Created by: YGO Mod (20517634)

Created On: 10/05/2022

Red-Eyes Roulette

Need 21 UR

UR Rarity
D.D. Crow3 card
UR Rarity
Red-Eyes Wyvern1 card
UR Rarity
Archfiend Black Skull Dragon1 card
UR Rarity
Meteor Black Comet Dragon1 card
UR Rarity
Red-Eyes Black Dragon3 card
UR Rarity
Constellar Ptolemy M71 card
UR Rarity
Mystical Space Typhoon3 card
UR Rarity
Red-Eyes Fusion3 card
UR Rarity
Compulsory Evacuation Device1 card
UR Rarity
Crackdown2 card
UR Rarity
Red-Eyes Fang with Chain2 card

Main: 30 Extra: 8

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


SR Rarity
Mana Dragon Zirnitron
SR Rarity
Mana Dragon Zirnitron
Mana Dragon Zirnitron
DARK 6
Mana Dragon Zirnitron
  • ATK:

  • 2200

  • DEF:

  • 1200


If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.


UR Rarity
Red-Eyes Wyvern
UR Rarity
Red-Eyes Wyvern
Red-Eyes Wyvern
WIND 4
Red-Eyes Wyvern
  • ATK:

  • 1800

  • DEF:

  • 1600


During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".


SR Rarity
Red-Eyes Archfiend of Lightning
SR Rarity
Red-Eyes Archfiend of Lightning
Red-Eyes Archfiend of Lightning
DARK 6
Red-Eyes Archfiend of Lightning
  • ATK:

  • 2500

  • DEF:

  • 1200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


UR Rarity
Mystical Space Typhoon
UR Rarity
Mystical Space Typhoon
Mystical Space Typhoon
Spell Quick
Mystical Space Typhoon

    Target 1 Spell/Trap on the field; destroy that target.


    UR Rarity
    Mystical Space Typhoon
    UR Rarity
    Mystical Space Typhoon
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.


      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        UR Rarity
        Red-Eyes Fusion
        UR Rarity
        Red-Eyes Fusion
        Red-Eyes Fusion
        Spell Normal
        Red-Eyes Fusion

          Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


          UR Rarity
          Red-Eyes Fusion
          UR Rarity
          Red-Eyes Fusion
          Red-Eyes Fusion
          Spell Normal
          Red-Eyes Fusion

            Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


            UR Rarity
            Red-Eyes Fusion
            UR Rarity
            Red-Eyes Fusion
            Red-Eyes Fusion
            Spell Normal
            Red-Eyes Fusion

              Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


              SR Rarity
              Red-Eyes Insight
              SR Rarity
              Red-Eyes Insight
              Red-Eyes Insight
              Spell Normal
              Red-Eyes Insight

                Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                SR Rarity
                Red-Eyes Insight
                SR Rarity
                Red-Eyes Insight
                Red-Eyes Insight
                Spell Normal
                Red-Eyes Insight

                  Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                  SR Rarity
                  Red-Eyes Insight
                  SR Rarity
                  Red-Eyes Insight
                  Red-Eyes Insight
                  Spell Normal
                  Red-Eyes Insight

                    Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                    SR Rarity
                    Sky Striker Maneuver - Jamming Waves!
                    SR Rarity
                    Sky Striker Maneuver - Jamming Waves!
                    Sky Striker Maneuver - Jamming Waves!
                    Spell Normal
                    Sky Striker Maneuver - Jamming Waves!

                      If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                      SR Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      SR Rarity
                      Sky Striker Maneuver - Jamming Waves!
                      Sky Striker Maneuver - Jamming Waves!
                      Spell Normal
                      Sky Striker Maneuver - Jamming Waves!

