Meklord Deck #174389 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Maxx 'C' x3, Meklord Army Deployer Obbligato x3, Meklord Astro Dragon Triskelion x3. Created Jan 20, 2024 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/20/2024
Main Deck (40)
- Machina Citadel x1
- Machina Ruinforce x1
- Machina Unclaspare x1
- Maxx "C" x3
- Meklord Army Deployer Obbligato x3
- Meklord Army of Granel x1
- Meklord Army of Skiel x1
- Meklord Army of Wisel x1
- Meklord Astro Dragon Triskelion x3
- Meklord Emperor Wisel x2
- Meklord Nucleus Infinity Core x3
- Therion "King" Regulus x3
- Ash Blossom & Joyous Spring x3
- Machina Redeployment x3
- Meklord Assembly x3
- One for One x1
- Pot of Prosperity x1
- Triple Tactics Thrust x2
- Evenly Matched x1
- Machina Overdrive x3
Extra Deck (15)
- Accesscode Talker x1
- Double Headed Anger Knuckle x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Linkuriboh x1
- Platinum Gadget x1
- Qliphort Genius x1
- Underworld Goddess of the Closed World x1
- Gear Gigant X x2
- Number 27: Dreadnought Dreadnoid x2
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 42 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 28 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Summon Level 10 Meklord bosses (Triskelion, Citadel) or rank-up to Superdreadnought Liebe via Xyz lines; Machina engine grind with resource loops; Therion Regulus mid-game interaction
- Turn 1 (going first): Use Deployer Obbligato or Nucleus Infinity Core to fetch Meklord monsters and summon Level 10 bodies; build board with Xyz or Link denial/negation
- Turn 2 (going second): Hand traps (Ash, Maxx C) + board breakers (Knightmare Phoenix, Accesscode Talker); limited access to disruption due to engine focus
- Recovery: Machina Overdrive + graveyard recursion via equipped materials; Therion Regulus equip effects as soft interaction; limited redundancy
- After siding: No side deck (size 0); cannot adapt matchups
Why it scores here
This Meklord-Machina hybrid deck is illegal in Master Duel (runs 3x Maxx C when Limited, and 1x Pot of Prosperity when Forbidden), preventing a normal contextual score. Structurally, the deck struggles with core consistency: only 30.9% purity Meklord-exact and 12% of the format-meta core present, diluting both engine access and familiarity. The opening hand bricks on non-Meklord/Machina draws (9 one-ofs plus tech); no combo evidence exists to verify floor/ceiling. The deck does not average its individual cards—it is assessed as a system with conflicting engines (Meklord tribute effects vs. Machina discard/send synergy), limited redundancy, and no going-second recovery. Hand traps provide reactive play, but without built consistency, the deck cannot reliably convert disruption into pressure.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 of {Deployer, Nucleus, Assembly} in hand 5) ≈ 0.68 from 9 copies distributed; only 3 core cards (12% meta rate), pulling true starter live-draw down; archetype purity 31% signals dilute access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 9 one-of singletons + 6 cards with no listed role in card text; copy histogram heavily 1x/2x; normal Summon conflict (Deployer, Nucleus, Obbligato compete for one slot); hand-trap overlap in draw phase (Ash, Maxx C both Lv3 tuners consuming limited hand space) (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | Best recorded line from text: equip Triskelion (3000 ATK) via opponent Extra Deck, or Citadel mass removal + Liebe rank-up pivot; ceiling ≈ 2–3 negate + 3000–4000 board, but requires Level 10 banish fodder setup (Inferred from card text) |
| D4 | Combo Floor & Median Output | 38 | No combo boards parsed; median inferred from starter diversity: Deployer → 2x Meklord tutor (limited recursion); Nucleus → Spell/Trap search (one float); Machina Overdrive triggers off manual summons only; most hands resolve to single-boss setup or hand-trap hold (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 28 | Single choke point per line: Deployer requires discard outlet; Nucleus requires Normal Summon; Machina Overdrive requires an already-living Machine. Only two independent starters (Nucleus, Deployer); Therion Regulus equipment is reactionary, not proactive. No recursion from hand or Extra on disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Machina Overdrive banish-recycle + Machina Redeployment discard-tutor provide modest floating; no netting advantage (cost = discard/banish). Graveyard is starved by equip mechanics (monsters bound to Meklord bosses). Limited resource generation vs. cost (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 45 | End board likely 1x boss (Triskelion 3000 ATK, immune to some removal via equip) + 1x Link (Knightmare Unicorn, Accesscode, or Qliphort Genius); interaction density low (1–2 negates at best via Therion Regulus, Underworld Goddess). Layering minimal without hand-traps live (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 38 | Hand-trap count 7 (Ash×3, Maxx C×3, Evenly Matched×1); board-breaker access (Knightmare Phoenix, Accesscode Talker) present but requires Extra-Deck tempo; going-second line is reactive hold rather than proactive pivot. No forced disruption conversion into OTK (Inferred) |
