Created by: YGO Mod (20517634)

Created On: 01/17/2024

Need 31 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Elder Entity N'tss3 card
UR Rarity
Garura, Wings of Resonant Life3 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Effect Veiler2 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Time Thief Redoer1 card
UR Rarity
Crackdown3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card
UR Rarity
W Nebula Meteorite3 card

Main: 40 Extra: 15

UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
3 cardWannabee!
SR Rarity
3 cardWannabee!
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


SR Rarity
1 cardWorm King
SR Rarity
1 cardWorm King
Worm King
LIGHT 8
Worm King
  • ATK:

  • 2700

  • DEF:

  • 1100


This card can be Tribute Summoned in face-up Attack Position by Tributing 1 Reptile-Type "Worm" monster. You can Tribute 1 Reptile-Type "Worm" monster to select 1 card your opponent controls, and destroy it.


R Rarity
3 cardWorm Xex
R Rarity
3 cardWorm Xex
Worm Xex
LIGHT 4
Worm Xex
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.


R Rarity
3 cardWorm Yagan
R Rarity
3 cardWorm Yagan
Worm Yagan
LIGHT 4
Worm Yagan
  • ATK:

  • 1000

  • DEF:

  • 1800


If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.


N Rarity
2 cardWorm Cartaros
N Rarity
2 cardWorm Cartaros
Worm Cartaros
LIGHT 4
Worm Cartaros
  • ATK:

  • 1200

  • DEF:

  • 500


FLIP: Add 1 Level 4 or lower Reptile-Type "Worm" monster from your Deck to your hand.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
1 cardPot of Extravagance
SR Rarity
1 cardPot of Extravagance
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




    Tag(s):

    SR Rarity
    1 cardPot of Prosperity
    SR Rarity
    1 cardPot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




      Tag(s):

      UR Rarity
      3 cardCrackdown
      UR Rarity
      3 cardCrackdown
      Crackdown
      Trap Continuous
      Crackdown

        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




        Tag(s):

        UR Rarity
        3 cardDestructive Daruma Karma Cannon
        UR Rarity
        3 cardDestructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


          SR Rarity
          2 cardIce Dragon's Prison
          SR Rarity
          2 cardIce Dragon's Prison
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


            UR Rarity
            3 cardSolemn Judgment
            UR Rarity
            3 cardSolemn Judgment
            Solemn Judgment
            Trap Counter
            Solemn Judgment

              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




              Tag(s):

              UR Rarity
              3 cardSolemn Strike
              UR Rarity
              3 cardSolemn Strike
              Solemn Strike
              Trap Counter
              Solemn Strike

                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                Tag(s):

                SR Rarity
                2 cardTrap Trick
                SR Rarity
                2 cardTrap Trick
                Trap Trick
                Trap Normal
                Trap Trick

                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                  UR Rarity
                  3 cardW Nebula Meteorite
                  UR Rarity
                  3 cardW Nebula Meteorite
                  W Nebula Meteorite
                  Trap Normal
                  W Nebula Meteorite

                    Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.


                    UR Rarity
                    3 cardElder Entity N'tss
                    UR Rarity
                    3 cardElder Entity N'tss
                    Elder Entity N'tss
                    LIGHT 4
                    Elder Entity N'tss
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                    UR Rarity
                    3 cardGarura, Wings of Resonant Life
                    UR Rarity
                    3 cardGarura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                    UR Rarity
                    1 cardAbyss Dweller
                    UR Rarity
                    1 cardAbyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    SR Rarity
                    1 cardBaromet the Sacred Sheep Shrub
                    SR Rarity
                    1 cardBaromet the Sacred Sheep Shrub
                    Baromet the Sacred Sheep Shrub
                    EARTH
                    Baromet the Sacred Sheep Shrub
                    • ATK:

                    • 1900

                    • DEF:

                    • 2000


                    2+ Level 4 monsters You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.


                    SR Rarity
                    1 cardDiamond Dire Wolf
                    SR Rarity
                    1 cardDiamond Dire Wolf
                    Diamond Dire Wolf
                    EARTH
                    Diamond Dire Wolf
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                    SR Rarity
                    1 cardDrill Driver Vespenato
                    SR Rarity
                    1 cardDrill Driver Vespenato
                    Drill Driver Vespenato
                    EARTH
                    Drill Driver Vespenato
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                    UR Rarity
                    1 cardEvilswarm Exciton Knight
                    UR Rarity
                    1 cardEvilswarm Exciton Knight
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                    SR Rarity
                    1 cardKing of the Feral Imps
                    SR Rarity
                    1 cardKing of the Feral Imps
                    King of the Feral Imps
                    DARK
                    King of the Feral Imps
                    • ATK:

                    • 2300

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                    SR Rarity
                    1 cardNumber 106: Giant Hand
                    SR Rarity
                    1 cardNumber 106: Giant Hand
                    Number 106: Giant Hand
                    EARTH
                    Number 106: Giant Hand
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                    N Rarity
                    1 cardNumber 85: Crazy Box
                    N Rarity
                    1 cardNumber 85: Crazy Box
                    Number 85: Crazy Box
                    DARK
                    Number 85: Crazy Box
                    • ATK:

                    • 3000

                    • DEF:

                    • 300


                    2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.


                    UR Rarity
                    1 cardTime Thief Redoer
                    UR Rarity
                    1 cardTime Thief Redoer
                    Time Thief Redoer
                    DARK
                    Time Thief Redoer
                    • ATK:

                    • 2400

                    • DEF:

                    • 2000


                    2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.




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