Created by: YGO Mod (20517634)

Created On: 01/14/2024

Main: 44 Extra: 1

1 cardArcana Force EX - The Dark Ruler 1 cardArcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
LIGHT 10
Arcana Force EX - The Dark Ruler
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.


1 cardArcana Force EX - The Light Ruler 1 cardArcana Force EX - The Light Ruler
Arcana Force EX - The Light Ruler
LIGHT 10
Arcana Force EX - The Light Ruler
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand. ● Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.


3 cardBatteryman AA 3 cardBatteryman AA
Batteryman AA
LIGHT 3
Batteryman AA
  • ATK:

  • 0

  • DEF:

  • 0


If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.


3 cardBatteryman Charger 3 cardBatteryman Charger
Batteryman Charger
LIGHT 5
Batteryman Charger
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.


3 cardBatteryman D 3 cardBatteryman D
Batteryman D
LIGHT 1
Batteryman D
  • ATK:

  • 0

  • DEF:

  • 1900


Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").


2 cardBatteryman Industrial Strength 2 cardBatteryman Industrial Strength
Batteryman Industrial Strength
LIGHT 8
Batteryman Industrial Strength
  • ATK:

  • 2600

  • DEF:

  • 0


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.


2 cardCyber Dragon 2 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


2 cardHonest 2 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


1 cardPrime Material Dragon 1 cardPrime Material Dragon
Prime Material Dragon
LIGHT 6
Prime Material Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.


2 cardSuper-Electromagnetic Voltech Dragon 2 cardSuper-Electromagnetic Voltech Dragon
Super-Electromagnetic Voltech Dragon
LIGHT 5
Super-Electromagnetic Voltech Dragon
  • ATK:

  • 2400

  • DEF:

  • 1000


If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Batteryman AA: This card gains 1000 ATK.


3 cardBatteryman Micro-Cell 3 cardBatteryman Micro-Cell
Batteryman Micro-Cell
LIGHT 1
Batteryman Micro-Cell
  • ATK:

  • 100

  • DEF:

  • 100


FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.


3 cardBattery Charger 3 cardBattery Charger
Battery Charger
Spell Normal
Battery Charger

    Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.


    3 cardBook of Eclipse 3 cardBook of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


      2 cardBook of Moon 2 cardBook of Moon
      Book of Moon
      Spell Quick
      Book of Moon

        Target 1 face-up monster on the field; change that target to face-down Defense Position.


        1 cardGiant Trunade
        1 cardGiant Trunade
        Giant Trunade
        Spell Normal
        Giant Trunade

          Return all Spell and Trap Cards on the field to the hand.


          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            3 cardInferno Reckless Summon 3 cardInferno Reckless Summon
            Inferno Reckless Summon
            Spell Quick
            Inferno Reckless Summon

              When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.


              3 cardShort Circuit 3 cardShort Circuit
              Short Circuit
              Spell Normal
              Short Circuit

                Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.


                2 cardDark Bribe 2 cardDark Bribe
                Dark Bribe
                Trap Counter
                Dark Bribe

                  When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                  2 cardPortable Battery Pack 2 cardPortable Battery Pack
                  Portable Battery Pack
                  Trap Continuous
                  Portable Battery Pack

                    Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.


                    1 cardTorrential Tribute
                    1 cardTorrential Tribute
                    Torrential Tribute
                    Trap Normal
                    Torrential Tribute

                      When a monster(s) is Summoned: Destroy all monsters on the field.


                      1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                      Chimeratech Fortress Dragon
                      DARK 8
                      Chimeratech Fortress Dragon
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.




                      More OCG Info

                      Cyber Dragon Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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