Created by: YGO Mod (20517634)

Created On: 01/23/2024

Main: 55 Extra: 15

1 cardBeargram, Shelled Emperor of the Forest Crown 1 cardBeargram, Shelled Emperor of the Forest Crown
Beargram, Shelled Emperor of the Forest Crown
EARTH 9
Beargram, Shelled Emperor of the Forest Crown
  • ATK:

  • 3400

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


1 cardTraptrix Arachnocampa 1 cardTraptrix Arachnocampa
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.


1 cardTraptrix Dionaea 1 cardTraptrix Dionaea
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


3 cardTraptrix Mantis 3 cardTraptrix Mantis
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.


3 cardTraptrix Myrmeleo 3 cardTraptrix Myrmeleo
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


2 cardTraptrix Pudica 2 cardTraptrix Pudica
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardCrossout Designator
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      3 cardDimensional Fissure 3 cardDimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.


        2 cardNecrovalley
        2 cardNecrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          1 cardTerraforming
          1 cardTerraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.




            Tag(s):

            2 cardTraptrip Garden 2 cardTraptrip Garden
            Traptrip Garden
            Spell Field
            Traptrip Garden

              During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


              2 cardBoo-Boo Game 2 cardBoo-Boo Game
              Boo-Boo Game
              Trap Normal
              Boo-Boo Game

                During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.


                1 cardBottomless Trap Hole 1 cardBottomless Trap Hole
                Bottomless Trap Hole
                Trap Normal
                Bottomless Trap Hole

                  When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                  1 cardBreak Off Trap Hole 1 cardBreak Off Trap Hole
                  Break Off Trap Hole
                  Trap Normal
                  Break Off Trap Hole

                    When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.


                    3 cardDimensional Barrier
                    3 cardDimensional Barrier
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                      3 cardEvenly Matched 3 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        2 cardFloodgate Trap Hole
                        2 cardFloodgate Trap Hole
                        Floodgate Trap Hole
                        Trap Normal
                        Floodgate Trap Hole

                          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                          3 cardGravedigger's Trap Hole 3 cardGravedigger's Trap Hole
                          Gravedigger's Trap Hole
                          Trap Normal
                          Gravedigger's Trap Hole

                            When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                            3 cardInfinite Impermanence 3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              1 cardThe Phantom Knights of Shade Brigandine 1 cardThe Phantom Knights of Shade Brigandine
                              The Phantom Knights of Shade Brigandine
                              Trap Normal
                              The Phantom Knights of Shade Brigandine

                                Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                                3 cardTraptrix Holeutea 3 cardTraptrix Holeutea
                                Traptrix Holeutea
                                Trap Normal
                                Traptrix Holeutea

                                  You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


                                  1 cardTraptrix Trap Hole Nightmare 1 cardTraptrix Trap Hole Nightmare
                                  Traptrix Trap Hole Nightmare
                                  Trap Normal
                                  Traptrix Trap Hole Nightmare

                                    When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                    1 cardTreacherous Trap Hole
                                    1 cardTreacherous Trap Hole
                                    Treacherous Trap Hole
                                    Trap Normal
                                    Treacherous Trap Hole

                                      If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                      1 cardTraptrix Atypus 1 cardTraptrix Atypus
                                      Traptrix Atypus
                                      EARTH
                                      Traptrix Atypus
                                      • ATK:

                                      • 1800

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                      1 cardTraptrix Cularia 1 cardTraptrix Cularia
                                      Traptrix Cularia
                                      EARTH
                                      Traptrix Cularia
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                      3 cardTraptrix Sera 3 cardTraptrix Sera
                                      Traptrix Sera
                                      EARTH
                                      Traptrix Sera
                                      • ATK:

                                      • 800

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                                      1 cardAbyss Dweller
                                      1 cardAbyss Dweller
                                      Abyss Dweller
                                      WATER
                                      Abyss Dweller
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                      1 cardBaromet the Sacred Sheep Shrub 1 cardBaromet the Sacred Sheep Shrub
                                      Baromet the Sacred Sheep Shrub
                                      EARTH
                                      Baromet the Sacred Sheep Shrub
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 2000


                                      2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.


                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      EARTH
                                      Number 41: Bagooska the Terribly Tired Tapir
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                      1 cardNumber S39: Utopia Prime 1 cardNumber S39: Utopia Prime
                                      Number S39: Utopia Prime
                                      LIGHT
                                      Number S39: Utopia Prime
                                      • ATK:

                                      • 2510

                                      • DEF:

                                      • 2000


                                      3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.


                                      1 cardNumber S39: Utopia the Lightning 1 cardNumber S39: Utopia the Lightning
                                      Number S39: Utopia the Lightning
                                      LIGHT
                                      Number S39: Utopia the Lightning
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                      1 cardTraptrix Allomerus 1 cardTraptrix Allomerus
                                      Traptrix Allomerus
                                      EARTH
                                      Traptrix Allomerus
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 600


                                      2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


                                      1 cardTraptrix Pinguicula 1 cardTraptrix Pinguicula
                                      Traptrix Pinguicula
                                      EARTH
                                      Traptrix Pinguicula
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 300


                                      2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                      1 cardTraptrix Rafflesia 1 cardTraptrix Rafflesia
                                      Traptrix Rafflesia
                                      EARTH
                                      Traptrix Rafflesia
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 2500


                                      2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.




                                      More OCG Info

                                      Traptrix Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

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