Created by: YGO Mod (20517634)

Created On: 01/17/2024

Need 33 UR

UR Rarity
Immortal Phoenix Gearfried1 card
UR Rarity
Maxx "C"3 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Super Quantum Red Layer1 card
UR Rarity
Beyond the Pendulum1 card
UR Rarity
Borreload Dragon1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
Isolde, Two Tales of the Noble Knights2 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Mekk-Knight Crusadia Avramax1 card
UR Rarity
Promethean Princess, Bestower of Flames1 card
UR Rarity
Ignis Phoenix, the Dracoslayer3 card
UR Rarity
Majesty Pegasus, the Dracoslayer1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Infernoble Knight Emperor Charles1 card
UR Rarity
Power Tool Braver Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
M-X-Saber Invoker1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Heroic Call1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Therion Discolosseum1 card
UR Rarity
Infinite Impermanence2 card

Main: 60 Extra: 15

SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


R Rarity
2 cardFire Flint Lady
R Rarity
2 cardFire Flint Lady
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


SR Rarity
1 cardGoblindbergh
SR Rarity
1 cardGoblindbergh
Goblindbergh
EARTH 4
Goblindbergh
  • ATK:

  • 1400

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


SR Rarity
1 cardHeroic Challenger - Morning Star
SR Rarity
1 cardHeroic Challenger - Morning Star
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


UR Rarity
1 cardImmortal Phoenix Gearfried
UR Rarity
1 cardImmortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


SR Rarity
2 cardInfernoble Knight - Renaud
SR Rarity
2 cardInfernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


R Rarity
1 cardInfernoble Knight - Roland
R Rarity
1 cardInfernoble Knight - Roland
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


N Rarity
1 cardInfernoble Knight Maugis
N Rarity
1 cardInfernoble Knight Maugis
Infernoble Knight Maugis
FIRE 4
Infernoble Knight Maugis
  • ATK:

  • 1500

  • DEF:

  • 1000


While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


SR Rarity
1 cardInfernoble Knight Ogier
SR Rarity
1 cardInfernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
3 cardNeo Space Connector
SR Rarity
3 cardNeo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


N Rarity
1 cardNeo-Spacian Aqua Dolphin
N Rarity
1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N Rarity
1 cardRescue-ACE Fire Attacker
N Rarity
1 cardRescue-ACE Fire Attacker
Rescue-ACE Fire Attacker
FIRE 6
Rescue-ACE Fire Attacker
  • ATK:

  • 2200

  • DEF:

  • 2200


If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.


SR Rarity
1 cardRescue-ACE Impulse
SR Rarity
1 cardRescue-ACE Impulse
Rescue-ACE Impulse
FIRE 3
Rescue-ACE Impulse
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


R Rarity
1 cardSpeedroid Taketomborg
R Rarity
1 cardSpeedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


SR Rarity
3 cardSpeedroid Terrortop
SR Rarity
3 cardSpeedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


SR Rarity
3 cardSublimation Knight
SR Rarity
3 cardSublimation Knight
Sublimation Knight
FIRE 3
Sublimation Knight
  • ATK:

  • 1300

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.


UR Rarity
1 cardSuper Quantum Red Layer
UR Rarity
1 cardSuper Quantum Red Layer
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


N Rarity
1 cardTherion "Bull" Ain
N Rarity
1 cardTherion "Bull" Ain
Therion "Bull" Ain
FIRE 7
Therion "Bull" Ain
  • ATK:

  • 2100

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


UR Rarity
3 cardIgnis Phoenix, the Dracoslayer
UR Rarity
3 cardIgnis Phoenix, the Dracoslayer
Ignis Phoenix, the Dracoslayer
FIRE 47
Ignis Phoenix, the Dracoslayer
  • ATK:

  • 1700

  • DEF:

  • 1900


[ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.


UR Rarity
1 cardMajesty Pegasus, the Dracoslayer
UR Rarity
1 cardMajesty Pegasus, the Dracoslayer
Majesty Pegasus, the Dracoslayer
WIND 42
Majesty Pegasus, the Dracoslayer
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.


N Rarity
2 cardIgknight Cavalier
N Rarity
2 cardIgknight Cavalier
Igknight Cavalier
FIRE 52
Igknight Cavalier
  • ATK:

  • 2400

  • DEF:

  • 1200


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.''


N Rarity
1 cardIgknight Crusader
N Rarity
1 cardIgknight Crusader
Igknight Crusader
FIRE 32
Igknight Crusader
  • ATK:

  • 1600

  • DEF:

  • 300


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.''


N Rarity
1 cardIgknight Gallant
N Rarity
1 cardIgknight Gallant
Igknight Gallant
FIRE 62
Igknight Gallant
  • ATK:

  • 2100

  • DEF:

  • 2200


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''


N Rarity
1 cardIgknight Paladin
N Rarity
1 cardIgknight Paladin
Igknight Paladin
FIRE 42
Igknight Paladin
  • ATK:

  • 1400

  • DEF:

  • 1900


[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up.''


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


N Rarity
1 cardInfernoble Knight Oliver
N Rarity
1 cardInfernoble Knight Oliver
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


N Rarity
1 cardSqueaknight
N Rarity
1 cardSqueaknight
Squeaknight
FIRE 1
Squeaknight
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


R Rarity
2 card"Infernoble Arms - Durendal"
R Rarity
2 card"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    R Rarity
    1 card"Infernoble Arms - Joyeuse"
    R Rarity
    1 card"Infernoble Arms - Joyeuse"
    "Infernoble Arms - Joyeuse"
    Spell Equip
    "Infernoble Arms - Joyeuse"

      While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.


