Train Deck #185035 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Ancient Gear Wyvern x3, Infinitrack Anchor Drill x3, Maxx 'C' x3. Created Feb 4, 2024 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 02/04/2024
Main Deck (44)
- Ancient Gear Box x2
- Ancient Gear Frame x1
- Ancient Gear Golem x1
- Ancient Gear Hunting Hound x2
- Ancient Gear Reactor Dragon x1
- Ancient Gear Wyvern x3
- Infinitrack Anchor Drill x3
- Machina Citadel x1
- Maxx "C" x3
- Sage of Wisdom - Himmel x1
- Super Express Bullet Train x2
- Ash Blossom & Joyous Spring x3
- Magical Hound x1
- Ancient Gear Catapult x3
- Ancient Gear Fortress x1
- Ancient Gear Fusion x2
- Geartown x3
- Herald of the Abyss x1
- Kaiser Colosseum x1
- Overload Fusion x2
- Swords of Concealing Light x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Urgent Schedule x3
Extra Deck (15)
- Ancient Gear Howitzer x2
- Ancient Gear Megaton Golem x1
- Chaos Ancient Gear Giant x2
- Ultimate Ancient Gear Golem x1
- Ancient Gear Ballista x2
- Double Headed Anger Knuckle x1
- G Golem Stubborn Menhir x1
- LANphorhynchus x1
- Predaplant Verte Anaconda x1
- Qliphort Genius x1
- Gunkan Suship Ikura-class Dreadnought x1
- Number 41: Bagooska the Terribly Tired Tapir x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status: Illegal. 2 violation(s). Restricted cards run: Number 41: Bagooska the Terribly Tired Tapir (Forbidden), Kaiser Colosseum (Limited), Maxx "C" (Limited), Predaplant Verte Anaconda (Limited).
Identity & game plan
- Win condition: OTK via Ancient Gear Fusion chain and Extra Link beatdown; Value stall with hand-trap / searcher loop and targeted removal
- Turn 1 (going first): T1: Set engine + searchers; T2: Summon Ancient Gear Wyvern/Geartown to enable Fusion; T3: Chain fuse for board control or push for OTK.
- Turn 2 (going second): T1: Six-card hand value with Ash Blossom / Urgent Schedule; T2: Answer threats, set Geartown/Urgent Schedule; T3: Convert extra deck access into board break or OTK.
- Recovery: Use hand-traps and Urgent Schedule to disrupt; recycle with Ancient Gear Frame / Catapult; pivot to stall if OTK path blocked.
Why it scores here
The deck runs a clear OTK/combo plan centered on Ancient Gear Fusion and Extra Link access, giving it strong ceiling (D3 80) and good going-second disruption (D8 70). However, it is hampered by legality violations (over-limited Maxx "C" and a Forbidden Numbered card), a brick-prone opening hand (D2 55), inconsistent engine presence (D1 68), and a low floor (D4 50). The format fit is provisional and side adaptability is weak, reflecting no post-side plan and uncertainty against meta shifts.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Archtype core present in 7/20 cards (35%), hypergeometric P(>=1 T1) ~0.91, but over-limit restrictions reduce reliability (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | 31% of main deck is non-searcher, 6 hand-traps, and Maxx "C" over-limit creates brick risk (Inferred). |
| D3 | Combo Conversion & Ceiling | 80 | Best line shows OTK via Ancient Gear Fusion chain and 4000+ beatsticks (Observed from extras and combo text). |
| D4 | Combo Floor & Median Output | 50 | No parsed boards; median estimated from sparse combo evidence and low searcher density (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant lines via Ash Blossom, Geartown, and hand-traps provide moderate resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 55 | Resource signature leans grind with recoverable searchers and limited float (Inferred). |
| D7 | End-Board & Interaction Quality | 65 | Negation (Ash Blossom, Herald, Ancient Gear Howitzer) and targeted removal provide layered interaction (Observed). |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second split and 700+ beatsticks in extras enable credible board-break pressure (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | High-ATK threats (Super Express Bullet Train 3000, Chaos Ancient Gear Giant 4500) support closing (Observed). |
| D10 | Main Deck Efficiency & Flexibility | 70 | 44-card main with 24 spells/20 monsters and 16 core cards shows compact design (Observed). |
| D11 | Extra Deck Efficiency & Coverage | 75 | Extra deck offers 7 Link/2 Fusions with tutor access, making efficient use of slots (Observed). |
| D12 | Side Deck Adaptability | 40 | Side deck absent; no post-side plan provided (Speculation). |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype meta-share noted but no dated metagame sample; format fit remains provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 55 | Combo steps are moderate with 14 searchers and 7 hand-traps, affecting error tolerance (Inferred). |
How the score was computed
Strategy profile: Balanced (primary Combo, secondary control elements). Structural ≈ 58, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal cards present (-8); Engine fragmentation (-5); Brick-prone opening (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex 80, median 50, board-per-starter 2.6
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong OTK ceiling via Ancient Gear Fusion chain
- Good going-second disruption and board-break potential
- Solid interaction density with multiple negation options
- Efficient use of Extra Deck slots
Weaknesses
- Illegal card inclusions reduce competitive viability
- Brick-prone opening hand and engine inconsistency
- Low median output and fragile consistency
- Weak side adaptability and provisional format fit
Critical choke points
- Dependence on specific Fusion materials and search setup
- Over-limited key hand-trap (Maxx "C")
- Missing core Ancient Gear staples reduces engine reliability
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (3 copies) and Number 41: Bagooska the Terribly Tired Tapir (1 copy) | Replace with format-legal search/tutors and consistent engine pieces | Illegal cards prevent reliable T1/T2 execution and expose the deck to penalties. |
| 2 | Redundant non-searchers to smooth opening hand | Add 1–2 additional searchers or hand-traps | Improves D1 consistency and lowers D2 brick rate. |
| 3 | Consider building a basic post-side plan for format shifts | Side adaptability is currently very low (D12 40). |
Evidence & confidence
- Verified: Deck list and card text from evidence.json; Legality violations documented; Extra-Deck breakdown and card text hints
- Observed: Best-line OTK pathway from combo evidence; Hand-trap coverage and searcher counts
- Inferred: D1 consistency hypergeometric estimates; D2 brick risk from hand composition; D4 median output from sparse combo data; D5–D7 resilience and interaction quality from text roles
- Provisional: Format meta-share and matchup rating; Tournament reliability without match data; Post-side adaptability
- Data gaps: No parsed combo boards — combo floor/median/ceiling inferred No tournament link — archetype meta-share absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick rates) Meta Power marked Provisional; needs dated metagame sample
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