Created by: YGO Mod (20517634)

Created On: 09/09/2022

Shell of a Ghost

Need 13 UR

UR Rarity
Infernity Archfiend3 card
UR Rarity
Red Wyvern1 card
UR Rarity
Coral Dragon1 card
UR Rarity
Dark World Dealings2 card
UR Rarity
Into the Void3 card
UR Rarity
Monster Reborn1 card
UR Rarity
Infernity Barrier1 card
UR Rarity
Infernity Break1 card

Main: 20 Extra: 7

UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


N Rarity
Infernity Sage
N Rarity
Infernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


N Rarity
Infernity Sage
N Rarity
Infernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


N Rarity
Infernity Sage
N Rarity
Infernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


N Rarity
Card Advance
N Rarity
Card Advance
Card Advance
Spell Normal
Card Advance

    Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)


    UR Rarity
    Dark World Dealings
    UR Rarity
    Dark World Dealings
    Dark World Dealings
    Spell Normal
    Dark World Dealings

      Each player draws 1 card, then each player discards 1 card.


      UR Rarity
      Dark World Dealings
      UR Rarity
      Dark World Dealings
      Dark World Dealings
      Spell Normal
      Dark World Dealings

        Each player draws 1 card, then each player discards 1 card.


        SR Rarity
        Dragged Down into the Grave
        SR Rarity
        Dragged Down into the Grave
        Dragged Down into the Grave
        Spell Normal
        Dragged Down into the Grave

          Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.


          SR Rarity
          Infernity Launcher
          SR Rarity
          Infernity Launcher
          Infernity Launcher
          Spell Continuous
          Infernity Launcher

            Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


            SR Rarity
            Infernity Launcher
            SR Rarity
            Infernity Launcher
            Infernity Launcher
            Spell Continuous
            Infernity Launcher

              Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


              SR Rarity
              Infernity Launcher
              SR Rarity
              Infernity Launcher
              Infernity Launcher
              Spell Continuous
              Infernity Launcher

                Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


                UR Rarity
                Into the Void
                UR Rarity
                Into the Void
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                  UR Rarity
                  Into the Void
                  UR Rarity
                  Into the Void
                  Into the Void
                  Spell Normal
                  Into the Void

                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                    UR Rarity
                    Into the Void
                    UR Rarity
                    Into the Void
                    Into the Void
                    Spell Normal
                    Into the Void

                      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                      UR Rarity
                      Monster Reborn
                      UR Rarity
                      Monster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        UR Rarity
                        Infernity Barrier
                        UR Rarity
                        Infernity Barrier
                        Infernity Barrier
                        Trap Counter
                        Infernity Barrier

                          When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                          UR Rarity
                          Infernity Break
                          UR Rarity
                          Infernity Break
                          Infernity Break
                          Trap Normal
                          Infernity Break

                            If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                            SR Rarity
                            Infernity Suppression
                            SR Rarity
                            Infernity Suppression
                            Infernity Suppression
                            Trap Normal
                            Infernity Suppression

                              If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn.


                              SR Rarity
                              Infernity Doom Archfiend
                              SR Rarity
                              Infernity Doom Archfiend
                              Infernity Doom Archfiend
                              DARK 6
                              Infernity Doom Archfiend
                              • ATK:

                              • 2200

                              • DEF:

                              • 1600


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.


                              UR Rarity
                              Red Wyvern
                              UR Rarity
                              Red Wyvern
                              Red Wyvern
                              FIRE 6
                              Red Wyvern
                              • ATK:

                              • 2400

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.


                              SR Rarity
                              Stardust Charge Warrior
                              SR Rarity
                              Stardust Charge Warrior
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                              UR Rarity
                              Coral Dragon
                              UR Rarity
                              Coral Dragon
                              Coral Dragon
                              WATER 6
                              Coral Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                              R Rarity
                              Digital Bug Rhinosebus
                              R Rarity
                              Digital Bug Rhinosebus
                              Digital Bug Rhinosebus
                              LIGHT
                              Digital Bug Rhinosebus
                              • ATK:

                              • 2600

                              • DEF:

                              • 2200


                              2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                              R Rarity
                              Inzektor Exa-Beetle
                              R Rarity
                              Inzektor Exa-Beetle
                              Inzektor Exa-Beetle
                              DARK
                              Inzektor Exa-Beetle
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                              SR Rarity
                              Number 70: Malevolent Sin
                              SR Rarity
                              Number 70: Malevolent Sin
                              Number 70: Malevolent Sin
                              DARK
                              Number 70: Malevolent Sin
                              • ATK:

                              • 2400

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




                              More Duel Links Info

                              Infernity Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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