Created by: YGO Mod (20517634)

Created On: 01/18/2024

Need 1 UR

 Rarity
Hyper Psychic Blaster/Assault Mode

Main: 40 Extra: 14

R Rarity
1 cardCrusadia Maximus
R Rarity
1 cardCrusadia Maximus
Crusadia Maximus
LIGHT 4
Crusadia Maximus
  • ATK:

  • 1600

  • DEF:

  • 1000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


N Rarity
1 cardCrusadia Reclusia
N Rarity
1 cardCrusadia Reclusia
Crusadia Reclusia
FIRE 3
Crusadia Reclusia
  • ATK:

  • 400

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


N Rarity
1 cardDoctor Cranium
N Rarity
1 cardDoctor Cranium
Doctor Cranium
EARTH 1
Doctor Cranium
  • ATK:

  • 100

  • DEF:

  • 100


When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to add 1 Psychic-Type monster from your Deck to your hand.


N Rarity
1 cardGusto Thunbolt
N Rarity
1 cardGusto Thunbolt
Gusto Thunbolt
WIND 4
Gusto Thunbolt
  • ATK:

  • 1500

  • DEF:

  • 1200


At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.


 Rarity
1 cardHyper Psychic Blaster/Assault Mode
 Rarity
1 cardHyper Psychic Blaster/Assault Mode
Hyper Psychic Blaster/Assault Mode
EARTH 11
Hyper Psychic Blaster/Assault Mode
  • ATK:

  • 3500

  • DEF:

  • 3000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.


N Rarity
1 cardKozmoll Wickedwitch
N Rarity
1 cardKozmoll Wickedwitch
Kozmoll Wickedwitch
DARK 4
Kozmoll Wickedwitch
  • ATK:

  • 1900

  • DEF:

  • 300


During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.


N Rarity
1 cardMekk-Knight Yellow Star
N Rarity
1 cardMekk-Knight Yellow Star
Mekk-Knight Yellow Star
LIGHT 7
Mekk-Knight Yellow Star
  • ATK:

  • 2200

  • DEF:

  • 2800


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.


N Rarity
1 cardRisebell the Star Psycher
N Rarity
1 cardRisebell the Star Psycher
Risebell the Star Psycher
WIND 4
Risebell the Star Psycher
  • ATK:

  • 1500

  • DEF:

  • 1500


Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.


N Rarity
1 cardRoyal Magical Library
N Rarity
1 cardRoyal Magical Library
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


N Rarity
1 cardSalamangreat Mole
N Rarity
1 cardSalamangreat Mole
Salamangreat Mole
FIRE 1
Salamangreat Mole
  • ATK:

  • 0

  • DEF:

  • 0


During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.


R Rarity
1 cardSpright Red
R Rarity
1 cardSpright Red
Spright Red
FIRE 2
Spright Red
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


N Rarity
1 cardWinda, Priestess of Gusto
N Rarity
1 cardWinda, Priestess of Gusto
Winda, Priestess of Gusto
WIND 2
Winda, Priestess of Gusto
  • ATK:

  • 1000

  • DEF:

  • 400


When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck.


R Rarity
1 cardZaphion, the Timelord
R Rarity
1 cardZaphion, the Timelord
Zaphion, the Timelord
WATER 10
Zaphion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


N Rarity
1 cardChosen by the World Chalice
N Rarity
1 cardChosen by the World Chalice
Chosen by the World Chalice
FIRE 3
Chosen by the World Chalice
  • ATK:

  • 1600

  • DEF:

  • 0


Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.


N Rarity
1 cardMekk-Knight Avram
N Rarity
1 cardMekk-Knight Avram
Mekk-Knight Avram
LIGHT 4
Mekk-Knight Avram
  • ATK:

  • 2000

  • DEF:

  • 0


"Check THIS out!"


N Rarity
1 cardDragoncaller Magician
N Rarity
1 cardDragoncaller Magician
Dragoncaller Magician
DARK 72
Dragoncaller Magician
  • ATK:

  • 2400

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). [ Monster Effect ] Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect. ● If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.


N Rarity
1 cardMagister of Endymion
N Rarity
1 cardMagister of Endymion
Magister of Endymion
EARTH 38
Magister of Endymion
  • ATK:

  • 1500

  • DEF:

  • 900


[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.


