Created by: YGO Mod (20517634)

Created On: 01/04/2024

Need 21 UR

UR Rarity
Maxx "C"1 card
UR Rarity
Black Rose Dragon1 card
UR Rarity
Overmind Archfiend1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Shooting Quasar Dragon1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
Ultimaya Tzolkin1 card
UR Rarity
Ash Blossom & Joyous Spring1 card
UR Rarity
Effect Veiler1 card
UR Rarity
Ghost Ogre & Snow Rabbit1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Number 101: Silent Honor ARK1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Monster Reborn1 card
UR Rarity
One for One1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Scapegoat1 card
UR Rarity
Upstart Goblin1 card
UR Rarity
Solemn Judgment1 card

Main: 52 Extra: 15

SR Rarity
1 cardD.D. Crow
SR Rarity
1 cardD.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


R Rarity
1 cardD.D. Telepon
R Rarity
1 cardD.D. Telepon
D.D. Telepon
EARTH 2
D.D. Telepon
  • ATK:

  • 500

  • DEF:

  • 1800


If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect.


R Rarity
1 cardHushed Psychic Cleric
R Rarity
1 cardHushed Psychic Cleric
Hushed Psychic Cleric
EARTH 3
Hushed Psychic Cleric
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


R Rarity
1 cardOverdrive Teleporter
R Rarity
1 cardOverdrive Teleporter
Overdrive Teleporter
LIGHT 6
Overdrive Teleporter
  • ATK:

  • 2100

  • DEF:

  • 1200


This card cannot be Special Summoned. You can pay 2000 Life Points to Special Summon 2 Level 3 Psychic-Type monsters from your Deck. This effect can only be used once while this card is face-up on the field.


R Rarity
1 cardPsychic Ace
R Rarity
1 cardPsychic Ace
Psychic Ace
DARK 2
Psychic Ace
  • ATK:

  • 1000

  • DEF:

  • 0


If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.


SR Rarity
1 cardPsychic Bounder
SR Rarity
1 cardPsychic Bounder
Psychic Bounder
LIGHT 4
Psychic Bounder
  • ATK:

  • 1700

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.


R Rarity
1 cardPsychic Snail
R Rarity
1 cardPsychic Snail
Psychic Snail
EARTH 4
Psychic Snail
  • ATK:

  • 1900

  • DEF:

  • 1200


You can pay 800 Life Points and select 1 other face-up Psychic-Type monster you control. That monster can attack twice during each Battle Phase. This card cannot attack the turn you activate this effect.


N Rarity
1 cardPsychic Tracker
N Rarity
1 cardPsychic Tracker
Psychic Tracker
EARTH 3
Psychic Tracker
  • ATK:

  • 1600

  • DEF:

  • 600


If you control a Level 3 monster other than "Psychic Tracker", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Tracker" once per turn this way. A Synchro Monster that used this card as material gains 600 ATK.


R Rarity
1 cardSerene Psychic Witch
R Rarity
1 cardSerene Psychic Witch
Serene Psychic Witch
EARTH 3
Serene Psychic Witch
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.


N Rarity
1 cardTelekinetic Shocker
N Rarity
1 cardTelekinetic Shocker
Telekinetic Shocker
EARTH 4
Telekinetic Shocker
  • ATK:

  • 1700

  • DEF:

  • 700


If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead.


N Rarity
1 cardPsychic Kappa
N Rarity
1 cardPsychic Kappa
Psychic Kappa
WATER 2
Psychic Kappa
  • ATK:

  • 400

  • DEF:

  • 1000


An amphibian with a myriad of powers to shield it from enemy attacks.


UR Rarity
1 cardAsh Blossom & Joyous Spring
UR Rarity
1 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
1 cardD.D. Sprite
R Rarity
1 cardD.D. Sprite
D.D. Sprite
LIGHT 1
D.D. Sprite
  • ATK:

  • 0

  • DEF:

  • 100


You can Special Summon this card (from your hand) by banishing 1 face-up monster you control. If you Summon this way, during your next Standby Phase: Return the banished monster to the field.


