeeper's Spy
  • ATK:

  • 1200

  • DEF:

  • 2000


FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


1 cardBrain Control 1 cardBrain Control
Brain Control
Spell Normal
Brain Control

    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


    3 cardDestiny Draw 3 cardDestiny Draw
    Destiny Draw
    Spell Normal
    Destiny Draw

      Discard 1 "Destiny HERO" card; draw 2 cards.


      1 cardHeavy Storm
      1 cardHeavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.


        1 cardMystical Space Typhoon
        1 cardMystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          1 cardPremature Burial
          1 cardPremature Burial
          Premature Burial
          Spell Equip
          Premature Burial

            Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


            2 cardReinforcement of the Army
            2 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              2 cardSoul Exchange 2 cardSoul Exchange
              Soul Exchange
              Spell Normal
              Soul Exchange

                Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                1 cardCall of the Haunted
                1 cardCall of the Haunted
                Call of the Haunted
                Trap Continuous
                Call of the Haunted

                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                  1 cardCrush Card Virus 1 cardCrush Card Virus
                  Crush Card Virus
                  Trap Normal
                  Crush Card Virus

                    Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                    2 cardDimensional Prison 2 cardDimensional Prison
                    Dimensional Prison
                    Trap Normal
                    Dimensional Prison

                      When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                      3 cardDust Tornado 3 cardDust Tornado
                      Dust Tornado
                      Trap Normal
                      Dust Tornado

                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                        1 cardMalevolent Catastrophe 1 cardMalevolent Catastrophe
                        Malevolent Catastrophe
                        Trap Normal
                        Malevolent Catastrophe

                          When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.


                          1 cardMind Crush 1 cardMind Crush
                          Mind Crush
                          Trap Normal
                          Mind Crush

                            Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                            1 cardMirror Force
                            1 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              3 cardPhoenix Wing Wind Blast 3 cardPhoenix Wing Wind Blast
                              Phoenix Wing Wind Blast
                              Trap Normal
                              Phoenix Wing Wind Blast

                                Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.


                                1 cardThreatening Roar 1 cardThreatening Roar
                                Threatening Roar
                                Trap Normal
                                Threatening Roar

                                  Your opponent cannot declare an attack this turn.


                                  1 cardTorrential Tribute
                                  1 cardTorrential Tribute
                                  Torrential Tribute
                                  Trap Normal
                                  Torrential Tribute

                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                    1 cardTrap Dustshoot
                                    1 cardTrap Dustshoot
                                    Trap Dustshoot
                                    Trap Normal
                                    Trap Dustshoot

                                      Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                      3 cardCyber Twin Dragon 3 cardCyber Twin Dragon
                                      Cyber Twin Dragon
                                      LIGHT 8
                                      Cyber Twin Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2100


                                      "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                      3 cardDark Balter the Terrible 3 cardDark Balter the Terrible
                                      Dark Balter the Terrible
                                      DARK 5
                                      Dark Balter the Terrible
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                      3 cardFiend Skull Dragon 3 cardFiend Skull Dragon
                                      Fiend Skull Dragon
                                      WIND 5
                                      Fiend Skull Dragon
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                      3 cardRyu Senshi 3 cardRyu Senshi
                                      Ryu Senshi
                                      EARTH 6
                                      Ryu Senshi
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                      3 cardSteam Gyroid 3 cardSteam Gyroid
                                      Steam Gyroid
                                      EARTH 6
                                      Steam Gyroid
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1600


                                      "Gyroid" + "Steamroid"




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