Created by: YGO Mod (20517634)

Created On: 10/01/2022

Need 17 UR

UR Rarity
Eldlich the Golden Lord2 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Accesscode Talker1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Constellar Pleiades1 card
UR Rarity
Superdreadnought Rail Cannon Gustav Max1 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike2 card

Main: 40 Extra: 15

UR Rarity
2 cardEldlich the Golden Lord
UR Rarity
2 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


SR Rarity
2 cardCursed Eldland
SR Rarity
2 cardCursed Eldland
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


    SR Rarity
    1 cardEldlixir of Black Awakening
    SR Rarity
    1 cardEldlixir of Black Awakening
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


      R Rarity
      1 cardEldlixir of White Destiny
      R Rarity
      1 cardEldlixir of White Destiny
      Eldlixir of White Destiny
      Spell Quick
      Eldlixir of White Destiny

        Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


        SR Rarity
        2 cardPot of Duality
        SR Rarity
        2 cardPot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          SR Rarity
          3 cardPot of Extravagance
          SR Rarity
          3 cardPot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




            Tag(s):

            SR Rarity
            3 cardAnti-Spell Fragrance
            SR Rarity
            3 cardAnti-Spell Fragrance
            Anti-Spell Fragrance
            Trap Continuous
            Anti-Spell Fragrance

              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


              R Rarity
              1 cardConquistador of the Golden Land
              R Rarity
              1 cardConquistador of the Golden Land
              Conquistador of the Golden Land
              Trap Continuous
              Conquistador of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                R Rarity
                2 cardDogmatika Punishment
                R Rarity
                2 cardDogmatika Punishment
                Dogmatika Punishment
                Trap Normal
                Dogmatika Punishment

                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                  SR Rarity
                  3 cardEldlixir of Scarlet Sanguine
                  SR Rarity
                  3 cardEldlixir of Scarlet Sanguine
                  Eldlixir of Scarlet Sanguine
                  Trap Normal
                  Eldlixir of Scarlet Sanguine

                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                    SR Rarity
                    1 cardGolden Land Forever!
                    SR Rarity
                    1 cardGolden Land Forever!
                    Golden Land Forever!
                    Trap Counter
                    Golden Land Forever!

                      When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                      R Rarity
                      1 cardGuardian of the Golden Land
                      R Rarity
                      1 cardGuardian of the Golden Land
                      Guardian of the Golden Land
                      Trap Continuous
                      Guardian of the Golden Land

                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                        R Rarity
                        3 cardHuaquero of the Golden Land
                        R Rarity
                        3 cardHuaquero of the Golden Land
                        Huaquero of the Golden Land
                        Trap Continuous
                        Huaquero of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                          SR Rarity
                          3 cardIce Dragon's Prison
                          SR Rarity
                          3 cardIce Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            SR Rarity
                            2 cardSkill Drain
                            SR Rarity
                            2 cardSkill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                              UR Rarity
                              3 cardSolemn Judgment
                              UR Rarity
                              3 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                UR Rarity
                                2 cardSolemn Strike
                                UR Rarity
                                2 cardSolemn Strike
                                Solemn Strike
                                Trap Counter
                                Solemn Strike

                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  SR Rarity
                                  2 cardSummon Limit
                                  SR Rarity
                                  2 cardSummon Limit
                                  Summon Limit
                                  Trap Continuous
                                  Summon Limit

                                    Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                    UR Rarity
                                    1 cardElder Entity N'tss
                                    UR Rarity
                                    1 cardElder Entity N'tss
                                    Elder Entity N'tss
                                    LIGHT 4
                                    Elder Entity N'tss
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                    SR Rarity
                                    1 cardFossil Warrior Skull Knight
                                    SR Rarity
                                    1 cardFossil Warrior Skull Knight
                                    Fossil Warrior Skull Knight
                                    EARTH 6
                                    Fossil Warrior Skull Knight
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1100


                                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                    R Rarity
                                    1 cardMaster of Oz
                                    R Rarity
                                    1 cardMaster of Oz
                                    Master of Oz
                                    EARTH 9
                                    Master of Oz
                                    • ATK:

                                    • 4200

                                    • DEF:

                                    • 3700


                                    "Big Koala" + "Des Kangaroo"


                                    UR Rarity
                                    1 cardAccesscode Talker
                                    UR Rarity
                                    1 cardAccesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Right

                                    Bottom


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    R Rarity
                                    1 cardImduk the World Chalice Dragon
                                    R Rarity
                                    1 cardImduk the World Chalice Dragon
                                    Imduk the World Chalice Dragon
                                    WIND
                                    Imduk the World Chalice Dragon
                                    • ATK:

                                    • 800

                                    • LINK-1

                                    Link Arrow:

                                    Top


                                    1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                    SR Rarity
                                    1 cardKnightmare Phoenix
                                    SR Rarity
                                    1 cardKnightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    UR Rarity
                                    1 cardKnightmare Unicorn
                                    UR Rarity
                                    1 cardKnightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Right

                                    Bottom


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    SR Rarity
                                    1 cardLink Spider
                                    SR Rarity
                                    1 cardLink Spider
                                    Link Spider
                                    EARTH
                                    Link Spider
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                    SR Rarity
                                    1 cardLyna the Light Charmer, Lustrous
                                    SR Rarity
                                    1 cardLyna the Light Charmer, Lustrous
                                    Lyna the Light Charmer, Lustrous
                                    LIGHT
                                    Lyna the Light Charmer, Lustrous
                                    • ATK:

                                    • 1850

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                    UR Rarity
                                    1 cardPSY-Framelord Omega
                                    UR Rarity
                                    1 cardPSY-Framelord Omega
                                    PSY-Framelord Omega
                                    LIGHT 8
                                    PSY-Framelord Omega
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                    SR Rarity
                                    1 cardWind Pegasus @Ignister
                                    SR Rarity
                                    1 cardWind Pegasus @Ignister
                                    Wind Pegasus @Ignister
                                    WIND 7
                                    Wind Pegasus @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                    UR Rarity
                                    1 cardConstellar Pleiades
                                    UR Rarity
                                    1 cardConstellar Pleiades
                                    Constellar Pleiades
                                    LIGHT
                                    Constellar Pleiades
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                    SR Rarity
                                    1 cardSkypalace Gangaridai
                                    SR Rarity
                                    1 cardSkypalace Gangaridai
                                    Skypalace Gangaridai
                                    WIND
                                    Skypalace Gangaridai
                                    • ATK:

                                    • 3400

                                    • DEF:

                                    • 3000


                                    2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                    UR Rarity
                                    1 cardSuperdreadnought Rail Cannon Gustav Max
                                    UR Rarity
                                    1 cardSuperdreadnought Rail Cannon Gustav Max
                                    Superdreadnought Rail Cannon Gustav Max
                                    EARTH
                                    Superdreadnought Rail Cannon Gustav Max
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                    UR Rarity
                                    1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                    UR Rarity
                                    1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    EARTH
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




                                    More Master Duel Info

                                    Eldlich Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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