Created by: YGO Mod (20517634)

Created On: 01/06/2024

Main: 48 Extra: 14

2 cardDoomking Balerdroch 2 cardDoomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


2 cardIsolde, Belle of the Underworld 2 cardIsolde, Belle of the Underworld
Isolde, Belle of the Underworld
DARK 4
Isolde, Belle of the Underworld
  • ATK:

  • 1000

  • DEF:

  • 0


If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.


2 cardMalevolent Mech - Goku En 2 cardMalevolent Mech - Goku En
Malevolent Mech - Goku En
LIGHT 6
Malevolent Mech - Goku En
  • ATK:

  • 2400

  • DEF:

  • 1400


You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.


1 cardMezuki 1 cardMezuki
Mezuki
EARTH 4
Mezuki
  • ATK:

  • 1700

  • DEF:

  • 800


You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


2 cardNecroworld Banshee 2 cardNecroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


1 cardPaladin of the Cursed Dragon 1 cardPaladin of the Cursed Dragon
Paladin of the Cursed Dragon
LIGHT 4
Paladin of the Cursed Dragon
  • ATK:

  • 1900

  • DEF:

  • 1200


Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.


3 cardRed-Eyes Zombie Dragon 3 cardRed-Eyes Zombie Dragon
Red-Eyes Zombie Dragon
DARK 7
Red-Eyes Zombie Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.


1 cardShutendoji 1 cardShutendoji
Shutendoji
EARTH 4
Shutendoji
  • ATK:

  • 1500

  • DEF:

  • 800


Once per turn: You can activate 1 of these effects. ● Banish 2 Zombie monsters from your GY; draw 1 card. ● Target 1 of your banished Zombie monsters; place that target on the top of your Deck.


2 cardTristan, Knight of the Underworld 2 cardTristan, Knight of the Underworld
Tristan, Knight of the Underworld
DARK 4
Tristan, Knight of the Underworld
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).


1 cardZombie Master 1 cardZombie Master
Zombie Master
DARK 4
Zombie Master
  • ATK:

  • 1800

  • DEF:

  • 0


Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.


1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardGhost Belle & Haunted Mansion 1 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


1 cardGlow-Up Bloom 1 cardGlow-Up Bloom
Glow-Up Bloom
DARK 1
Glow-Up Bloom
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.


1 cardPlaguespreader Zombie 1 cardPlaguespreader Zombie
Plaguespreader Zombie
DARK 2
Plaguespreader Zombie
  • ATK:

  • 400

  • DEF:

  • 200


If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


1 cardScapeghost 1 cardScapeghost
Scapeghost
DARK 1
Scapeghost
  • ATK:

  • 0

  • DEF:

  • 0


FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).


2 cardTatsunecro 2 cardTatsunecro
Tatsunecro
DARK 3
Tatsunecro
  • ATK:

  • 500

  • DEF:

  • 1700


If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.


1 cardUni-Zombie 1 cardUni-Zombie
Uni-Zombie
DARK 3
Uni-Zombie
  • ATK:

  • 1300

  • DEF:

  • 0


You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


2 cardCursed Eldland 2 cardCursed Eldland
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


    1 cardEldlixir of Black Awakening 1 cardEldlixir of Black Awakening
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


      1 cardEldlixir of White Destiny 1 cardEldlixir of White Destiny
      Eldlixir of White Destiny
      Spell Quick
      Eldlixir of White Destiny

        Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


        3 cardZombie Necronize 3 cardZombie Necronize
        Zombie Necronize
        Spell Normal
        Zombie Necronize

          If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.


          1 cardZombie Power Struggle 1 cardZombie Power Struggle
          Zombie Power Struggle
          Spell Quick
          Zombie Power Struggle

            Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn.


            3 cardZombie World 3 cardZombie World
            Zombie World
            Spell Field
            Zombie World

              All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


              2 cardConquistador of the Golden Land 2 cardConquistador of the Golden Land
              Conquistador of the Golden Land
              Trap Continuous
              Conquistador of the Golden Land

                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                Eldlixir of Scarlet Sanguine
                Trap Normal
                Eldlixir of Scarlet Sanguine

                  Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                  1 cardGuardian of the Golden Land 1 cardGuardian of the Golden Land
                  Guardian of the Golden Land
                  Trap Continuous
                  Guardian of the Golden Land

                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                    3 cardHuaquero of the Golden Land 3 cardHuaquero of the Golden Land
                    Huaquero of the Golden Land
                    Trap Continuous
                    Huaquero of the Golden Land

                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                      1 cardEldlich the Mad Golden Lord 1 cardEldlich the Mad Golden Lord
                      Eldlich the Mad Golden Lord
                      LIGHT 10
                      Eldlich the Mad Golden Lord
                      • ATK:

                      • 3800

                      • DEF:

                      • 3500


                      1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                      2 cardDoomkaiser Dragon 2 cardDoomkaiser Dragon
                      Doomkaiser Dragon
                      FIRE 6
                      Doomkaiser Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 1500


                      "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.


                      2 cardRed-Eyes Zombie Dragon Lord 2 cardRed-Eyes Zombie Dragon Lord
                      Red-Eyes Zombie Dragon Lord
                      DARK 10
                      Red-Eyes Zombie Dragon Lord
                      • ATK:

                      • 2800

                      • DEF:

                      • 2400


                      1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.


                      3 cardRed-Eyes Zombie Necro Dragon 3 cardRed-Eyes Zombie Necro Dragon
                      Red-Eyes Zombie Necro Dragon
                      DARK 7
                      Red-Eyes Zombie Necro Dragon
                      • ATK:

                      • 2400

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                      1 cardSkeletal Dragon Felgrand 1 cardSkeletal Dragon Felgrand
                      Skeletal Dragon Felgrand
                      LIGHT 8
                      Skeletal Dragon Felgrand
                      • ATK:

                      • 2800

                      • DEF:

                      • 2800


                      1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.


                      2 cardImmortal Dragon 2 cardImmortal Dragon
                      Immortal Dragon
                      DARK 6
                      Immortal Dragon
                      • ATK:

                      • 500

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                      1 cardConstellar Pleiades 1 cardConstellar Pleiades
                      Constellar Pleiades
                      LIGHT
                      Constellar Pleiades
                      • ATK:

                      • 2500

                      • DEF:

                      • 1500


                      2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                      1 cardNumber 81: Superdreadnought Rail Cannon Super Dora 1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                      Number 81: Superdreadnought Rail Cannon Super Dora
                      EARTH
                      Number 81: Superdreadnought Rail Cannon Super Dora
                      • ATK:

                      • 3200

                      • DEF:

                      • 4000


                      2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                      1 cardSuperdreadnought Rail Cannon Gustav Max
                      1 cardSuperdreadnought Rail Cannon Gustav Max
                      Superdreadnought Rail Cannon Gustav Max
                      EARTH
                      Superdreadnought Rail Cannon Gustav Max
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.




                      More OCG Info

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