Created by: YGO Mod (20517634)

Created On: 01/17/2024

Main: 45 Extra: 15

3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardMessenger of Peace 3 cardMessenger of Peace
Messenger of Peace
Spell Continuous
Messenger of Peace

    Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


    3 cardSwords of Revealing Light
    3 cardSwords of Revealing Light
    Swords of Revealing Light
    Spell Normal
    Swords of Revealing Light

      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


      3 cardGravity Bind
      3 cardGravity Bind
      Gravity Bind
      Trap Continuous
      Gravity Bind

        Level 4 or higher monsters cannot attack.


        3 cardPaleozoic Canadia 3 cardPaleozoic Canadia
        Paleozoic Canadia
        Trap Normal
        Paleozoic Canadia

          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


          3 cardPaleozoic Dinomischus 3 cardPaleozoic Dinomischus
          Paleozoic Dinomischus
          Trap Normal
          Paleozoic Dinomischus

            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


            3 cardPaleozoic Eldonia 3 cardPaleozoic Eldonia
            Paleozoic Eldonia
            Trap Normal
            Paleozoic Eldonia

              Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


              3 cardPaleozoic Hallucigenia 3 cardPaleozoic Hallucigenia
              Paleozoic Hallucigenia
              Trap Normal
              Paleozoic Hallucigenia

                Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                3 cardPaleozoic Leanchoilia 3 cardPaleozoic Leanchoilia
                Paleozoic Leanchoilia
                Trap Normal
                Paleozoic Leanchoilia

                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                  3 cardPaleozoic Marrella 3 cardPaleozoic Marrella
                  Paleozoic Marrella
                  Trap Normal
                  Paleozoic Marrella

                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    3 cardPaleozoic Olenoides 3 cardPaleozoic Olenoides
                    Paleozoic Olenoides
                    Trap Normal
                    Paleozoic Olenoides

                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      3 cardPaleozoic Pikaia 3 cardPaleozoic Pikaia
                      Paleozoic Pikaia
                      Trap Normal
                      Paleozoic Pikaia

                        Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        3 cardSolemn Strike 3 cardSolemn Strike
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                          Knightmare Cerberus
                          EARTH
                          Knightmare Cerberus
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Top

                          Left


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                          1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                          1 cardLinkuriboh
                          1 cardLinkuriboh
                          Linkuriboh
                          DARK
                          Linkuriboh
                          • ATK:

                          • 300

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                          1 cardMarincess Aqua Argonaut 1 cardMarincess Aqua Argonaut
                          Marincess Aqua Argonaut
                          WATER
                          Marincess Aqua Argonaut
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.


                          1 cardPaleozoic Cambroraster 1 cardPaleozoic Cambroraster
                          Paleozoic Cambroraster
                          WATER
                          Paleozoic Cambroraster
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                          1 cardCat Shark 1 cardCat Shark
                          Cat Shark
                          WATER
                          Cat Shark
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                          1 cardNumber 45: Crumble Logos the Prophet of Demolition 1 cardNumber 45: Crumble Logos the Prophet of Demolition
                          Number 45: Crumble Logos the Prophet of Demolition
                          EARTH
                          Number 45: Crumble Logos the Prophet of Demolition
                          • ATK:

                          • 2200

                          • DEF:

                          • 0


                          2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                          1 cardNumber 96: Dark Mist 1 cardNumber 96: Dark Mist
                          Number 96: Dark Mist
                          DARK
                          Number 96: Dark Mist
                          • ATK:

                          • 100

                          • DEF:

                          • 1000


                          3 Level 2 monsters Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK.


                          2 cardPaleozoic Anomalocaris 2 cardPaleozoic Anomalocaris
                          Paleozoic Anomalocaris
                          WATER
                          Paleozoic Anomalocaris
                          • ATK:

                          • 2400

                          • DEF:

                          • 0


                          3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                          2 cardPaleozoic Opabinia 2 cardPaleozoic Opabinia
                          Paleozoic Opabinia
                          WATER
                          Paleozoic Opabinia
                          • ATK:

                          • 0

                          • DEF:

                          • 2400


                          2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                          2 cardSky Cavalry Centaurea 2 cardSky Cavalry Centaurea
                          Sky Cavalry Centaurea
                          LIGHT
                          Sky Cavalry Centaurea
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




                          More OCG Info

                          Paleozoic Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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