N Rarity
1 cardIgknight Margrave
N Rarity
1 cardIgknight Margrave
Igknight Margrave
FIRE 57
Igknight Margrave
  • ATK:

  • 1500

  • DEF:

  • 2500


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops.''


N Rarity
2 cardMetalfoes Silverd
N Rarity
2 cardMetalfoes Silverd
Metalfoes Silverd
FIRE 31
Metalfoes Silverd
  • ATK:

  • 1700

  • DEF:

  • 100


[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. [ Monster Effect ] ''Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.''


N Rarity
1 cardArcane Apprentice
N Rarity
1 cardArcane Apprentice
Arcane Apprentice
FIRE 2
Arcane Apprentice
  • ATK:

  • 1000

  • DEF:

  • 400


If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.


R Rarity
1 cardDimensional Allotrope Varis
R Rarity
1 cardDimensional Allotrope Varis
Dimensional Allotrope Varis
LIGHT 1
Dimensional Allotrope Varis
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be destroyed by battle with a monster with the same Type or Attribute as this card. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of your opponent's turn. You can only use this effect of "Dimensional Allotrope Varis" once per turn.


N Rarity
1 cardGusto Egul
N Rarity
1 cardGusto Egul
Gusto Egul
WIND 1
Gusto Egul
  • ATK:

  • 200

  • DEF:

  • 400


When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower non-Tuner "Gusto" monster from your Deck.


SR Rarity
1 cardJunk Synchron
SR Rarity
1 cardJunk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


R Rarity
1 cardAmulet of Ambition
R Rarity
1 cardAmulet of Ambition
Amulet of Ambition
Spell Equip
Amulet of Ambition

    Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.


    R Rarity
    1 cardBig Bang Shot
    R Rarity
    1 cardBig Bang Shot
    Big Bang Shot
    Spell Equip
    Big Bang Shot

      The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.


      SR Rarity
      1 cardEndymion's Lab
      SR Rarity
      1 cardEndymion's Lab
      Endymion's Lab
      Spell Continuous
      Endymion's Lab

        This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.


        N Rarity
        1 cardFullmetalfoes Fusion
        N Rarity
        1 cardFullmetalfoes Fusion
        Fullmetalfoes Fusion
        Spell Quick
        Fullmetalfoes Fusion

          Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.


          R Rarity
          1 cardHammer Shot
          R Rarity
          1 cardHammer Shot
          Hammer Shot
          Spell Normal
          Hammer Shot

            Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


            SR Rarity
            1 cardHeat Wave
            SR Rarity
            1 cardHeat Wave
            Heat Wave
            Spell Normal
            Heat Wave

              At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


              N Rarity
              1 cardLighten the Load
              N Rarity
              1 cardLighten the Load
              Lighten the Load
              Spell Continuous
              Lighten the Load

                Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card.


                R Rarity
                1 cardMythical Bestiary
                R Rarity
                1 cardMythical Bestiary
                Mythical Bestiary
                Spell Quick
                Mythical Bestiary

                  Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.


                  N Rarity
                  1 cardPendulum Fusion
                  N Rarity
                  1 cardPendulum Fusion
                  Pendulum Fusion
                  Spell Normal
                  Pendulum Fusion

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.


                    SR Rarity
                    1 cardPot of Desires
                    SR Rarity
                    1 cardPot of Desires
                    Pot of Desires
                    Spell Normal
                    Pot of Desires

                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                      Tag(s):

                      R Rarity
                      1 cardShard of Greed
                      R Rarity
                      1 cardShard of Greed
                      Shard of Greed
                      Spell Continuous
                      Shard of Greed

                        Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                        N Rarity
                        1 cardSmashing Ground
                        N Rarity
                        1 cardSmashing Ground
                        Smashing Ground
                        Spell Normal
                        Smashing Ground

                          Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                          R Rarity
                          1 cardTearlaments Heartbeat
                          R Rarity
                          1 cardTearlaments Heartbeat
                          Tearlaments Heartbeat
                          Spell Quick
                          Tearlaments Heartbeat

