Exchange of the Spirit Deck #191997 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Light and Darkness Dragon x3, The Winged Dragon of Ra - Sphere Mode x3. Created Feb 14, 2024 by YGO Mod.

Deck Exchange of the Spirit TCG

Created by: YGO Mod (20517634)

Created On: 02/14/2024

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Horus 3000-ATK boss monsters (Horus the Black Flame Deity and Horus-archetype Special Summons enabled by King's Sarcophagus), plus Link and Xyz bosses (Inferred from card text); Xyz and Link bosses in the Extra Deck (Thelematech Clatis, The Zombie Vampire, Super Starslayer TY-PHON) (Inferred)
  • Turn 1 (going first): Search Walls of the Imperial Tomb or Imsety for Horus pieces, set up King's Sarcophagus, and run interaction (Summon Limit, Skill Drain, Deck Lockdown) (Inferred)
  • Turn 2 (going second): Hand-trap and negation pressure (Evenly Matched, Light and Darkness Dragon, Number 90) to slow the opponent before recovering Horus monsters from the GY (Inferred)
  • Recovery: Recover Horus monsters from the GY via King's Sarcophagus and Canopic Protector, then rebuild with Trade-In and Foolish Burial Goods (Inferred)
  • After siding: Not available: the deck has no Side Deck, so there is no post-side plan (Verified from legality)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its engine is a Horus and King's Sarcophagus core: Walls of the Imperial Tomb and Imsety supply searches, and the Horus monsters recur from the GY, which gives a plausible but thin 2-to-3 card bootstrap (P(at least one 3-copy card in a 5-card opening) ≈ 0.25; searcher text P(at least one in 5) ≈ 0.72, Inferred). Interaction density is high (Summon Limit, Skill Drain, Deck Lockdown, Cosmic Cyclone, Called by the Grave, Evenly Matched), and several 3000-ATK bosses give closing power, which earns the interaction and closing dimensions. However the list has only 2.9% exact-archetype purity, 68 off-archetype copies, a 38-card level-0 Spell/Trap base, and no Side Deck, which pulls down consistency, efficiency and post-side scores. The deck is Illegal: Summon Limit, There Can Be Only One, Called by the Grave and Secret Village are Forbidden in TCG, and Skill Drain runs 2 copies against 1 legal, so the final score is capped low and is theoretical only. Popularity and archetype share did not earn points: no tournament or usage data supports the list, and the usage core for Exchange of the Spirit is absent.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5-card opening) ≈ 0.25; searcher text P ≈ 0.72; Horus engine has only 3 Sarcophagus/Walls copies with no core present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Dead or conflicting draws are likely given 38 level-0 Spell/Traps and 68 off-archetype copies; no brick estimate is available (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling is a Horus 3000-ATK boss via Sarcophagus recursion; no recorded combo boards exist (Inferred from text)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown and set low on structural uncertainty (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Recursion from GY (Imsety, Canopic Protector) and several search effects give partial redundancy; no independent second line is verified (Inferred)
D6 Resource Economy, Recovery & Grind 50 Foolish Burial Goods, Trade-In, Soul Drain and Soul Release give some grind; Terraforming and Walls add search (Inferred)
D7 End-Board & Interaction Quality 62 Summon Limit, Skill Drain, Deck Lockdown and Cosmic Cyclone give high interaction density, but two of the best pieces are illegal in format (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Negation via Light and Darkness Dragon and Number 90 helps going second, but the board-breaking density is modest (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 3000-ATK bosses (Horus, Thelematech Clatis, The Zombie Vampire, ZEUS) give closing power (Verified stat block)
D10 Main Deck Efficiency & Flexibility 35 55-card Main with 29 distinct cards, 38 level-0 Spell/Traps and 68 off-archetype copies lowers coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots (6 Link, 9 Xyz) are filled with mixed-archetype bosses and no verified access route for all (Verified composition, Inferred access)
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability is effectively absent (Verified legality)
D13 Matchup Coverage & Format Fit 40 No tournament or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step engines (Sarcophagus, Canopic Protector, Walls) and a large Extra Deck raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural(45) + 0.20*TournamentReliability(40) = 44 before modifiers; modifiers -12 gives 32; Illegal cap sets final to 25 (theoretical/structural-only). Meta Power provisional, excluded.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density (Summon Limit, Skill Drain, Deck Lockdown, Cosmic Cyclone, Called by the Grave)
  • Several 3000-ATK boss monsters for closing power
  • Searcher and recursion text supports consistency

Weaknesses

  • Illegal list: 4 Forbidden cards and 1 Limited overrun
  • Exact-archetype purity 2.9%; engine conflicts across sub-archetypes
  • 38 level-0 Spell/Traps and 68 off-archetype copies
  • No Side Deck

Critical choke points

  • King's Sarcophagus and Walls of the Imperial Tomb as the single Horus enabler (Inferred)
  • Summon Limit and Skill Drain as core interaction, both illegal or overrun (Verified)
Priority Remove Add Reason
1 Summon Limit x3, There Can Be Only One x1, Called by the Grave x1, Secret Village of the Spellcasters x1 Legal replacements of the same role (for example legal negation or floodgate-free interaction) Restores legality; the deck is otherwise not format-playable (Verified)
2 Skill Drain x1 (cut to 1 copy) Legal interaction or Horus-support staples Brings the Limited card within its legal copy count (Verified)
3 Two level-0 Spell/Traps with weak roles (for example Triple Tactics Thrust) A Side Deck of up to 15 cards tuned to the expected matchups Adds post-side adaptability and reduces brick risk (Inferred)

Evidence & confidence

  • Verified: Illegal status from legality check: Forbidden and Limited copy violations; Main 55 / Extra 15 / Side 0 counts within size rules; Stat blocks and banlist statuses of listed cards
  • Inferred: Horus and King's Sarcophagus engine is the primary plan; Consistency estimates from hypergeometric odds and text-role scaffolds; Strategy classification as Midrange with Toolbox and Stun secondaries
  • Provisional: Meta Power (no dated metagame sample); Matchup and tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck present usage statistics core rows belong to other archetypes and are not present in this deck

More TCG Info

Exchange of the Spirit

Exchange of the Spirit Breakdown

 
 

 

 

 

 

 

 
 

 

 
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