Created by: YGO Mod (20517634)

Created On: 01/08/2024

Main: 49 Extra: 17

1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


1 cardLava Golem 1 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


2 cardMaxx "C"
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


2 cardPlanet Pathfinder 2 cardPlanet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


1 cardPSY-Frame Multi-Threader 1 cardPSY-Frame Multi-Threader
PSY-Frame Multi-Threader
LIGHT 6
PSY-Frame Multi-Threader
  • ATK:

  • 0

  • DEF:

  • 2500


This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.


1 cardSage of Benevolence - Ciela 1 cardSage of Benevolence - Ciela
Sage of Benevolence - Ciela
WATER 6
Sage of Benevolence - Ciela
  • ATK:

  • 2200

  • DEF:

  • 1000


(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.


1 cardSky Striker Ace - Raye 1 cardSky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


2 cardPSY-Frame Driver 2 cardPSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


2 cardGhost Sister & Spooky Dogwood 2 cardGhost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


3 cardPSY-Framegear Alpha 3 cardPSY-Framegear Alpha
PSY-Framegear Alpha
LIGHT 1
PSY-Framegear Alpha
  • ATK:

  • 500

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.


2 cardPSY-Framegear Beta 2 cardPSY-Framegear Beta
PSY-Framegear Beta
LIGHT 1
PSY-Framegear Beta
  • ATK:

  • 700

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.


3 cardPSY-Framegear Delta 3 cardPSY-Framegear Delta
PSY-Framegear Delta
LIGHT 2
PSY-Framegear Delta
  • ATK:

  • 1200

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


2 cardPSY-Framegear Epsilon 2 cardPSY-Framegear Epsilon
PSY-Framegear Epsilon
LIGHT 2
PSY-Framegear Epsilon
  • ATK:

  • 1500

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


1 cardPSY-Framegear Gamma
1 cardPSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


2 cardCalled by the Grave
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    1 cardMiracle Synchro Fusion 1 cardMiracle Synchro Fusion
    Miracle Synchro Fusion
    Spell Normal
    Miracle Synchro Fusion

      Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card.


      1 cardNumeron Calling 1 cardNumeron Calling
      Numeron Calling
      Spell Normal
      Numeron Calling

        If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


        2 cardNumeron Network 2 cardNumeron Network
        Numeron Network
        Spell Field
        Numeron Network

          During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


          2 cardPSY-Frame Circuit 2 cardPSY-Frame Circuit
          PSY-Frame Circuit
          Spell Field
          PSY-Frame Circuit

            If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.


            1 cardSky Striker Maneuver - Afterburners! 1 cardSky Striker Maneuver - Afterburners!
            Sky Striker Maneuver - Afterburners!
            Spell Normal
            Sky Striker Maneuver - Afterburners!

              If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


              2 cardSky Striker Maneuver - Jamming Waves! 2 cardSky Striker Maneuver - Jamming Waves!
              Sky Striker Maneuver - Jamming Waves!
              Spell Normal
              Sky Striker Maneuver - Jamming Waves!

                If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                1 cardSky Striker Mecha - Hornet Drones
                1 cardSky Striker Mecha - Hornet Drones
                Sky Striker Mecha - Hornet Drones
                Spell Quick
                Sky Striker Mecha - Hornet Drones

                  If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                  1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                  Sky Striker Mecha - Shark Cannon
                  Spell Quick
                  Sky Striker Mecha - Shark Cannon

                    If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                    2 cardSky Striker Mecha - Widow Anchor 2 cardSky Striker Mecha - Widow Anchor
                    Sky Striker Mecha - Widow Anchor
                    Spell Quick
                    Sky Striker Mecha - Widow Anchor

                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                      2 cardSky Striker Mobilize - Engage! 2 cardSky Striker Mobilize - Engage!
                      Sky Striker Mobilize - Engage!
                      Spell Normal
                      Sky Striker Mobilize - Engage!

                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                        1 cardSwords of Revealing Light
                        1 cardSwords of Revealing Light
                        Swords of Revealing Light
                        Spell Normal
                        Swords of Revealing Light

                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                          1 cardTerraforming
                          1 cardTerraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            2 cardBlazing Mirror Force 2 cardBlazing Mirror Force
                            Blazing Mirror Force
                            Trap Normal
                            Blazing Mirror Force

                              When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


                              1 cardLose 1 Turn 1 cardLose 1 Turn
                              Lose 1 Turn
                              Trap Continuous
                              Lose 1 Turn

                                Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                1 cardPSY-Frame Accelerator 1 cardPSY-Frame Accelerator
                                PSY-Frame Accelerator
                                Trap Continuous
                                PSY-Frame Accelerator

                                  Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.


