Progleo
LIGHT

Progleo

  • ATK:
  • 1000

  • LINK-2
  • View:
  • 4997

Link Arrow:

Left

Right



2 monsters, except Tokens During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.




 
 
AI Power Analysis
Combo EnablerConfidence: MediumEvaluated Oct 2, 2026
61± 6/ 100
Power Score
Intrinsic 60
Deck 61

Progleo — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 61 · Meta: provisional
  • Primary role: Combo Enabler · Secondary: Material body

Why it scores here

Progleo earns its score as a broadly splashable Link-2 extender that converts a dead Link Monster in either GY into a temporary second line of board presence — across 97 decks and 50 distinct archetypes, that versatility is real and confirmed. Its Left/Right co-link arrows provide two usable Extra Monster Zones for follow-up plays, and the cost-based self-banish makes the effect difficult to cleanly interrupt. The ceiling is kept moderate because the recovered monster is banished the moment it leaves the field, the activation cost sacrifices two pieces of board (itself plus a pointed monster), and the card offers zero disruption or card advantage — high ATK and rarity are irrelevant to this score.

Axis scores

Axis Score Evidence
Accessibility 65 Generic Link-2 with no material restriction beyond 'no Tokens' — confirmed live in 97 decks across 50 archetypes (observed); no dedicated searcher named in evidence, so it enters via normal Link Summon from combo resources (inferred).
Combo & Conversion 55 Effect revives any Link Monster from either GY, enabling a second use of a spent finisher (e.g. Decode Talker co-decks 23.7%, Accesscode Talker 28.9%) or providing a temporary extra body to continue routing — no combo-board data exists to confirm depth (inferred).
Resource Economy 42 Banishes itself plus one pointed monster as cost to return a temporary GY Link Monster — net neutral at best if the GY target was already spent, otherwise a net card loss; once-per-turn caps refuel potential (verified from card text).
Effect & Interaction 15 No disruption, negation, or removal is present in the effect text — Progleo is a pure offensive/extension utility (verified).
Material Utility 60 LIGHT Cyberse Link-2 with Left/Right arrows — clean generic material for a wide range of Link-3+ Cyberse and non-Cyberse bosses; the arrow spread is among the most common co-link configurations (inferred).
Resilience & Flexibility 58 Appearance across 50 distinct archetypes demonstrates genuine format-agnostic flexibility (observed); however, the 1000 ATK body when the effect is denied provides minimal board resilience, and the effect requires a pointed monster to be live (inferred).
Deck-Building Efficiency 73 91% of 97 decks run exactly one copy, generic material requirements, and no post-activation restriction — near free-roll slot cost confirmed by consistent single-copy inclusion (observed).

Calculation

Weight profile: 0.7 Combo Enabler + 0.3 Utility. Intrinsic ≈ 60, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Exceptionally broad archetype coverage — 50 distinct archetypes confirms genuine splashability
  • Targets Link Monsters from EITHER GY, giving access to opponent's spent resources in the right line
  • Cost-based activation (banishes itself) makes the targeting hard to cleanly negate without prior setup
  • Left/Right arrows are among the most useful zone-enabling configurations for Extra Deck play
  • Near-free slot investment — almost universally run at exactly 1 copy

Weaknesses

  • Recovered Link Monster is banished the moment it leaves the field, preventing GY loops and full reuse
  • Activation costs two pieces of board presence (itself plus a pointed monster) — tempo-negative if the GY target doesn't generate strong follow-up
  • 1000 ATK body provides no defensive value if the effect is preemptively stopped before resolution
  • Requires a Link Monster already in a GY — situationally dead in the early game before any Link has been used
  • No card-draw, search, or refuel attached — pure offensive extension only

Counters / choke points

  • Floodgates preventing Special Summoning (e.g. Vanity's Emptiness, Dimensional Barrier vs. Link) stop the recovery entirely
  • Removing all Link Monsters from both GYs before activation (e.g. D.D. Crow, Macro Cosmos) leaves the cost paid with nothing to target
  • Negating the activation does not refund the banished cards — timing a Solemn Judgment or Infinite Impermanence before the banish cost resolves is the safest answer

Best use

Mid-combo extender that revives a spent Link Monster to continue routing or supply zone arrows. Decks: Crystal Beast, Pendulum Magician, Odd-Eyes, Maliss, Fur Hire, Morphtronic, any Link-combo strategy running multiple Link Monsters. Suggested copies: 1.

Evidence & gaps

  • Verified: Link-2 requiring 2 monsters except Tokens; Effect banishes itself and one pointed monster as cost (not effect — chains cannot respond to the banish); Targets 1 Link Monster in EITHER GY for Special Summon; Revived monster banished when it leaves the field; Once-per-turn restriction on the effect; LIGHT Cyberse attribute and type; Link arrows: Left and Right; ATK 1000
  • Observed: 97 decks run Progleo across 50 distinct archetypes; 91% of decks run exactly 1 copy; Strongly co-running with Accesscode Talker (28.9% of decks), Decode Talker (23.7%), Link Spider (18.6%); Active use spans from 2022 to 2026-09 — not a flash-in-the-pan inclusion; 66% of use in gameplay type 4, 29% in type 7
  • Inferred: Left/Right arrows serve as zone-enabling co-link configuration in combo routing; The card is primarily a mid-combo extender rather than a starter, given it requires a pointed monster and a Link Monster in GY; Splashability in non-Cyberse archetypes (Crystal Beast, Darklord, Floowandereeze) suggests it provides a generic Link-summon line rather than synergy with those archetypes' specific mechanics; The effect is difficult to negate cleanly because the banish cost is paid simultaneously with activation
  • Data gaps: No combos supplied — combo conversion axis is entirely text-and-deck inference; actual board depth unknown No guides supplied — human context on combo routing is absent No banlist token — assumed unlimited (3 copies legal); score not penalized No StatisticsCard usage statistics — archetype inclusion percentages derived from 97-deck sample only Gameplay type IDs not labeled — cannot confirm format split (OCG/TCG/MD/DL) with certainty











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