                        If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                        R Rarity
                        Sky Striker Mecha - Eagle Booster
                        R Rarity
                        Sky Striker Mecha - Eagle Booster
                        Sky Striker Mecha - Eagle Booster
                        Spell Quick
                        Sky Striker Mecha - Eagle Booster

                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                          R Rarity
                          Sky Striker Mecha - Eagle Booster
                          R Rarity
                          Sky Striker Mecha - Eagle Booster
                          Sky Striker Mecha - Eagle Booster
                          Spell Quick
                          Sky Striker Mecha - Eagle Booster

                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                            UR Rarity
                            Compulsory Evacuation Device
                            UR Rarity
                            Compulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              UR Rarity
                              Crackdown
                              UR Rarity
                              Crackdown
                              Crackdown
                              Trap Continuous
                              Crackdown

                                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                Tag(s):

                                UR Rarity
                                Crackdown
                                UR Rarity
                                Crackdown
                                Crackdown
                                Trap Continuous
                                Crackdown

                                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                  Tag(s):

                                  UR Rarity
                                  Red-Eyes Fang with Chain
                                  UR Rarity
                                  Red-Eyes Fang with Chain
                                  Red-Eyes Fang with Chain
                                  Trap Normal
                                  Red-Eyes Fang with Chain

                                    Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.


                                    UR Rarity
                                    Red-Eyes Fang with Chain
                                    UR Rarity
                                    Red-Eyes Fang with Chain
                                    Red-Eyes Fang with Chain
                                    Trap Normal
                                    Red-Eyes Fang with Chain

                                      Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.


                                      R Rarity
                                      Return of the Red-Eyes
                                      R Rarity
                                      Return of the Red-Eyes
                                      Return of the Red-Eyes
                                      Trap Continuous
                                      Return of the Red-Eyes

                                        If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.


                                        SR Rarity
                                        Super Team Buddy Force Unite!
                                        SR Rarity
                                        Super Team Buddy Force Unite!
                                        Super Team Buddy Force Unite!
                                        Trap Normal
                                        Super Team Buddy Force Unite!

                                          Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                          SR Rarity
                                          Super Team Buddy Force Unite!
                                          SR Rarity
                                          Super Team Buddy Force Unite!
                                          Super Team Buddy Force Unite!
                                          Trap Normal
                                          Super Team Buddy Force Unite!

                                            Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                            UR Rarity
                                            Archfiend Black Skull Dragon
                                            UR Rarity
                                            Archfiend Black Skull Dragon
                                            Archfiend Black Skull Dragon
                                            DARK 9
                                            Archfiend Black Skull Dragon
                                            • ATK:

                                            • 3200

                                            • DEF:

                                            • 2500


                                            1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.


                                            UR Rarity
                                            Meteor Black Comet Dragon
                                            UR Rarity
                                            Meteor Black Comet Dragon
                                            Meteor Black Comet Dragon
                                            DARK 8
                                            Meteor Black Comet Dragon
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2000


                                            1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.


                                            UR Rarity
                                            Constellar Ptolemy M7
                                            UR Rarity
                                            Constellar Ptolemy M7
                                            Constellar Ptolemy M7
                                            LIGHT
                                            Constellar Ptolemy M7
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2000


                                            2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                            SR Rarity
                                            Jinzo - Layered
                                            SR Rarity
                                            Jinzo - Layered
                                            Jinzo - Layered
                                            DARK
                                            Jinzo - Layered
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1500


                                            2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.


                                            SR Rarity
                                            Number 11: Big Eye
                                            SR Rarity
                                            Number 11: Big Eye
                                            Number 11: Big Eye
                                            DARK
                                            Number 11: Big Eye
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2000


                                            2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                            SR Rarity
                                            Photon Strike Bounzer
                                            SR Rarity
                                            Photon Strike Bounzer
                                            Photon Strike Bounzer
                                            LIGHT
                                            Photon Strike Bounzer
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2000


                                            2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                                            SR Rarity
                                            Red-Eyes Flare Metal Dragon
                                            SR Rarity
                                            Red-Eyes Flare Metal Dragon
                                            Red-Eyes Flare Metal Dragon
                                            DARK
                                            Red-Eyes Flare Metal Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2400


                                            2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                            SR Rarity
                                            Voloferniges, the Darkest Dragon Doomrider
                                            SR Rarity
                                            Voloferniges, the Darkest Dragon Doomrider
                                            Voloferniges, the Darkest Dragon Doomrider
                                            DARK
                                            Voloferniges, the Darkest Dragon Doomrider
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.




                                            More Duel Links Info

                                            Red-Eyes Breakdown

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                            https://metaduelist.com/
                                            Toparrow_upward