Trap
ContinuousGhostrick-Go-Round
Archetype:
Ghostrick
View:
3534
Once per turn, during the Battle Phase: You can activate 1 of these effects. ● Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position. ● Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position.
Ghostrick-Go-Round — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 50 · Deck: 53 · Meta: provisional
- Primary role: Board breaker · Secondary: Utility
Why it scores here
Ghostrick-Go-Round is a free, once-per-turn Battle Phase Continuous Trap whose value is positional: it can flip an opponent's face-down Defense monster up, or push an opponent's face-up monster into Defense, with the Ghostrick-only clause gating the stronger branch. It is run as a single copy in 47 of 47 sampled decks, so it is consistently included, but the 0-board combo evidence shows no measured conversion into board or card advantage. The high ATK-free cost and single-copy slot earn points for deckbuilding efficiency, while the lack of material value, combo presence and recursion keeps the score in the low-to-mid range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Set in the Spell/Trap zone and present in 47 of 47 sampled decks as a single copy, but with no searcher or combo evidence to confirm reliable access. (observed) |
| Combo & Conversion | 25 | No recorded combo boards include the card, so any board-building claim rests on the text alone: it repositions monsters rather than adding bodies. (inferred) |
| Resource Economy | 45 | Free to use with no card cost or recursion; it neither draws nor refuels, leaving the exchange roughly even. (verified) |
| Effect & Interaction | 50 | Battle Phase positional flips against opponent monsters are useful but once per turn and limited to the Battle Phase, so the interaction is situational. (inferred) |
| Material Utility | 5 | A Continuous Trap is not a monster and cannot be used as Link, Xyz, Synchro or Fusion material. (verified) |
| Resilience & Flexibility | 40 | Sits on the field as a Continuous Trap and can be removed by Spell/Trap destruction, and its use is restricted to one Battle Phase activation per turn. (inferred) |
| Deck-Building Efficiency | 80 | Runs as a near-universal single copy (avg 1.11 copies per deck) with no garnet, lock or self-restriction. (observed) |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Utility. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free to activate with no card cost
- Runs as a single copy in every sampled Ghostrick-leaning deck
- Mode 2 can flip a face-down Defense monster up regardless of archetype
- Mode 1 can push an opponent's face-down or face-up monster into Defense during the Battle Phase
Weaknesses
- Once per turn and only during the Battle Phase, so it cannot act on the opponent's turn
- Mode 1 requires a Ghostrick monster on the field
- Mode 2 flips the opponent's monster to Attack only when the card targets a Ghostrick, which narrows the stronger branch
- No material value and no recursion or card advantage in the evidence
Counters / choke points
- Spell/Trap destruction, since it is a Continuous Trap left on the field (generic inference)
- Opponent Battle Phase play that does not depend on the flipped monster's position (generic inference)
Best use
Battle Phase positional tool in Ghostrick-leaning decks. Decks: Ghostrick. Suggested copies: 1.
Evidence & gaps
- Verified: Continuous Trap with the printed Battle Phase, once-per-turn, two-mode text; Race and frame confirmed as Continuous Trap; not a monster, so no material value; Included in 47 of 47 sampled decks as a main-deck card, average 1.11 copies per deck; 13 distinct archetypes in the deck sample, dominated by Ghostrick
- Observed: Ghostrick archetype accounts for about 43% of decks (20 of 47); Gameplay types 3, 7 and 4 account for most decks containing the card; Top partners are Ghostrick monsters at 60–87% co-occurrence
- Inferred: Positional value is situational and depends on Battle Phase timing; Stronger branch needs a Ghostrick monster on the field; Interaction is soft rather than hard negation
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion, so inclusion is inferred from the deck sample only no ruling data supplied for the battle-phase target and position interactions no banlist token supplied; assumed 3 copies (unlimited) no starter-count data to measure deck resilience