                            Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


                            R Rarity
                            1 cardAssault Mode Activate
                            R Rarity
                            1 cardAssault Mode Activate
                            Assault Mode Activate
                            Trap Normal
                            Assault Mode Activate

                              Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


                              R Rarity
                              2 cardSwamp Mirrorer
                              R Rarity
                              2 cardSwamp Mirrorer
                              Swamp Mirrorer
                              Trap Continuous
                              Swamp Mirrorer

                                Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)


                                R Rarity
                                1 cardEarth Golem @Ignister
                                R Rarity
                                1 cardEarth Golem @Ignister
                                Earth Golem @Ignister
                                EARTH 7
                                Earth Golem @Ignister
                                • ATK:

                                • 2300

                                • DEF:

                                • 2000


                                1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                R Rarity
                                1 cardMetalfoes Adamante
                                R Rarity
                                1 cardMetalfoes Adamante
                                Metalfoes Adamante
                                FIRE 5
                                Metalfoes Adamante
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                1 "Metalfoes" monster + 1 monster with 2500 or less ATK


                                R Rarity
                                1 cardMetalfoes Crimsonite
                                R Rarity
                                1 cardMetalfoes Crimsonite
                                Metalfoes Crimsonite
                                FIRE 9
                                Metalfoes Crimsonite
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 "Metalfoes" monster + 2 monsters with 3000 or less ATK


                                R Rarity
                                1 cardBaba Barber
                                R Rarity
                                1 cardBaba Barber
                                Baba Barber
                                DARK
                                Baba Barber
                                • ATK:

                                • 200

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.


                                R Rarity
                                1 cardCross-Sheep
                                R Rarity
                                1 cardCross-Sheep
                                Cross-Sheep
                                EARTH
                                Cross-Sheep
                                • ATK:

                                • 700

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                SR Rarity
                                1 cardFire Phoenix @Ignister
                                SR Rarity
                                1 cardFire Phoenix @Ignister
                                Fire Phoenix @Ignister
                                FIRE
                                Fire Phoenix @Ignister
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Left

                                Bottom

                                Right


                                2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.


                                SR Rarity
                                1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                SR Rarity
                                1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                DARK
                                Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                • ATK:

                                • 3000

                                • LINK-5

                                Link Arrow:

                                Left

                                Bottom-Left

                                Bottom-Right

                                Right

                                Top


                                3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                                N Rarity
                                1 cardGeonator Transverser
                                N Rarity
                                1 cardGeonator Transverser
                                Geonator Transverser
                                EARTH
                                Geonator Transverser
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Top-Right


                                2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                N Rarity
                                1 cardProgleo
                                N Rarity
                                1 cardProgleo
                                Progleo
                                LIGHT
                                Progleo
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 monsters, except Tokens During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.


                                R Rarity
                                1 cardTriple Burst Dragon
                                R Rarity
                                1 cardTriple Burst Dragon
                                Triple Burst Dragon
                                DARK
                                Triple Burst Dragon
                                • ATK:

                                • 2400

                                • LINK-3

                                Link Arrow:

                                Top

                                Left

                                Bottom


                                2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


                                R Rarity
                                1 cardHi-Speedroid Kendama
                                R Rarity
                                1 cardHi-Speedroid Kendama
                                Hi-Speedroid Kendama
                                WIND 6
                                Hi-Speedroid Kendama
                                • ATK:

                                • 2200

                                • DEF:

                                • 1600


                                1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.


                                R Rarity
                                1 cardHyper Psychic Blaster
                                R Rarity
                                1 cardHyper Psychic Blaster
                                Hyper Psychic Blaster
                                EARTH 9
                                Hyper Psychic Blaster
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1 or more non-Tuner Psychic-Type Monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.


                                R Rarity
                                1 cardLightning Warrior
                                R Rarity
                                1 cardLightning Warrior
                                Lightning Warrior
                                LIGHT 7
                                Lightning Warrior
                                • ATK:

                                • 2400

                                • DEF:

                                • 1200


                                1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.


                                SR Rarity
                                1 cardStardust Spark Dragon
                                SR Rarity
                                1 cardStardust Spark Dragon
                                Stardust Spark Dragon
                                LIGHT 8
                                Stardust Spark Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.




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