Created by: YGO Mod (20517634)

Created On: 01/31/2024

Main: 40 Extra: 15

2 cardGhostrick Doll 2 cardGhostrick Doll
Ghostrick Doll
DARK 2
Ghostrick Doll
  • ATK:

  • 300

  • DEF:

  • 1200


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect.


2 cardGhostrick Fairy
2 cardGhostrick Fairy
Ghostrick Fairy
DARK 2
Ghostrick Fairy
  • ATK:

  • 900

  • DEF:

  • 1000


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.


1 cardGhostrick Ghoul 1 cardGhostrick Ghoul
Ghostrick Ghoul
DARK 3
Ghostrick Ghoul
  • ATK:

  • 1100

  • DEF:

  • 1200


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn.


2 cardGhostrick Jiangshi 2 cardGhostrick Jiangshi
Ghostrick Jiangshi
DARK 3
Ghostrick Jiangshi
  • ATK:

  • 400

  • DEF:

  • 1800


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.


2 cardGhostrick Lantern
2 cardGhostrick Lantern
Ghostrick Lantern
DARK 1
Ghostrick Lantern
  • ATK:

  • 800

  • DEF:

  • 0


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.


3 cardGhostrick Mary 3 cardGhostrick Mary
Ghostrick Mary
DARK 1
Ghostrick Mary
  • ATK:

  • 100

  • DEF:

  • 1600


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn.


2 cardGhostrick Mummy 2 cardGhostrick Mummy
Ghostrick Mummy
DARK 3
Ghostrick Mummy
  • ATK:

  • 1500

  • DEF:

  • 0


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. While this card is face-up on the field, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.


1 cardGhostrick Nekomusume 1 cardGhostrick Nekomusume
Ghostrick Nekomusume
DARK 2
Ghostrick Nekomusume
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.


3 cardGhostrick Siren 3 cardGhostrick Siren
Ghostrick Siren
DARK 4
Ghostrick Siren
  • ATK:

  • 800

  • DEF:

  • 1500


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then if either card was a "Ghostrick" card, you can apply 1 of these effects. ● Add 1 "Ghostrick" Spell/Trap from your Deck to your hand. ● Change 1 Effect Monster your opponent controls to face-down Defense Position.


1 cardGhostrick Specter 1 cardGhostrick Specter
Ghostrick Specter
DARK 1
Ghostrick Specter
  • ATK:

  • 600

  • DEF:

  • 0


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.


3 cardGhostrick Mansion 3 cardGhostrick Mansion
Ghostrick Mansion
Spell Field
Ghostrick Mansion

    Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.


    1 cardGhostrick Parade 1 cardGhostrick Parade
    Ghostrick Parade
    Spell Field
    Ghostrick Parade

      Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Your opponent takes no damage. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand.


      3 cardGhostrick Shot 3 cardGhostrick Shot
      Ghostrick Shot
      Spell Normal
      Ghostrick Shot

        Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.


        1 cardSwords of Concealing Light 1 cardSwords of Concealing Light
        Swords of Concealing Light
        Spell Continuous
        Swords of Concealing Light

          Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


          2 cardTerrors in the Hidden City 2 cardTerrors in the Hidden City
          Terrors in the Hidden City
          Spell Continuous
          Terrors in the Hidden City

            Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


            1 cardTies of the Brethren 1 cardTies of the Brethren
            Ties of the Brethren
            Spell Normal
            Ties of the Brethren

              Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.


              3 cardDestructive Daruma Karma Cannon 3 cardDestructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                1 cardGhostrick Night 1 cardGhostrick Night
                Ghostrick Night
                Trap Continuous
                Ghostrick Night

                  While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: Your opponent cannot declare attacks for the rest of this turn.


                  1 cardGhostrick or Treat 1 cardGhostrick or Treat
                  Ghostrick or Treat
                  Trap Normal
                  Ghostrick or Treat

                    If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn.


                    1 cardGhostrick Renovation 1 cardGhostrick Renovation
                    Ghostrick Renovation
                    Trap Normal
                    Ghostrick Renovation

                      Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn.


                      2 cardGhostrick Scare
                      2 cardGhostrick Scare
                      Ghostrick Scare
                      Trap Normal
                      Ghostrick Scare

                        Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).


                        1 cardGhostrick Vanish 1 cardGhostrick Vanish
                        Ghostrick Vanish
                        Trap Normal
                        Ghostrick Vanish

                          Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.


                          1 cardGhostrick-Go-Round 1 cardGhostrick-Go-Round
                          Ghostrick-Go-Round
                          Trap Continuous
                          Ghostrick-Go-Round

                            Once per turn, during the Battle Phase: You can activate 1 of these effects. ● Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position. ● Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position.


                            2 cardGhostrick Festival 2 cardGhostrick Festival
                            Ghostrick Festival
                            DARK
                            Ghostrick Festival
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 non-Link "Ghostrick" monster You can also use a face-down "Ghostrick" monster you control as material to Link Summon this card. While a "Ghostrick" card is in a Field Zone, your "Ghostrick" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Festival" once per turn.


                            1 cardRelinquished Anima 1 cardRelinquished Anima
                            Relinquished Anima
                            DARK
                            Relinquished Anima
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                            3 cardGhostrick Alucard 3 cardGhostrick Alucard
                            Ghostrick Alucard
                            DARK
                            Ghostrick Alucard
                            • ATK:

                            • 1800

                            • DEF:

                            • 1600


                            2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                            3 cardGhostrick Angel of Mischief 3 cardGhostrick Angel of Mischief
                            Ghostrick Angel of Mischief
                            DARK
                            Ghostrick Angel of Mischief
                            • ATK:

                            • 2000

                            • DEF:

                            • 2500


                            2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.


                            2 cardGhostrick Dullahan 2 cardGhostrick Dullahan
                            Ghostrick Dullahan
                            DARK
                            Ghostrick Dullahan
                            • ATK:

                            • 1000

                            • DEF:

                            • 0


                            2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                            2 cardGhostrick Socuteboss 2 cardGhostrick Socuteboss
                            Ghostrick Socuteboss
                            DARK
                            Ghostrick Socuteboss
                            • ATK:

                            • 1400

                            • DEF:

                            • 1200


                            2 Level 2 monsters While you control another "Ghostrick" monster, your opponent cannot target this card for attacks. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster.


                            1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                            Number F0: Utopic Draco Future
                            LIGHT
                            Number F0: Utopic Draco Future
                            • ATK:

                            • 3000

                            • DEF:

                            • 2000


                            3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                            1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                            Number F0: Utopic Future
                            LIGHT
                            Number F0: Utopic Future
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.




                            More OCG Info

                            Ghostrick Breakdown

                             

                             

                             

                             

                             

                             

                             

                             

                             

                             

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