Created by: YGO Mod (20517634)

Created On: 01/25/2024

Need 14 UR

UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Number 30: Acid Golem of Destruction3 card
UR Rarity
Monster Reborn1 card
UR Rarity
Moray of Avarice1 card
UR Rarity
Primal Seed2 card
UR Rarity
Upstart Goblin3 card

Main: 54 Extra: 15

R Rarity
1 cardBanisher of the Light
R Rarity
1 cardBanisher of the Light
Banisher of the Light
LIGHT 3
Banisher of the Light
  • ATK:

  • 100

  • DEF:

  • 2000


Any card sent to the Graveyard is banished instead.


R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


SR Rarity
2 cardEvigishki Gustkraken
SR Rarity
2 cardEvigishki Gustkraken
Evigishki Gustkraken
WATER 6
Evigishki Gustkraken
  • ATK:

  • 2400

  • DEF:

  • 1000


You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    SR Rarity
    1 cardBlack Garden
    SR Rarity
    1 cardBlack Garden
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


      SR Rarity
      1 cardBurial from a Different Dimension
      SR Rarity
      1 cardBurial from a Different Dimension
      Burial from a Different Dimension
      Spell Quick
      Burial from a Different Dimension

        Target up to 3 banished monsters; return them to the GY.


        N Rarity
        1 cardGishki Aquamirror
        N Rarity
        1 cardGishki Aquamirror
        Gishki Aquamirror
        Spell Normal
        Gishki Aquamirror

          This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.


          SR Rarity
          3 cardInto the Void
          SR Rarity
          3 cardInto the Void
          Into the Void
          Spell Normal
          Into the Void

            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


            R Rarity
            3 cardMagical Mallet
            R Rarity
            3 cardMagical Mallet
            Magical Mallet
            Spell Normal
            Magical Mallet

              Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


              UR Rarity
              1 cardMonster Reborn
              UR Rarity
              1 cardMonster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                UR Rarity
                1 cardMoray of Avarice
                UR Rarity
                1 cardMoray of Avarice
                Moray of Avarice
                Spell Normal
                Moray of Avarice

                  Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                  N Rarity
                  1 cardMystic Box
                  N Rarity
                  1 cardMystic Box
                  Mystic Box
                  Spell Normal
                  Mystic Box

                    Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.


                    R Rarity
                    1 cardOfferings to the Doomed
                    R Rarity
                    1 cardOfferings to the Doomed
                    Offerings to the Doomed
                    Spell Quick
                    Offerings to the Doomed

                      Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                      SR Rarity
                      1 cardPot of Acquisitiveness
                      SR Rarity
                      1 cardPot of Acquisitiveness
                      Pot of Acquisitiveness
                      Spell Quick
                      Pot of Acquisitiveness

                        Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                        Tag(s):

                        SR Rarity
                        3 cardPot of Avarice
                        SR Rarity
                        3 cardPot of Avarice
                        Pot of Avarice
                        Spell Normal
                        Pot of Avarice

                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                          Tag(s):

                          UR Rarity
                          2 cardPrimal Seed
                          UR Rarity
                          2 cardPrimal Seed
                          Primal Seed
                          Spell Normal
                          Primal Seed

                            If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                            N Rarity
                            3 cardReload
                            N Rarity
                            3 cardReload
                            Reload
                            Spell Quick
                            Reload

                              Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                              SR Rarity
                              1 cardSpellbook of Knowledge
                              SR Rarity
                              1 cardSpellbook of Knowledge
                              Spellbook of Knowledge
                              Spell Normal
                              Spellbook of Knowledge

                                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                UR Rarity
                                3 cardUpstart Goblin
                                UR Rarity
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                  R Rarity
                                  3 cardWhite Elephant's Gift
                                  R Rarity
                                  3 cardWhite Elephant's Gift
                                  White Elephant's Gift
                                  Spell Normal
                                  White Elephant's Gift

                                    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                    SR Rarity
                                    3 cardWonder Wand
                                    SR Rarity
                                    3 cardWonder Wand
                                    Wonder Wand
                                    Spell Equip
                                    Wonder Wand

                                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                      SR Rarity
                                      1 cardDrop Off
                                      SR Rarity
                                      1 cardDrop Off
                                      Drop Off
                                      Trap Normal
                                      Drop Off

                                        When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.


                                        UR Rarity
                                        1 cardSaryuja Skull Dread
                                        UR Rarity
                                        1 cardSaryuja Skull Dread
                                        Saryuja Skull Dread
                                        EARTH
                                        Saryuja Skull Dread
                                        • ATK:

                                        • 2800

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                        UR Rarity
                                        1 cardAncient Fairy Dragon
                                        UR Rarity
                                        1 cardAncient Fairy Dragon
                                        Ancient Fairy Dragon
                                        LIGHT 7
                                        Ancient Fairy Dragon
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                        UR Rarity
                                        1 cardBaronne de Fleur
                                        UR Rarity
                                        1 cardBaronne de Fleur
                                        Baronne de Fleur
                                        WIND 10
                                        Baronne de Fleur
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                        N Rarity
                                        1 cardCyberse Integrator
                                        N Rarity
                                        1 cardCyberse Integrator
                                        Cyberse Integrator
                                        LIGHT 3
                                        Cyberse Integrator
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                        N Rarity
                                        1 cardOld Entity Cthugua
                                        N Rarity
                                        1 cardOld Entity Cthugua
                                        Old Entity Cthugua
                                        FIRE 4
                                        Old Entity Cthugua
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 200


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                        SR Rarity
                                        1 cardRavenous Crocodragon Archethys
                                        SR Rarity
                                        1 cardRavenous Crocodragon Archethys
                                        Ravenous Crocodragon Archethys
                                        WATER 9
                                        Ravenous Crocodragon Archethys
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                        R Rarity
                                        1 cardStardust Charge Warrior
                                        R Rarity
                                        1 cardStardust Charge Warrior
                                        Stardust Charge Warrior
                                        WIND 6
                                        Stardust Charge Warrior
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1300


                                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                        UR Rarity
                                        1 cardT.G. Hyper Librarian
                                        UR Rarity
                                        1 cardT.G. Hyper Librarian
                                        T.G. Hyper Librarian
                                        DARK 5
                                        T.G. Hyper Librarian
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                        SR Rarity
                                        2 cardFormula Synchron
                                        SR Rarity
                                        2 cardFormula Synchron
                                        Formula Synchron
                                        LIGHT 2
                                        Formula Synchron
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 1500


                                        1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                        SR Rarity
                                        1 cardMartial Metal Marcher
                                        SR Rarity
                                        1 cardMartial Metal Marcher
                                        Martial Metal Marcher
                                        WIND 3
                                        Martial Metal Marcher
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                        R Rarity
                                        1 cardShamisen Samsara Sorrowcat
                                        R Rarity
                                        1 cardShamisen Samsara Sorrowcat
                                        Shamisen Samsara Sorrowcat
                                        DARK 3
                                        Shamisen Samsara Sorrowcat
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 1200


                                        1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                        UR Rarity
                                        3 cardNumber 30: Acid Golem of Destruction
                                        UR Rarity
                                        3 cardNumber 30: Acid Golem of Destruction
                                        Number 30: Acid Golem of Destruction
                                        WATER
                                        Number 30: Acid Golem of Destruction
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.




                                        More Master Duel Info

                                        Gishki Breakdown

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

                                         

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