Created by: YGO Mod (20517634)

Created On: 01/18/2024

Need 4 UR

UR Rarity
Assault Blackwing - Onimaru the Divine Thunder
UR Rarity
Chaofeng, Phantom of the Yang Zing
UR Rarity
Change of Heart
UR Rarity
There Can Be Only One

Main: 43 Extra: 15

R Rarity
1 cardChaos Grepher
R Rarity
1 cardChaos Grepher
Chaos Grepher
LIGHT 4
Chaos Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name the sent monster had in the GY. You can only use this effect of "Chaos Grepher" once per turn.


N Rarity
1 cardChaos Sorcerer
N Rarity
1 cardChaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


N Rarity
1 cardEvilswarm O'lantern
N Rarity
1 cardEvilswarm O'lantern
Evilswarm O'lantern
DARK 4
Evilswarm O'lantern
  • ATK:

  • 1650

  • DEF:

  • 1250


You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.


R Rarity
1 cardFire Hand
R Rarity
1 cardFire Hand
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


N Rarity
1 cardGagaga Head
N Rarity
1 cardGagaga Head
Gagaga Head
DARK 6
Gagaga Head
  • ATK:

  • 2100

  • DEF:

  • 2000


If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


N Rarity
1 cardInfernalqueen Salmon
N Rarity
1 cardInfernalqueen Salmon
Infernalqueen Salmon
WATER 5
Infernalqueen Salmon
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can Special Summon 1 Fish Normal Monster from your hand, Deck, or GY. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon any number of "Vilepawn Salmon Tokens" (Fish/WATER/Level 1/ATK 0/DEF 0). You can only use each effect of "Infernalqueen Salmon" once per turn.


N Rarity
1 cardMeklord Army of Granel
N Rarity
1 cardMeklord Army of Granel
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


R Rarity
1 cardMozarta the Melodious Maestra
R Rarity
1 cardMozarta the Melodious Maestra
Mozarta the Melodious Maestra
LIGHT 8
Mozarta the Melodious Maestra
  • ATK:

  • 2600

  • DEF:

  • 2000


Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.


R Rarity
1 cardNightmare Penguin
R Rarity
1 cardNightmare Penguin
Nightmare Penguin
WATER 4
Nightmare Penguin
  • ATK:

  • 900

  • DEF:

  • 1800


All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.


SR Rarity
1 cardPeropero Cerperus
SR Rarity
1 cardPeropero Cerperus
Peropero Cerperus
EARTH 3
Peropero Cerperus
  • ATK:

  • 0

  • DEF:

  • 1800


If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.


R Rarity
1 cardPhantom Skyblaster
R Rarity
1 cardPhantom Skyblaster
Phantom Skyblaster
DARK 4
Phantom Skyblaster
  • ATK:

  • 1100

  • DEF:

  • 800


When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.


R Rarity
1 cardRe: EX
R Rarity
1 cardRe: EX
Re: EX
LIGHT 4
Re: EX
  • ATK:

  • 1900

  • DEF:

  • 1200


If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.


N Rarity
1 cardSolo the Melodious Songstress
N Rarity
1 cardSolo the Melodious Songstress
Solo the Melodious Songstress
LIGHT 4
Solo the Melodious Songstress
  • ATK:

  • 1600

  • DEF:

  • 1000


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress".


R Rarity
1 cardSPYRAL Tough
R Rarity
1 cardSPYRAL Tough
SPYRAL Tough
WIND 4
SPYRAL Tough
  • ATK:

  • 1900

  • DEF:

  • 1500


This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.


N Rarity
1 cardTenyi Spirit - Nahata
N Rarity
1 cardTenyi Spirit - Nahata
Tenyi Spirit - Nahata
WIND 4
Tenyi Spirit - Nahata
  • ATK:

  • 800

  • DEF:

  • 1000


If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn.


SR Rarity
1 cardTribe-Infecting Virus
SR Rarity
1 cardTribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


R Rarity
1 cardVision HERO Witch Raider
R Rarity
1 cardVision HERO Witch Raider
Vision HERO Witch Raider
DARK 8
Vision HERO Witch Raider
  • ATK:

  • 2700

  • DEF:

  • 1900


To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.


N Rarity
1 cardAlien Shocktrooper
N Rarity
1 cardAlien Shocktrooper
Alien Shocktrooper
EARTH 4
Alien Shocktrooper
  • ATK:

  • 1900

  • DEF:

  • 800


The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.


N Rarity
1 cardGagagigo
N Rarity
1 cardGagagigo
Gagagigo
WATER 4
Gagagigo
  • ATK:

  • 1850

  • DEF:

  • 1000


This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.


