Train Deck #185035 — Yu-Gi-Oh! Master Duel

44 Main, 15 Extra, incl. Ancient Gear Wyvern x3, Infinitrack Anchor Drill x3, Maxx 'C' x3. Created Feb 4, 2024 by YGO Mod.

Deck Train Master Duel

Created by: YGO Mod (20517634)

Created On: 02/04/2024

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
58± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 44 / Extra 15 / Side 0 — status: Illegal. 2 violation(s). Restricted cards run: Number 41: Bagooska the Terribly Tired Tapir (Forbidden), Kaiser Colosseum (Limited), Maxx "C" (Limited), Predaplant Verte Anaconda (Limited).

Identity & game plan

  • Win condition: OTK via Ancient Gear Fusion chain and Extra Link beatdown; Value stall with hand-trap / searcher loop and targeted removal
  • Turn 1 (going first): T1: Set engine + searchers; T2: Summon Ancient Gear Wyvern/Geartown to enable Fusion; T3: Chain fuse for board control or push for OTK.
  • Turn 2 (going second): T1: Six-card hand value with Ash Blossom / Urgent Schedule; T2: Answer threats, set Geartown/Urgent Schedule; T3: Convert extra deck access into board break or OTK.
  • Recovery: Use hand-traps and Urgent Schedule to disrupt; recycle with Ancient Gear Frame / Catapult; pivot to stall if OTK path blocked.

Why it scores here

The deck runs a clear OTK/combo plan centered on Ancient Gear Fusion and Extra Link access, giving it strong ceiling (D3 80) and good going-second disruption (D8 70). However, it is hampered by legality violations (over-limited Maxx "C" and a Forbidden Numbered card), a brick-prone opening hand (D2 55), inconsistent engine presence (D1 68), and a low floor (D4 50). The format fit is provisional and side adaptability is weak, reflecting no post-side plan and uncertainty against meta shifts.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archtype core present in 7/20 cards (35%), hypergeometric P(>=1 T1) ~0.91, but over-limit restrictions reduce reliability (Inferred).
D2 Opening-Hand Quality & Brick Management 55 31% of main deck is non-searcher, 6 hand-traps, and Maxx "C" over-limit creates brick risk (Inferred).
D3 Combo Conversion & Ceiling 80 Best line shows OTK via Ancient Gear Fusion chain and 4000+ beatsticks (Observed from extras and combo text).
D4 Combo Floor & Median Output 50 No parsed boards; median estimated from sparse combo evidence and low searcher density (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Redundant lines via Ash Blossom, Geartown, and hand-traps provide moderate resilience (Inferred).
D6 Resource Economy, Recovery & Grind 55 Resource signature leans grind with recoverable searchers and limited float (Inferred).
D7 End-Board & Interaction Quality 65 Negation (Ash Blossom, Herald, Ancient Gear Howitzer) and targeted removal provide layered interaction (Observed).
D8 Going-Second & Board-Breaking Power 70 Going-second split and 700+ beatsticks in extras enable credible board-break pressure (Inferred).
D9 Offensive Pressure & Closing Power 60 High-ATK threats (Super Express Bullet Train 3000, Chaos Ancient Gear Giant 4500) support closing (Observed).
D10 Main Deck Efficiency & Flexibility 70 44-card main with 24 spells/20 monsters and 16 core cards shows compact design (Observed).
D11 Extra Deck Efficiency & Coverage 75 Extra deck offers 7 Link/2 Fusions with tutor access, making efficient use of slots (Observed).
D12 Side Deck Adaptability 40 Side deck absent; no post-side plan provided (Speculation).
D13 Matchup Coverage & Format Fit 45 Archetype meta-share noted but no dated metagame sample; format fit remains provisional (Provisional).
D14 Pilotability & Error Tolerance 55 Combo steps are moderate with 14 searchers and 7 hand-traps, affecting error tolerance (Inferred).

How the score was computed

Strategy profile: Balanced (primary Combo, secondary control elements). Structural ≈ 58, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal cards present (-8); Engine fragmentation (-5); Brick-prone opening (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 80, median 50, board-per-starter 2.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong OTK ceiling via Ancient Gear Fusion chain
  • Good going-second disruption and board-break potential
  • Solid interaction density with multiple negation options
  • Efficient use of Extra Deck slots

Weaknesses

  • Illegal card inclusions reduce competitive viability
  • Brick-prone opening hand and engine inconsistency
  • Low median output and fragile consistency
  • Weak side adaptability and provisional format fit

Critical choke points

  • Dependence on specific Fusion materials and search setup
  • Over-limited key hand-trap (Maxx "C")
  • Missing core Ancient Gear staples reduces engine reliability
Priority Remove Add Reason
1 Maxx "C" (3 copies) and Number 41: Bagooska the Terribly Tired Tapir (1 copy) Replace with format-legal search/tutors and consistent engine pieces Illegal cards prevent reliable T1/T2 execution and expose the deck to penalties.
2 Redundant non-searchers to smooth opening hand Add 1–2 additional searchers or hand-traps Improves D1 consistency and lowers D2 brick rate.
3 Consider building a basic post-side plan for format shifts Side adaptability is currently very low (D12 40).

Evidence & confidence

  • Verified: Deck list and card text from evidence.json; Legality violations documented; Extra-Deck breakdown and card text hints
  • Observed: Best-line OTK pathway from combo evidence; Hand-trap coverage and searcher counts
  • Inferred: D1 consistency hypergeometric estimates; D2 brick risk from hand composition; D4 median output from sparse combo data; D5–D7 resilience and interaction quality from text roles
  • Provisional: Format meta-share and matchup rating; Tournament reliability without match data; Post-side adaptability
  • Data gaps: No parsed combo boards — combo floor/median/ceiling inferred No tournament link — archetype meta-share absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick rates) Meta Power marked Provisional; needs dated metagame sample

More Master Duel Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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