| D9 | Offensive Pressure & Closing Power | 42 | Triskelion 3000 ATK base; Citadel 3000 ATK; Liebe 4000 ATK (ceiling); no piercing, no direct damage except Gustav Max 2000 burn (situational). Closing power depends on opponent board state, not deck design (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 44 | 40 cards legal (main) size correct; 20 distinct cards (50% dupes); 9 one-of singletons (18% of main = high variance); Main Deck Efficiency ratio squeezed by hand-trap tech + one-off tutors; no flex room without cutting engine pieces (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck (legal max); 13 distinct (2 dupes). Xyz line (Gear Gigant, Number 27, Super Dora, Gustav Max, Liebe, Juggernaut) = 6 slots; Link line (Knightmare×2, Qliphort, Platinum, Linkuriboh, Accesscode, Underworld Goddess) = 7 slots. Coverage adequate for Machine toolbox, but mandatory dependency on Liebe rank-up (Verified) |
| D12 | Side Deck Adaptability | 0 | Side Deck count = 0 (no side deck supplied); cannot adapt post-match. Score 0 (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | Archetype meta-share and tournament context unavailable. Meklord is niche/legacy archetype; no dated metagame sample. Format is Master Duel (not competitive TCG/OCG); deck does not appear in top-meta archetypes. Matchup coverage unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Deployer summon → search loop is 1-step; Nucleus search is 1-step; Machina Overdrive chain requires setup. Combo depth is shallow (low decision trees). Illegal copy violations (Maxx C×3, Pot of Prosperity) and one-off singletons introduce execution variance and pilot error risk (Inferred) |
How the score was computed
Strategy profile: 0.70 Combo + 0.30 Midrange (reflects engine focus with modest grind elements). Structural ≈ 38, Going First ≈ 42, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: Illegality penalty (-15); Engine dilution (-6); No side deck (-4); Choke-point architecture (-3). Final formula: 0.50·Structural (capped for illegality) + 0.20·GoingFirstPower + 0.15·GoingSecondPower + 0.15·TournamentReliability (Meta null/provisional; format unknown; no banlist context)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ 0.25 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap package (Ash, Maxx C, Evenly Matched) provides reactive disruption and going-second flexibility
- Meklord equip mechanic offers protection against some board-wipe effects (boss immunity to targeted removal while equipped)
- Extra Deck toolbox (Knightmare, Qliphort, Accesscode, Liebe) supports diverse Link/Xyz breakpoints
- Searcher density (12 copies) ensures tutor access for Meklord/Machina pieces in-hand
- Machina engine provides recursion and graveyard float via Overdrive banish-recycle loop
Weaknesses
- Illegal in Master Duel: 3x Maxx C (Limited→1) and 1x Pot of Prosperity (Forbidden→0)
- Archetype purity only 30.9% exact-name Meklord; only 12% core cards present vs. format meta
- Single choke-point per line: disruption on Deployer or Nucleus summon effect ends the turn with no backup
- High brick rate (≈25%): 9 one-of singletons, conflicting Normal Summon windows, non-engine tech filler
- No going-second win condition: hand-traps are reactive; board breakers present but no forced-pivot into OTK
- No side deck (0 cards): cannot adapt matchups post-game
- Graveyard starved by equip binding mechanics: limits recursion and resource generation
- Limited redundancy: most search effects one-per-turn-locked (Nucleus, Assembly); recovery gaps after Ash/Maxx C
Critical choke points
- Deployer activation requires discard outlet or it sits in hand; disruption blocks the 2x Meklord summon and entire turn's plan
- Nucleus summon must happen on Normal Summon window; conflicting slot with Obbligato/Emperor Wisel draw
- Machina Overdrive requires pre-existing Machine on-field; dead in empty hand or against instant-removal meta