UR Rarity
1 cardEffect Veiler
UR Rarity
1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


R Rarity
1 cardEsper Girl
R Rarity
1 cardEsper Girl
Esper Girl
EARTH 2
Esper Girl
  • ATK:

  • 500

  • DEF:

  • 300


When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.


UR Rarity
1 cardGhost Ogre & Snow Rabbit
UR Rarity
1 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


R Rarity
1 cardKrebons
R Rarity
1 cardKrebons
Krebons
DARK 2
Krebons
  • ATK:

  • 1200

  • DEF:

  • 400


When this card is targeted for an attack: You can pay 800 LP; negate the attack.


SR Rarity
1 cardMind Master
SR Rarity
1 cardMind Master
Mind Master
LIGHT 1
Mind Master
  • ATK:

  • 100

  • DEF:

  • 200


You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.


R Rarity
1 cardPsi-Reflector
R Rarity
1 cardPsi-Reflector
Psi-Reflector
DARK 1
Psi-Reflector
  • ATK:

  • 400

  • DEF:

  • 300


If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


R Rarity
1 cardPsychic Commander
R Rarity
1 cardPsychic Commander
Psychic Commander
EARTH 3
Psychic Commander
  • ATK:

  • 1400

  • DEF:

  • 800


When a Psychic-Type monster you control battles, during the Damage Step you can pay Life Points in multiples of 100 (max. 500) to have the monster it's battling lose that much ATK and DEF, until the End Phase.


N Rarity
1 cardPsychic Jumper
N Rarity
1 cardPsychic Jumper
Psychic Jumper
EARTH 2
Psychic Jumper
  • ATK:

  • 100

  • DEF:

  • 1500


Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn.


SR Rarity
1 cardPsychic Wheeleder
SR Rarity
1 cardPsychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


SR Rarity
1 cardBrain Research Lab
SR Rarity
1 cardBrain Research Lab
Brain Research Lab
Spell Field
Brain Research Lab

    Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.


    SR Rarity
    1 cardEmergency Teleport
    SR Rarity
    1 cardEmergency Teleport
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




      Tag(s):

      UR Rarity
      1 cardFoolish Burial
      UR Rarity
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        R Rarity
        1 cardMiracle Synchro Fusion
        R Rarity
        1 cardMiracle Synchro Fusion
        Miracle Synchro Fusion
        Spell Normal
        Miracle Synchro Fusion

          Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card.


          UR Rarity
          1 cardMonster Reborn
          UR Rarity
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            UR Rarity
            1 cardOne for One
            UR Rarity
            1 cardOne for One
            One for One
            Spell Normal
            One for One

              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


              SR Rarity
              1 cardPot of Desires
              SR Rarity
              1 cardPot of Desires
              Pot of Desires
              Spell Normal
              Pot of Desires

                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                Tag(s):

                SR Rarity
                1 cardPsychic Feel Zone
                SR Rarity
                1 cardPsychic Feel Zone
                Psychic Feel Zone
                Spell Normal
                Psychic Feel Zone

                  Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.


                  N Rarity
                  1 cardPsychic Path
                  N Rarity
                  1 cardPsychic Path
                  Psychic Path
                  Spell Normal
                  Psychic Path

                    Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.


                    R Rarity
                    1 cardPsychic Wave
                    R Rarity
                    1 cardPsychic Wave
                    Psychic Wave
                    Spell Quick
                    Psychic Wave

                      If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.


                      UR Rarity
                      1 cardReinforcement of the Army
                      UR Rarity
                      1 cardReinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        UR Rarity
                        1 cardScapegoat
                        UR Rarity
                        1 cardScapegoat
                        Scapegoat
                        Spell Quick
                        Scapegoat

                          Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                          R Rarity
                          1 cardTelekinetic Charging Cell
                          R Rarity
                          1 cardTelekinetic Charging Cell
                          Telekinetic Charging Cell
                          Spell Equip
                          Telekinetic Charging Cell

                            Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.


