Exchange of the Spirit Deck #191997 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Light and Darkness Dragon x3, The Winged Dragon of Ra - Sphere Mode x3. Created Feb 14, 2024 by YGO Mod.
Deck Exchange of the Spirit TCG
Created by: YGO Mod (20517634)
Created On: 02/14/2024
Main Deck (55)
- Crystal Beast Rainbow Dragon x1
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x2
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Keldo the Sacred Protector x1
- Light and Darkness Dragon x3
- Mudora the Sword Oracle x1
- Qebehsenuef, Protection of Horus x1
- The Winged Dragon of Ra - Sphere Mode x3
- Called by the Grave x1
- Cosmic Cyclone x3
- Deck Lockdown x3
- Foolish Burial Goods x2
- King's Sarcophagus x3
- Mausoleum of the Emperor x1
- Secret Village of the Spellcasters x1
- Soul Release x2
- Terraforming x1
- Trade-In x3
- Triple Tactics Thrust x1
- Walls of the Imperial Tomb x3
- Canopic Protector x1
- Evenly Matched x3
- Rainbow Bridge of Salvation x2
- Skill Drain x2
- Soul Drain x2
- Summon Limit x3
- There Can Be Only One x1
Extra Deck (15)
- Clara & Rushka, the Ventriloduo x1
- Dharc the Dark Charmer, Gloomy x1
- Knightmare Phoenix x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Coach King Giantrainer x1
- Dingirsu, the Orcust of the Evening Star x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 1: Infection Buzzking x1
- Number 68: Sanaphond the Sky Prison x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
- Thelematech Clatis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Horus 3000-ATK boss monsters (Horus the Black Flame Deity and Horus-archetype Special Summons enabled by King's Sarcophagus), plus Link and Xyz bosses (Inferred from card text); Xyz and Link bosses in the Extra Deck (Thelematech Clatis, The Zombie Vampire, Super Starslayer TY-PHON) (Inferred)
- Turn 1 (going first): Search Walls of the Imperial Tomb or Imsety for Horus pieces, set up King's Sarcophagus, and run interaction (Summon Limit, Skill Drain, Deck Lockdown) (Inferred)
- Turn 2 (going second): Hand-trap and negation pressure (Evenly Matched, Light and Darkness Dragon, Number 90) to slow the opponent before recovering Horus monsters from the GY (Inferred)
- Recovery: Recover Horus monsters from the GY via King's Sarcophagus and Canopic Protector, then rebuild with Trade-In and Foolish Burial Goods (Inferred)
- After siding: Not available: the deck has no Side Deck, so there is no post-side plan (Verified from legality)
Why it scores here
The deck is scored as a system, not as an average of its cards. Its engine is a Horus and King's Sarcophagus core: Walls of the Imperial Tomb and Imsety supply searches, and the Horus monsters recur from the GY, which gives a plausible but thin 2-to-3 card bootstrap (P(at least one 3-copy card in a 5-card opening) ≈ 0.25; searcher text P(at least one in 5) ≈ 0.72, Inferred). Interaction density is high (Summon Limit, Skill Drain, Deck Lockdown, Cosmic Cyclone, Called by the Grave, Evenly Matched), and several 3000-ATK bosses give closing power, which earns the interaction and closing dimensions. However the list has only 2.9% exact-archetype purity, 68 off-archetype copies, a 38-card level-0 Spell/Trap base, and no Side Deck, which pulls down consistency, efficiency and post-side scores. The deck is Illegal: Summon Limit, There Can Be Only One, Called by the Grave and Secret Village are Forbidden in TCG, and Skill Drain runs 2 copies against 1 legal, so the final score is capped low and is theoretical only. Popularity and archetype share did not earn points: no tournament or usage data supports the list, and the usage core for Exchange of the Spirit is absent.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one 3-copy starter in 5-card opening) ≈ 0.25; searcher text P ≈ 0.72; Horus engine has only 3 Sarcophagus/Walls copies with no core present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Dead or conflicting draws are likely given 38 level-0 Spell/Traps and 68 off-archetype copies; no brick estimate is available (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Ceiling is a Horus 3000-ATK boss via Sarcophagus recursion; no recorded combo boards exist (Inferred from text) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown and set low on structural uncertainty (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion from GY (Imsety, Canopic Protector) and several search effects give partial redundancy; no independent second line is verified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Foolish Burial Goods, Trade-In, Soul Drain and Soul Release give some grind; Terraforming and Walls add search (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Summon Limit, Skill Drain, Deck Lockdown and Cosmic Cyclone give high interaction density, but two of the best pieces are illegal in format (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 50 | Negation via Light and Darkness Dragon and Number 90 helps going second, but the board-breaking density is modest (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 3000-ATK bosses (Horus, Thelematech Clatis, The Zombie Vampire, ZEUS) give closing power (Verified stat block) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55-card Main with 29 distinct cards, 38 level-0 Spell/Traps and 68 off-archetype copies lowers coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots (6 Link, 9 Xyz) are filled with mixed-archetype bosses and no verified access route for all (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so post-side adaptability is effectively absent (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step engines (Sarcophagus, Canopic Protector, Walls) and a large Extra Deck raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: 0.80*Structural(45) + 0.20*TournamentReliability(40) = 44 before modifiers; modifiers -12 gives 32; Illegal cap sets final to 25 (theoretical/structural-only). Meta Power provisional, excluded.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High interaction density (Summon Limit, Skill Drain, Deck Lockdown, Cosmic Cyclone, Called by the Grave)
- Several 3000-ATK boss monsters for closing power
- Searcher and recursion text supports consistency
Weaknesses
- Illegal list: 4 Forbidden cards and 1 Limited overrun
- Exact-archetype purity 2.9%; engine conflicts across sub-archetypes
- 38 level-0 Spell/Traps and 68 off-archetype copies
- No Side Deck
Critical choke points
- King's Sarcophagus and Walls of the Imperial Tomb as the single Horus enabler (Inferred)
- Summon Limit and Skill Drain as core interaction, both illegal or overrun (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Summon Limit x3, There Can Be Only One x1, Called by the Grave x1, Secret Village of the Spellcasters x1 | Legal replacements of the same role (for example legal negation or floodgate-free interaction) | Restores legality; the deck is otherwise not format-playable (Verified) |
| 2 | Skill Drain x1 (cut to 1 copy) | Legal interaction or Horus-support staples | Brings the Limited card within its legal copy count (Verified) |
| 3 | Two level-0 Spell/Traps with weak roles (for example Triple Tactics Thrust) | A Side Deck of up to 15 cards tuned to the expected matchups | Adds post-side adaptability and reduces brick risk (Inferred) |
Evidence & confidence
- Verified: Illegal status from legality check: Forbidden and Limited copy violations; Main 55 / Extra 15 / Side 0 counts within size rules; Stat blocks and banlist statuses of listed cards
- Inferred: Horus and King's Sarcophagus engine is the primary plan; Consistency estimates from hypergeometric odds and text-role scaffolds; Strategy classification as Midrange with Toolbox and Stun secondaries
- Provisional: Meta Power (no dated metagame sample); Matchup and tournament reliability
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck present usage statistics core rows belong to other archetypes and are not present in this deck
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