- Xyz rank-up line (to Liebe/Super Dora) depends on Level 10 bodies; if Triskelion/Citadel are blocked, rank-up is inaccessible
- Maxx C being illegal (3x running) removes draw engine; deck loses card-advantage loop vs. going-first spam
- Pot of Prosperity illegal (1x running); deck lacks pure draw/dig in critical opening hands
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (3 copies) | Choose 1 legal hand-trap option (e.g., +1 Ash Blossom, or another Evenly Matched/tech trap) | Maxx C is Limited in Master Duel; deck currently illegal. Ash is already at 3, so side-slot it or add another trap-based interrupt (Forbidden Droplet, etc. if legal in format) |
| 2 | Pot of Prosperity (1 copy) | +1 Machina Redeployment or +1 Machina Overdrive | Pot of Prosperity is Forbidden in Master Duel; illegal. Redeployment or Overdrive maintains engine redundancy and grind loops |
| 3 | Meklord Army of Granel, Meklord Army of Wisel, Meklord Army of Skiel (1 each of the 1x Meklord Army line) | +2-3 core Meklord/Machina pieces (Nucleus Infinity Core ×3 already at max; consider Deployer ×3 lock, or +1–2 Machina Unclaspare/Citadel clones) | The three 'Army' pieces are conditional payoffs (1600–1800 ATK with field ATK boost); they do not tutor or bridge. Upgrading to consistent starters or searchers raises D1 and D2 |
| 4 | Side Deck (0→15 cards) | Deck currently has no side deck; cannot adapt matchups post-game. Build a 15-card post-side plan targeting fast combo (more hand-traps), control (board-breakers), and stun (mirror-tech) | |
| 5 | One-of singletons (Granel, Wisel, Skiel, Unclaspare, Machina Ruinforce, etc.) | Consolidate to 2–3 copies of proven starters/searchers (Deployer ×3, Nucleus ×3, Assembly ×3, Redeployment ×2–3) | High variance from 9 one-ofs; duplicating reliable engines reduces brick rate and improves D1 consistency |
Evidence & confidence
- Verified: Legality status: Illegal (Maxx C ×3 over limit, Pot of Prosperity Forbidden); Main Deck size: 40 (legal); Extra Deck size: 15 (legal); Side Deck size: 0 (legal but zero cards supplied); Restricted cards confirmed: Maxx C (Limited, 3×), Pot of Prosperity (Forbidden, 1×), One for One (Limited, 1×); Copy histogram: 9 one-ofs, 2 two-ofs, 9 three-ofs (composition data); Archetype purity: 30.9% exact Meklord name; Core card presence: 3/25 (12%) of format meta
- Observed: No combos provided in evidence; combo evidence total = 0 scored boards; Hand-trap group: 7 copies in deck (Ash×3, Maxx C×3, Evenly Matched×1); Searcher group: 12 copies identified from text role hints; Negation text: 9 cards with negate/interaction mechanics (Therion Regulus, Triskelion equip, Regulus negate, Ruinforce negate, Unicorn/Phoenix removal, Accesscode removal)
- Inferred: Consistency estimate P(≥1 starter hand 5) ≈ 0.68 from hypergeometric on 9 core pieces (Deployer, Nucleus, Assembly ×3 each); Brick rate estimate ≈ 0.25 from high one-of count and conflicting Normal Summon slots; Best combo line: Deployer → 2x Meklord tutor → equip Triskelion/Citadel; ceiling ≈ 2–3 negates, 3000+ ATK; Floor/median output: single boss + hand hold or float; no direct attack finisher without opponent board state; Going-first board resilience low: single choke-point per line (Deployer/Nucleus disruption = line end); Going-second resilience: hand-traps present but no forced OTK; board-breaker lines present (Knightmare, Accesscode) but require setup
- Provisional: Meta Power null: no dated metagame sample provided; Meklord archetype meta-share unknown; Tournament Reliability Provisional: no tournament context, match data, or format-specific disruption rates supplied; Matchup coverage vs. current Master Duel meta unknown: deck composition does not match format core (only 12% present)
- Data gaps: No combo boards supplied: combo floor, median, and ceiling are text-inferred only; no real game data No tournament link or match results: archetype meta-share, per-pilot win rates, and matchup coverage absent No win-rate telemetry (going-first/second split, brick rates, OTK conversion, matchup-specific stats): all consistency and performance claims are Inferred No dated metagame sample: Meta Power cannot be computed; Provisional only Side deck absent (size 0): post-match adaptation unknown; D12 defaults to 0 Format context unclear: Master Duel is not competitive TCG/OCG; deck does not match Master Duel core (12% present); unclear if this is a homebrew or deprecated list Card text excerpts truncated: some role inferences rely on incomplete description_excerpt; full rulings not verified
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