                            UR Rarity
                            1 cardUpstart Goblin
                            UR Rarity
                            1 cardUpstart Goblin
                            Upstart Goblin
                            Spell Normal
                            Upstart Goblin

                              Draw 1 card, then your opponent gains 1000 LP.


                              N Rarity
                              1 cardBottomless Trap Hole
                              N Rarity
                              1 cardBottomless Trap Hole
                              Bottomless Trap Hole
                              Trap Normal
                              Bottomless Trap Hole

                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                SR Rarity
                                1 cardDimensional Barrier
                                SR Rarity
                                1 cardDimensional Barrier
                                Dimensional Barrier
                                Trap Normal
                                Dimensional Barrier

                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                  SR Rarity
                                  1 cardDrowning Mirror Force
                                  SR Rarity
                                  1 cardDrowning Mirror Force
                                  Drowning Mirror Force
                                  Trap Normal
                                  Drowning Mirror Force

                                    When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                    R Rarity
                                    1 cardMind Over Matter
                                    R Rarity
                                    1 cardMind Over Matter
                                    Mind Over Matter
                                    Trap Counter
                                    Mind Over Matter

                                      When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.


                                      SR Rarity
                                      1 cardMirror Force
                                      SR Rarity
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        R Rarity
                                        1 cardPsi-Curse
                                        R Rarity
                                        1 cardPsi-Curse
                                        Psi-Curse
                                        Trap Normal
                                        Psi-Curse

                                          When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.


                                          R Rarity
                                          1 cardPsychic Overload
                                          R Rarity
                                          1 cardPsychic Overload
                                          Psychic Overload
                                          Trap Normal
                                          Psychic Overload

                                            Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.


                                            N Rarity
                                            1 cardPsychic Rejuvenation
                                            N Rarity
                                            1 cardPsychic Rejuvenation
                                            Psychic Rejuvenation
                                            Trap Normal
                                            Psychic Rejuvenation

                                              Gain 1000 Life Points for each face-up Psychic-Type monster you control.


                                              R Rarity
                                              1 cardPsychic Shockwave
                                              R Rarity
                                              1 cardPsychic Shockwave
                                              Psychic Shockwave
                                              Trap Normal
                                              Psychic Shockwave

                                                Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.


                                                R Rarity
                                                1 cardPsychic Tuning
                                                R Rarity
                                                1 cardPsychic Tuning
                                                Psychic Tuning
                                                Trap Continuous
                                                Psychic Tuning

                                                  Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.


                                                  SR Rarity
                                                  1 cardQuaking Mirror Force
                                                  SR Rarity
                                                  1 cardQuaking Mirror Force
                                                  Quaking Mirror Force
                                                  Trap Normal
                                                  Quaking Mirror Force

                                                    When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                                    UR Rarity
                                                    1 cardSolemn Judgment
                                                    UR Rarity
                                                    1 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      SR Rarity
                                                      1 cardSolemn Warning
                                                      SR Rarity
                                                      1 cardSolemn Warning
                                                      Solemn Warning
                                                      Trap Counter
                                                      Solemn Warning

                                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardStorming Mirror Force
                                                        SR Rarity
                                                        1 cardStorming Mirror Force
                                                        Storming Mirror Force
                                                        Trap Normal
                                                        Storming Mirror Force

                                                          When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                                                          R Rarity
                                                          1 cardTorrential Tribute
                                                          R Rarity
                                                          1 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            UR Rarity
                                                            1 cardBlack Rose Dragon
                                                            UR Rarity
                                                            1 cardBlack Rose Dragon
                                                            Black Rose Dragon
                                                            FIRE 7
                                                            Black Rose Dragon
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1800


                                                            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                            R Rarity
                                                            1 cardHyper Psychic Blaster
                                                            R Rarity
                                                            1 cardHyper Psychic Blaster
                                                            Hyper Psychic Blaster
                                                            EARTH 9
                                                            Hyper Psychic Blaster
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            1 Tuner + 1 or more non-Tuner Psychic-Type Monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.


