Created by: YGO Mod (20517634)

Created On: 10/03/2022

Shooting Star Road

Need 18 UR

UR Rarity
D.D. Crow2 card
UR Rarity
Junk Gardna1 card
UR Rarity
Junk Warrior1 card
UR Rarity
Shooting Star Dragon1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
Stardust Warrior1 card
UR Rarity
Junk Synchron3 card
UR Rarity
Quickdraw Synchron2 card
UR Rarity
Number 15: Gimmick Puppet Giant Grinder1 card
UR Rarity
Cosmic Cyclone3 card
UR Rarity
Forbidden Lance2 card

Main: 25 Extra: 8

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


SR Rarity
Infinitrack Anchor Drill
SR Rarity
Infinitrack Anchor Drill
Infinitrack Anchor Drill
EARTH 4
Infinitrack Anchor Drill
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


SR Rarity
Infinitrack Anchor Drill
SR Rarity
Infinitrack Anchor Drill
Infinitrack Anchor Drill
EARTH 4
Infinitrack Anchor Drill
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


SR Rarity
Infinitrack Anchor Drill
SR Rarity
Infinitrack Anchor Drill
Infinitrack Anchor Drill
EARTH 4
Infinitrack Anchor Drill
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


R Rarity
Infinitrack Trencher
R Rarity
Infinitrack Trencher
Infinitrack Trencher
EARTH 5
Infinitrack Trencher
  • ATK:

  • 500

  • DEF:

  • 2400


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


N Rarity
Bri Synchron
N Rarity
Bri Synchron
Bri Synchron
EARTH 4
Bri Synchron
  • ATK:

  • 1500

  • DEF:

  • 1100


If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.


N Rarity
Bri Synchron
N Rarity
Bri Synchron
Bri Synchron
EARTH 4
Bri Synchron
  • ATK:

  • 1500

  • DEF:

  • 1100


If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.


N Rarity
Bri Synchron
N Rarity
Bri Synchron
Bri Synchron
EARTH 4
Bri Synchron
  • ATK:

  • 1500

  • DEF:

  • 1100


If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Junk Synchron
UR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


UR Rarity
Quickdraw Synchron
UR Rarity
Quickdraw Synchron
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


UR Rarity
Quickdraw Synchron
UR Rarity
Quickdraw Synchron
Quickdraw Synchron
WIND 5
Quickdraw Synchron
  • ATK:

  • 700

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Forbidden Lance
        UR Rarity
        Forbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


            SR Rarity
            Heavy Forward
            SR Rarity
            Heavy Forward
            Heavy Forward
            Spell Continuous
            Heavy Forward

              When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


              SR Rarity
              Heavy Forward
              SR Rarity
              Heavy Forward
              Heavy Forward
              Spell Continuous
              Heavy Forward

                When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


                SR Rarity
                Heavy Forward
                SR Rarity
                Heavy Forward
                Heavy Forward
                Spell Continuous
                Heavy Forward

                  When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


                  SR Rarity
                  Tuning
                  SR Rarity
                  Tuning
                  Tuning
                  Spell Normal
                  Tuning

                    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                    SR Rarity
                    Tuning
                    SR Rarity
                    Tuning
                    Tuning
                    Spell Normal
                    Tuning

                      Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                      SR Rarity
                      Tuning
                      SR Rarity
                      Tuning
                      Tuning
                      Spell Normal
                      Tuning

                        Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                        R Rarity
                        Jet Warrior
                        R Rarity
                        Jet Warrior
                        Jet Warrior
                        FIRE 5
                        Jet Warrior
                        • ATK:

                        • 2100

                        • DEF:

                        • 1200


                        "Jet Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.


                        UR Rarity
                        Junk Gardna
                        UR Rarity
                        Junk Gardna
                        Junk Gardna
                        EARTH 6
                        Junk Gardna
                        • ATK:

                        • 1400

                        • DEF:

                        • 2600


                        "Junk Synchron" + 1 or more non-Tuner monsters Once per turn, you can select 1 monster your opponent controls, and change its battle position. This effect can be activated during either player's turn. If this card is sent from the field to the Graveyard, you can select 1 monster on the field and change its battle position.


                        UR Rarity
                        Junk Warrior
                        UR Rarity
                        Junk Warrior
                        Junk Warrior
                        DARK 5
                        Junk Warrior
                        • ATK:

                        • 2300

                        • DEF:

                        • 1300


                        "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                        R Rarity
                        Phantasmal Lord Ultimitl Bishbaalkin
                        R Rarity
                        Phantasmal Lord Ultimitl Bishbaalkin
                        Phantasmal Lord Ultimitl Bishbaalkin
                        DARK 0
                        Phantasmal Lord Ultimitl Bishbaalkin
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.


                        UR Rarity
                        Shooting Star Dragon
                        UR Rarity
                        Shooting Star Dragon
                        Shooting Star Dragon
                        WIND 10
                        Shooting Star Dragon
                        • ATK:

                        • 3300

                        • DEF:

                        • 2500


                        1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                        UR Rarity
                        Stardust Dragon
                        UR Rarity
                        Stardust Dragon
                        Stardust Dragon
                        WIND 8
                        Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                        UR Rarity
                        Stardust Warrior
                        UR Rarity
                        Stardust Warrior
                        Stardust Warrior
                        WIND 10
                        Stardust Warrior
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                        UR Rarity
                        Number 15: Gimmick Puppet Giant Grinder
                        UR Rarity
                        Number 15: Gimmick Puppet Giant Grinder
                        Number 15: Gimmick Puppet Giant Grinder
                        DARK
                        Number 15: Gimmick Puppet Giant Grinder
                        • ATK:

                        • 1500

                        • DEF:

                        • 2500


                        2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.




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