Created by: Mèo Fool Gaming (37156024)

Created On: 02/04/2022

Swing Into Action: Pendulum Summon!

Need 3 UR

UR Rarity
Trishula, the Dragon of Icy Imprisonment
UR Rarity
Abyss Dweller
UR Rarity
ZW - Leo Arms

Main: 22 Extra: 7

N Rarity
Dinomist Ankylos
N Rarity
Dinomist Ankylos
Dinomist Ankylos
WATER 46
Dinomist Ankylos
  • ATK:

  • 1500

  • DEF:

  • 2000


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] Banish any monster destroyed by battle with a "Dinomist" monster you control.


N Rarity
Dinomist Ankylos
N Rarity
Dinomist Ankylos
Dinomist Ankylos
WATER 46
Dinomist Ankylos
  • ATK:

  • 1500

  • DEF:

  • 2000


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] Banish any monster destroyed by battle with a "Dinomist" monster you control.


N Rarity
Dinomist Ankylos
N Rarity
Dinomist Ankylos
Dinomist Ankylos
WATER 46
Dinomist Ankylos
  • ATK:

  • 1500

  • DEF:

  • 2000


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] Banish any monster destroyed by battle with a "Dinomist" monster you control.


N Rarity
Dinomist Brachion
N Rarity
Dinomist Brachion
Dinomist Brachion
WATER 56
Dinomist Brachion
  • ATK:

  • 2000

  • DEF:

  • 800


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).


R Rarity
Dinomist Ceratops
R Rarity
Dinomist Ceratops
Dinomist Ceratops
WATER 53
Dinomist Ceratops
  • ATK:

  • 2100

  • DEF:

  • 400


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).


R Rarity
Dinomist Ceratops
R Rarity
Dinomist Ceratops
Dinomist Ceratops
WATER 53
Dinomist Ceratops
  • ATK:

  • 2100

  • DEF:

  • 400


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).


R Rarity
Dinomist Ceratops
R Rarity
Dinomist Ceratops
Dinomist Ceratops
WATER 53
Dinomist Ceratops
  • ATK:

  • 2100

  • DEF:

  • 400


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).


N Rarity
Dinomist Plesios
N Rarity
Dinomist Plesios
Dinomist Plesios
WATER 46
Dinomist Plesios
  • ATK:

  • 1700

  • DEF:

  • 1400


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.


N Rarity
Dinomist Plesios
N Rarity
Dinomist Plesios
Dinomist Plesios
WATER 46
Dinomist Plesios
  • ATK:

  • 1700

  • DEF:

  • 1400


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.


N Rarity
Dinomist Plesios
N Rarity
Dinomist Plesios
Dinomist Plesios
WATER 46
Dinomist Plesios
  • ATK:

  • 1700

  • DEF:

  • 1400


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.


R Rarity
Dinomist Pteran
R Rarity
Dinomist Pteran
Dinomist Pteran
WATER 43
Dinomist Pteran
  • ATK:

  • 1800

  • DEF:

  • 1200


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.


SR Rarity
Dinomist Rex
SR Rarity
Dinomist Rex
Dinomist Rex
WATER 56
Dinomist Rex
  • ATK:

  • 2400

  • DEF:

  • 2200


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.


R Rarity
Dinomist Spinos
R Rarity
Dinomist Spinos
Dinomist Spinos
WATER 53
Dinomist Spinos
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


R Rarity
Dinomist Spinos
R Rarity
Dinomist Spinos
Dinomist Spinos
WATER 53
Dinomist Spinos
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


R Rarity
Dinomist Spinos
R Rarity
Dinomist Spinos
Dinomist Spinos
WATER 53
Dinomist Spinos
  • ATK:

  • 2500

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can attack your opponent directly this turn. ● This card can make a second attack during each Battle Phase this turn.


N Rarity
Dinomist Stegosaur
N Rarity
Dinomist Stegosaur
Dinomist Stegosaur
WATER 43
Dinomist Stegosaur
  • ATK:

  • 1600

  • DEF:

  • 1800


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.


SR Rarity
Dinomist Charge
SR Rarity
Dinomist Charge
Dinomist Charge
Spell Continuous
Dinomist Charge

    When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


    SR Rarity
    Dinomist Charge
    SR Rarity
    Dinomist Charge
    Dinomist Charge
    Spell Continuous
    Dinomist Charge

      When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


      SR Rarity
      Dinomist Charge
      SR Rarity
      Dinomist Charge
      Dinomist Charge
      Spell Continuous
      Dinomist Charge

        When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.


        R Rarity
        Dinomist Rush
        R Rarity
        Dinomist Rush
        Dinomist Rush
        Trap Normal
        Dinomist Rush

          Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.


          R Rarity
          Dinomist Rush
          R Rarity
          Dinomist Rush
          Dinomist Rush
          Trap Normal
          Dinomist Rush

            Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.


            R Rarity
            Dinomist Rush
            R Rarity
            Dinomist Rush
            Dinomist Rush
            Trap Normal
            Dinomist Rush

              Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.


              UR Rarity
              Trishula, the Dragon of Icy Imprisonment
              UR Rarity
              Trishula, the Dragon of Icy Imprisonment
              Trishula, the Dragon of Icy Imprisonment
              WATER 9
              Trishula, the Dragon of Icy Imprisonment
              • ATK:

              • 2700

              • DEF:

              • 2000


              3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.


              UR Rarity
              Abyss Dweller
              UR Rarity
              Abyss Dweller
              Abyss Dweller
              WATER
              Abyss Dweller
              • ATK:

              • 1700

              • DEF:

              • 1400


              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


              SR Rarity
              Adreus, Keeper of Armageddon
              SR Rarity
              Adreus, Keeper of Armageddon
              Adreus, Keeper of Armageddon
              DARK
              Adreus, Keeper of Armageddon
              • ATK:

              • 2600

              • DEF:

              • 1700


              2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


              SR Rarity
              Diamond Dire Wolf
              SR Rarity
              Diamond Dire Wolf
              Diamond Dire Wolf
              EARTH
              Diamond Dire Wolf
              • ATK:

              • 2000

              • DEF:

              • 1200


              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


              SR Rarity
              Number 12: Crimson Shadow Armor Ninja
              SR Rarity
              Number 12: Crimson Shadow Armor Ninja
              Number 12: Crimson Shadow Armor Ninja
              EARTH
              Number 12: Crimson Shadow Armor Ninja
              • ATK:

              • 2400

              • DEF:

              • 1700


              2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.


              R Rarity
              Number 18: Heraldry Patriarch
              R Rarity
              Number 18: Heraldry Patriarch
              Number 18: Heraldry Patriarch
              LIGHT
              Number 18: Heraldry Patriarch
              • ATK:

              • 2200

              • DEF:

              • 2200


              2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


              UR Rarity
              ZW - Leo Arms
              UR Rarity
              ZW - Leo Arms
              ZW - Leo Arms
              LIGHT
              ZW - Leo Arms
              • ATK:

              • 3000

              • DEF:

              • 1200


              2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.




              More Duel Links Info

              Dinomist Breakdown

               

               

               

               

               

               

               

               

               

               

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