                                                            UR Rarity
                                                            1 cardOvermind Archfiend
                                                            UR Rarity
                                                            1 cardOvermind Archfiend
                                                            Overmind Archfiend
                                                            DARK 9
                                                            Overmind Archfiend
                                                            • ATK:

                                                            • 3300

                                                            • DEF:

                                                            • 3000


                                                            1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.


                                                            UR Rarity
                                                            1 cardPSY-Framelord Omega
                                                            UR Rarity
                                                            1 cardPSY-Framelord Omega
                                                            PSY-Framelord Omega
                                                            LIGHT 8
                                                            PSY-Framelord Omega
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2200


                                                            1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                            R Rarity
                                                            3 cardPsychic Lifetrancer
                                                            R Rarity
                                                            3 cardPsychic Lifetrancer
                                                            Psychic Lifetrancer
                                                            EARTH 7
                                                            Psychic Lifetrancer
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1 or more non-Tuner monsters Once per turn, you can remove from play 1 Psychic-Type monster from your Graveyard to gain 1200 Life Points.


                                                            SR Rarity
                                                            1 cardScarlight Red Dragon Archfiend
                                                            SR Rarity
                                                            1 cardScarlight Red Dragon Archfiend
                                                            Scarlight Red Dragon Archfiend
                                                            DARK 8
                                                            Scarlight Red Dragon Archfiend
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                            UR Rarity
                                                            1 cardShooting Quasar Dragon
                                                            UR Rarity
                                                            1 cardShooting Quasar Dragon
                                                            Shooting Quasar Dragon
                                                            LIGHT 12
                                                            Shooting Quasar Dragon
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 4000


                                                            1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                                            UR Rarity
                                                            1 cardStardust Dragon
                                                            UR Rarity
                                                            1 cardStardust Dragon
                                                            Stardust Dragon
                                                            WIND 8
                                                            Stardust Dragon
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                            UR Rarity
                                                            1 cardT.G. Hyper Librarian
                                                            UR Rarity
                                                            1 cardT.G. Hyper Librarian
                                                            T.G. Hyper Librarian
                                                            DARK 5
                                                            T.G. Hyper Librarian
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1800


                                                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                            UR Rarity
                                                            1 cardTrishula, Dragon of the Ice Barrier
                                                            UR Rarity
                                                            1 cardTrishula, Dragon of the Ice Barrier
                                                            Trishula, Dragon of the Ice Barrier
                                                            WATER 9
                                                            Trishula, Dragon of the Ice Barrier
                                                            • ATK:

                                                            • 2700

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                            UR Rarity
                                                            1 cardUltimaya Tzolkin
                                                            UR Rarity
                                                            1 cardUltimaya Tzolkin
                                                            Ultimaya Tzolkin
                                                            DARK 0
                                                            Ultimaya Tzolkin
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.


                                                            UR Rarity
                                                            1 cardAbyss Dweller
                                                            UR Rarity
                                                            1 cardAbyss Dweller
                                                            Abyss Dweller
                                                            WATER
                                                            Abyss Dweller
                                                            • ATK:

                                                            • 1700

                                                            • DEF:

                                                            • 1400


                                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                            UR Rarity
                                                            1 cardNumber 101: Silent Honor ARK
                                                            UR Rarity
                                                            1 cardNumber 101: Silent Honor ARK
                                                            Number 101: Silent Honor ARK
                                                            WATER
                                                            Number 101: Silent Honor ARK
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 1000


                                                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.




                                                            More Master Duel Info

                                                            Solemn Breakdown

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

                                                             

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