N Rarity
1 cardTune Warrior
N Rarity
1 cardTune Warrior
Tune Warrior
EARTH 3
Tune Warrior
  • ATK:

  • 1600

  • DEF:

  • 200


The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


N Rarity
1 cardDragonpulse Magician
N Rarity
1 cardDragonpulse Magician
Dragonpulse Magician
EARTH 41
Dragonpulse Magician
  • ATK:

  • 1800

  • DEF:

  • 900


[ Pendulum Effect ] Once per turn, if you have a "Magician" card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster on the field; destroy it. [ Monster Effect ] ''This boy magician has the gift of seeing the natural lines of energy that run through the earth, which his people call the Pulse of the Dragon. His exuberance and skill put him in high regard with his mentor, the "Dragonpit Magician".''


R Rarity
1 cardCyberse Synchron
R Rarity
1 cardCyberse Synchron
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


R Rarity
1 cardEccentric Boy
R Rarity
1 cardEccentric Boy
Eccentric Boy
WIND 3
Eccentric Boy
  • ATK:

  • 800

  • DEF:

  • 200


When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effect, its effect(s) is negated, and it is removed from play when removed from the field.


SR Rarity
1 cardJiaotu, Darkness of the Yang Zing
SR Rarity
1 cardJiaotu, Darkness of the Yang Zing
Jiaotu, Darkness of the Yang Zing
DARK 2
Jiaotu, Darkness of the Yang Zing
  • ATK:

  • 0

  • DEF:

  • 2000


When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.


R Rarity
1 cardNaturia Butterfly
R Rarity
1 cardNaturia Butterfly
Naturia Butterfly
EARTH 3
Naturia Butterfly
  • ATK:

  • 500

  • DEF:

  • 1200


Once per turn, when your opponent's monster declares an attack, you can send the top card of your Deck to the Graveyard and negate that attack.


N Rarity
1 cardBack to Square One
N Rarity
1 cardBack to Square One
Back to Square One
Spell Normal
Back to Square One

    Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.


    SR Rarity
    1 cardBlack Garden
    SR Rarity
    1 cardBlack Garden
    Black Garden
    Spell Field
    Black Garden

      If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


      UR Rarity
      1 cardChange of Heart
      UR Rarity
      1 cardChange of Heart
      Change of Heart
      Spell Normal
      Change of Heart

        Target 1 monster your opponent controls; take control of it until the End Phase.


        R Rarity
        1 cardDark Core
        R Rarity
        1 cardDark Core
        Dark Core
        Spell Normal
        Dark Core

          Discard 1 card, then target 1 face-up monster on the field; banish that target.


          R Rarity
          1 cardDimensional Fissure
          R Rarity
          1 cardDimensional Fissure
          Dimensional Fissure
          Spell Continuous
          Dimensional Fissure

            Any monster sent to the Graveyard is banished instead.


            R Rarity
            1 cardFires of Doomsday
            R Rarity
            1 cardFires of Doomsday
            Fires of Doomsday
            Spell Quick
            Fires of Doomsday

              Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


              R Rarity
              1 cardMeklord Assembly
              R Rarity
              1 cardMeklord Assembly
              Meklord Assembly
              Spell Continuous
              Meklord Assembly

                When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                R Rarity
                1 cardMoon Mirror Shield
                R Rarity
                1 cardMoon Mirror Shield
                Moon Mirror Shield
                Spell Equip
                Moon Mirror Shield

                  If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                  SR Rarity
                  1 cardReasoning
                  SR Rarity
                  1 cardReasoning
                  Reasoning
                  Spell Normal
                  Reasoning

                    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                    SR Rarity
                    1 cardTsukumo Slash
                    SR Rarity
                    1 cardTsukumo Slash
                    Tsukumo Slash
                    Spell Quick
                    Tsukumo Slash

                      If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn.


                      R Rarity
                      1 cardWhite Veil
                      R Rarity
                      1 cardWhite Veil
                      White Veil
                      Spell Equip
                      White Veil

                        While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.


                        R Rarity
                        1 cardCompulsory Escape Device
                        R Rarity
                        1 cardCompulsory Escape Device
                        Compulsory Escape Device
                        Trap Normal
                        Compulsory Escape Device

                          Each player chooses 1 monster they control, then shuffles it into the Deck.


                          N Rarity
                          1 cardJusti-Break
                          N Rarity
                          1 cardJusti-Break
                          Justi-Break
                          Trap Normal
                          Justi-Break

                            Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.


                            R Rarity
                            1 cardNon-Fusion Area
                            R Rarity
                            1 cardNon-Fusion Area
                            Non-Fusion Area
                            Trap Continuous
                            Non-Fusion Area

                              Neither player can Fusion Summon.


                              N Rarity
                              1 cardStronghold the Moving Fortress
                              N Rarity
                              1 cardStronghold the Moving Fortress
                              Stronghold the Moving Fortress
                              Trap Continuous
                              Stronghold the Moving Fortress

                                Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.


                                R Rarity
                                1 cardStygian Dirge
                                R Rarity
                                1 cardStygian Dirge
                                Stygian Dirge
                                Trap Continuous
                                Stygian Dirge

                                  Reduce the Levels of all monsters your opponent controls by 1.