                                  1 cardPSY-Frame Overload 1 cardPSY-Frame Overload
                                  PSY-Frame Overload
                                  Trap Continuous
                                  PSY-Frame Overload

                                    Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".


                                    1 cardUltimate Axon Kicker 1 cardUltimate Axon Kicker
                                    Ultimate Axon Kicker
                                    LIGHT 10
                                    Ultimate Axon Kicker
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 1700


                                    1 Psychic-Type Synchro Monster + 1 Psychic-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.


                                    1 cardCombined Maneuver - Engage Zero! 1 cardCombined Maneuver - Engage Zero!
                                    Combined Maneuver - Engage Zero!
                                    LIGHT
                                    Combined Maneuver - Engage Zero!
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 LIGHT and/or DARK monsters (This card is always treated as a "Sky Striker Ace" card.) You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.


                                    1 cardGravity Controller 1 cardGravity Controller
                                    Gravity Controller
                                    DARK
                                    Gravity Controller
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Left


                                    1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                    2 cardPSY-Framelord Lambda 2 cardPSY-Framelord Lambda
                                    PSY-Framelord Lambda
                                    LIGHT
                                    PSY-Framelord Lambda
                                    • ATK:

                                    • 1700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.


                                    1 cardSky Striker Ace - Camellia 1 cardSky Striker Ace - Camellia
                                    Sky Striker Ace - Camellia
                                    DARK
                                    Sky Striker Ace - Camellia
                                    • ATK:

                                    • 1500

                                    • LINK-2

                                    Link Arrow:

                                    Top-Right

                                    Bottom-Left


                                    2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                    1 cardSky Striker Ace - Hayate 1 cardSky Striker Ace - Hayate
                                    Sky Striker Ace - Hayate
                                    WIND
                                    Sky Striker Ace - Hayate
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Bottom-Left


                                    1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                    1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                    Sky Striker Ace - Kagari
                                    FIRE
                                    Sky Striker Ace - Kagari
                                    • ATK:

                                    • 1500

                                    • LINK-1

                                    Link Arrow:

                                    Top-Left


                                    1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                    1 cardPSY-Framelord Omega
                                    1 cardPSY-Framelord Omega
                                    PSY-Framelord Omega
                                    LIGHT 8
                                    PSY-Framelord Omega
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                    1 cardPSY-Framelord Zeta 1 cardPSY-Framelord Zeta
                                    PSY-Framelord Zeta
                                    LIGHT 7
                                    PSY-Framelord Zeta
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                                    1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                    Psychic End Punisher
                                    LIGHT 11
                                    Psychic End Punisher
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3500


                                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                    1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                    Thought Ruler Archfiend
                                    DARK 8
                                    Thought Ruler Archfiend
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2300


                                    1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                    1 cardNumber 1: Numeron Gate Ekam 1 cardNumber 1: Numeron Gate Ekam
                                    Number 1: Numeron Gate Ekam
                                    LIGHT
                                    Number 1: Numeron Gate Ekam
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    1 cardNumber 2: Numeron Gate Dve 1 cardNumber 2: Numeron Gate Dve
                                    Number 2: Numeron Gate Dve
                                    LIGHT
                                    Number 2: Numeron Gate Dve
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    1 cardNumber 3: Numeron Gate Trini 1 cardNumber 3: Numeron Gate Trini
                                    Number 3: Numeron Gate Trini
                                    LIGHT
                                    Number 3: Numeron Gate Trini
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    1 cardNumber 4: Numeron Gate Catvari 1 cardNumber 4: Numeron Gate Catvari
                                    Number 4: Numeron Gate Catvari
                                    LIGHT
                                    Number 4: Numeron Gate Catvari
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    1 cardNumber C1: Numeron Chaos Gate Sunya 1 cardNumber C1: Numeron Chaos Gate Sunya
                                    Number C1: Numeron Chaos Gate Sunya
                                    DARK
                                    Number C1: Numeron Chaos Gate Sunya
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1000


                                    4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.




                                    More OCG Info

                                    Numeron Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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