[REQUIREMENT] Pay 300 LP.
[EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [the number of face-up LIGHT Attribute Spellcaster Type monsters on your field] x 300 until the end of this turn.
DARK7
Dark Magician
ATK:
2500
DEF:
2100
The ultimate wizard in terms of attack and defense.
DARK6
Dark Magician Girl
ATK:
2000
DEF:
1700
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains ATK equal to [the number of "Dark Magician" in both players' Graveyards] x 500.
DARK4
Dark Sorcerer
ATK:
1500
DEF:
0
A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.
FIRE3
Fire Golem
ATK:
1200
DEF:
800
[REQUIREMENT] Pay 600 LP.
[EFFECT] 1 face-up monster on your opponent's field loses 600 DEF until the end of this turn.
EARTH4
Gazelle the King of Mythical Beasts
ATK:
1500
DEF:
1200
This monster moves so fast that it looks like an illusion to mortal eyes.
WATER3
Mystic Dealer
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Spellcaster Type Monster from your hand to the Graveyard.
[EFFECT] Draw 1 Card
LIGHT1
Pakupakuchu
ATK:
100
DEF:
100
[REQUIREMENT] If you have no other monsters on your field, place 1 Beast Type monster from your Graveyard on the bottom of your Deck.
[EFFECT] Add 1 Beast Type Normal Monster from your Graveyard to your hand.
DARK7
Sevens Road Magician
ATK:
2100
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.
EARTH3
Silver Wolf
ATK:
1300
DEF:
400
[REQUIREMENT] If you have a face-up Beast Type monster on your field other than this card, send the top card of your Deck to the Graveyard.
[EFFECT] 1 face-up monster on your opponent's field loses 200 ATK/DEF until the end of this turn.
WIND3
The All-Seeing White Tiger
ATK:
1300
DEF:
500
A proud ruler of the jungle that some fear and others respect.
SpellNormal
Ghost Cyclone
[REQUIREMENT] You have no monsters on your field.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.
[REQUIREMENT] You have a face-up Spellcaster Type monster on your field.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
SpellNormal
Recovery Force
[REQUIREMENT] Shuffle 3 Spellcaster Type monsters from your Graveyard into the Deck.
[EFFECT] Draw 1 card.
SpellNormal
Shield & Sword
[REQUIREMENT] None
[EFFECT] Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn.
TrapNormal
The Barrier
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 monster from your Graveyard into the Deck.
[EFFECT] The attacking monster loses 400 ATK until the end of this turn.
TrapNormal
Widespread Ruin
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
[REQUIREMENT] Pay 300 LP.
[EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [the number of face-up LIGHT Attribute Spellcaster Type monsters on your field] x 300 until the end of this turn.
[REQUIREMENT] If you have no other monsters on your field, place 1 Beast Type monster from your Graveyard on the bottom of your Deck.
[EFFECT] Add 1 Beast Type Normal Monster from your Graveyard to your hand.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.
[REQUIREMENT] If you have a face-up Beast Type monster on your field other than this card, send the top card of your Deck to the Graveyard.
[EFFECT] 1 face-up monster on your opponent's field loses 200 ATK/DEF until the end of this turn.
[REQUIREMENT] You have no monsters on your field.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 monster from your Graveyard into the Deck.
[EFFECT] The attacking monster loses 400 ATK until the end of this turn.
The ultimate wizard in terms of attack and defense.
DARK6
Dark Magician Girl
ATK:
2000
DEF:
1700
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains ATK equal to [the number of "Dark Magician" in both players' Graveyards] x 500.
DARK7
Sevens Road Magician
ATK:
2100
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.
SpellNormal
Ghost Cyclone
[REQUIREMENT] You have no monsters on your field.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.
[REQUIREMENT] You have no monsters on your field.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if you have 3 or less monsters in your Graveyard, you can draw 1 card.
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