      UR Rarity
      2 cardCalled by the Grave
      UR Rarity
      2 cardCalled by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR Rarity
        1 cardCrossout Designator
        UR Rarity
        1 cardCrossout Designator
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




          Tag(s):

          SR Rarity
          1 cardFleuret de Fleur
          SR Rarity
          1 cardFleuret de Fleur
          Fleuret de Fleur
          Spell Equip
          Fleuret de Fleur

            Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.


            UR Rarity
            1 cardHeroic Call
            UR Rarity
            1 cardHeroic Call
            Heroic Call
            Spell Normal
            Heroic Call

              Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


              SR Rarity
              1 cardLiving Fossil
              SR Rarity
              1 cardLiving Fossil
              Living Fossil
              Spell Equip
              Living Fossil

                Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                N Rarity
                1 cardMetalsilver Armor
                N Rarity
                1 cardMetalsilver Armor
                Metalsilver Armor
                Spell Equip
                Metalsilver Armor

                  As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                  R Rarity
                  1 cardMoon Mirror Shield
                  R Rarity
                  1 cardMoon Mirror Shield
                  Moon Mirror Shield
                  Spell Equip
                  Moon Mirror Shield

                    If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                    UR Rarity
                    1 cardReinforcement of the Army
                    UR Rarity
                    1 cardReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      UR Rarity
                      1 cardTherion Discolosseum
                      UR Rarity
                      1 cardTherion Discolosseum
                      Therion Discolosseum
                      Spell Field
                      Therion Discolosseum

                        When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.


                        UR Rarity
                        2 cardInfinite Impermanence
                        UR Rarity
                        2 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          1 cardAmphibious Swarmship Amblowhale
                          SR Rarity
                          1 cardAmphibious Swarmship Amblowhale
                          Amphibious Swarmship Amblowhale
                          FIRE
                          Amphibious Swarmship Amblowhale
                          • ATK:

                          • 2600

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom

                          Bottom-Right


                          2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                          UR Rarity
                          1 cardBeyond the Pendulum
                          UR Rarity
                          1 cardBeyond the Pendulum
                          Beyond the Pendulum
                          DARK
                          Beyond the Pendulum
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                          UR Rarity
                          1 cardBorreload Dragon
                          UR Rarity
                          1 cardBorreload Dragon
                          Borreload Dragon
                          DARK
                          Borreload Dragon
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom-Right


                          3+ Effect Monsters Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.


                          UR Rarity
                          1 cardI:P Masquerena
                          UR Rarity
                          1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

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                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          UR Rarity
                          2 cardIsolde, Two Tales of the Noble Knights
                          UR Rarity
                          2 cardIsolde, Two Tales of the Noble Knights
                          Isolde, Two Tales of the Noble Knights
                          LIGHT
                          Isolde, Two Tales of the Noble Knights
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

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                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                          UR Rarity
                          1 cardKnightmare Unicorn
                          UR Rarity
                          1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

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                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          UR Rarity
                          1 cardMekk-Knight Crusadia Avramax
                          UR Rarity
                          1 cardMekk-Knight Crusadia Avramax
                          Mekk-Knight Crusadia Avramax
                          LIGHT
                          Mekk-Knight Crusadia Avramax
                          • ATK:

                          • 3000

                          • LINK-4

                          Link Arrow:

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                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                          N Rarity
                          1 cardPitknight Earlie
                          N Rarity
                          1 cardPitknight Earlie
                          Pitknight Earlie
                          FIRE
                          Pitknight Earlie
                          • ATK:

                          • 1500

                          • LINK-2

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                          2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                          UR Rarity
                          1 cardPromethean Princess, Bestower of Flames
                          UR Rarity
                          1 cardPromethean Princess, Bestower of Flames
                          Promethean Princess, Bestower of Flames
                          FIRE
                          Promethean Princess, Bestower of Flames
                          • ATK:

                          • 2700

                          • LINK-3

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                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                          UR Rarity
                          1 cardAdamancipator Risen - Dragite
                          UR Rarity
                          1 cardAdamancipator Risen - Dragite
                          Adamancipator Risen - Dragite
                          WATER 8
                          Adamancipator Risen - Dragite
                          • ATK:

                          • 3000

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                          UR Rarity
                          1 cardInfernoble Knight Emperor Charles
                          UR Rarity
                          1 cardInfernoble Knight Emperor Charles
                          Infernoble Knight Emperor Charles
                          FIRE 9
                          Infernoble Knight Emperor Charles
                          • ATK:

                          • 3000

                          • DEF:

                          • 200


                          1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                          UR Rarity
                          1 cardPower Tool Braver Dragon
                          UR Rarity
                          1 cardPower Tool Braver Dragon
                          Power Tool Braver Dragon
                          EARTH 9
                          Power Tool Braver Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2300


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                          R Rarity
                          1 cardInfernoble Knight Captain Roland
                          R Rarity
                          1 cardInfernoble Knight Captain Roland
                          Infernoble Knight Captain Roland
                          FIRE 5
                          Infernoble Knight Captain Roland
                          • ATK:

                          • 2000

                          • DEF:

                          • 500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                          UR Rarity
                          1 cardM-X-Saber Invoker
                          UR Rarity
                          1 cardM-X-Saber Invoker
                          M-X-Saber Invoker
                          EARTH
                          M-X-Saber Invoker
                          • ATK:

                          • 1600

                          • DEF:

                          • 500


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.




                          More Master Duel Info

                          Warrior Combo Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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