                                  UR Rarity
                                  1 cardThere Can Be Only One
                                  UR Rarity
                                  1 cardThere Can Be Only One
                                  There Can Be Only One
                                  Trap Continuous
                                  There Can Be Only One

                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                    R Rarity
                                    1 cardUnderdog
                                    R Rarity
                                    1 cardUnderdog
                                    Underdog
                                    Trap Continuous
                                    Underdog

                                      During your turn, negate the effects of all face-up monsters your opponent controls. During your opponent's turn, negate the effects of all face-up monsters you control.


                                      R Rarity
                                      1 cardBaba Barber
                                      R Rarity
                                      1 cardBaba Barber
                                      Baba Barber
                                      DARK
                                      Baba Barber
                                      • ATK:

                                      • 200

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.


                                      N Rarity
                                      1 cardBellcat Fighter
                                      N Rarity
                                      1 cardBellcat Fighter
                                      Bellcat Fighter
                                      WIND
                                      Bellcat Fighter
                                      • ATK:

                                      • 2000

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Left

                                      Right


                                      3 monsters, including a Token When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.


                                      SR Rarity
                                      1 cardIb the World Chalice Priestess
                                      SR Rarity
                                      1 cardIb the World Chalice Priestess
                                      Ib the World Chalice Priestess
                                      WATER
                                      Ib the World Chalice Priestess
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 monsters with different Types and Attributes This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                      N Rarity
                                      1 cardPitknight Earlie
                                      N Rarity
                                      1 cardPitknight Earlie
                                      Pitknight Earlie
                                      FIRE
                                      Pitknight Earlie
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Right


                                      2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                      UR Rarity
                                      1 cardAssault Blackwing - Onimaru the Divine Thunder
                                      UR Rarity
                                      1 cardAssault Blackwing - Onimaru the Divine Thunder
                                      Assault Blackwing - Onimaru the Divine Thunder
                                      DARK 12
                                      Assault Blackwing - Onimaru the Divine Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


                                      UR Rarity
                                      1 cardChaofeng, Phantom of the Yang Zing
                                      UR Rarity
                                      1 cardChaofeng, Phantom of the Yang Zing
                                      Chaofeng, Phantom of the Yang Zing
                                      LIGHT 9
                                      Chaofeng, Phantom of the Yang Zing
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.


                                      R Rarity
                                      1 cardCircle of the Fairies
                                      R Rarity
                                      1 cardCircle of the Fairies
                                      Circle of the Fairies
                                      WIND 7
                                      Circle of the Fairies
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2500


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase, you can Normal Summon 1 Insect or Plant monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When a monster is destroyed by battle involving your Insect or Plant monster, and sent to the GY: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to half its ATK, then gain LP equal to the damage inflicted to your opponent. You can only use this effect of "Circle of the Fairies" once per turn.


                                      N Rarity
                                      1 cardGaia Knight, the Force of Earth
                                      N Rarity
                                      1 cardGaia Knight, the Force of Earth
                                      Gaia Knight, the Force of Earth
                                      EARTH 6
                                      Gaia Knight, the Force of Earth
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 800


                                      1 Tuner + 1 or more non-Tuner monsters


                                      R Rarity
                                      1 cardHi-Speedroid Kendama
                                      R Rarity
                                      1 cardHi-Speedroid Kendama
                                      Hi-Speedroid Kendama
                                      WIND 6
                                      Hi-Speedroid Kendama
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1600


                                      1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.


                                      SR Rarity
                                      1 cardLight End Dragon
                                      SR Rarity
                                      1 cardLight End Dragon
                                      Light End Dragon
                                      LIGHT 8
                                      Light End Dragon
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      1 Tuner + 1 or more non-Tuner LIGHT monsters At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.


                                      N Rarity
                                      1 cardScrap Archfiend
                                      N Rarity
                                      1 cardScrap Archfiend
                                      Scrap Archfiend
                                      EARTH 7
                                      Scrap Archfiend
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1 or more non-Tuner monsters


                                      SR Rarity
                                      1 cardVahram, the Magistus Divinity Dragon
                                      SR Rarity
                                      1 cardVahram, the Magistus Divinity Dragon
                                      Vahram, the Magistus Divinity Dragon
                                      FIRE 8
                                      Vahram, the Magistus Divinity Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2900


                                      1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.


                                      SR Rarity
                                      1 cardMartial Metal Marcher
                                      SR Rarity
                                      1 cardMartial Metal Marcher
                                      Martial Metal Marcher
                                      WIND 3
                                      Martial Metal Marcher
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                      R Rarity
                                      1 cardGrenosaurus
                                      R Rarity
                                      1 cardGrenosaurus
                                      Grenosaurus
                                      FIRE
                                      Grenosaurus
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1900


                                      2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.


                                      R Rarity
                                      1 cardSuper Quantal Mech Beast Grampulse
                                      R Rarity
                                      1 cardSuper Quantal Mech Beast Grampulse
                                      Super Quantal Mech Beast Grampulse
                                      WATER
                                      Super Quantal Mech Beast Grampulse
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 2800


                                      2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.




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