Created by: YGO Mod (20517634)

Created On: 01/01/2024

Need 15 UR

UR Rarity
Aussa the Earth Channeler1 card
UR Rarity
Infinitrack Fortress Megaclops2 card
UR Rarity
Gagaga Cowboy1 card
UR Rarity
Number 81: Superdreadnought Rail Cannon Super Dora2 card
UR Rarity
Superdimensional Robot Galaxy Destroyer1 card
UR Rarity
Superdreadnought Rail Cannon Gustav Max2 card
UR Rarity
Superdreadnought Rail Cannon Juggernaut Liebe1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Raigeki1 card
UR Rarity
Red Reboot2 card

Main: 40 Extra: 14

UR Rarity
1 cardAussa the Earth Channeler
UR Rarity
1 cardAussa the Earth Channeler
Aussa the Earth Channeler
EARTH 5
Aussa the Earth Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.


R Rarity
2 cardConstruction Train Signal Red
R Rarity
2 cardConstruction Train Signal Red
Construction Train Signal Red
EARTH 3
Construction Train Signal Red
  • ATK:

  • 1000

  • DEF:

  • 1300


When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.


SR Rarity
3 cardFlying Pegasus Railroad Stampede
SR Rarity
3 cardFlying Pegasus Railroad Stampede
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


R Rarity
1 cardGoldilocks the Battle Landscaper
R Rarity
1 cardGoldilocks the Battle Landscaper
Goldilocks the Battle Landscaper
EARTH 10
Goldilocks the Battle Landscaper
  • ATK:

  • 0

  • DEF:

  • 3000


If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between.


R Rarity
3 cardHeavy Freight Train Derricrane
R Rarity
3 cardHeavy Freight Train Derricrane
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


N Rarity
2 cardInfinitrack Anchor Drill
N Rarity
2 cardInfinitrack Anchor Drill
Infinitrack Anchor Drill
EARTH 4
Infinitrack Anchor Drill
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


SR Rarity
3 cardNight Express Knight
SR Rarity
3 cardNight Express Knight
Night Express Knight
EARTH 10
Night Express Knight
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


R Rarity
3 cardRuffian Railcar
R Rarity
3 cardRuffian Railcar
Ruffian Railcar
EARTH 4
Ruffian Railcar
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.


N Rarity
1 cardSnow Plow Hustle Rustle
N Rarity
1 cardSnow Plow Hustle Rustle
Snow Plow Hustle Rustle
EARTH 10
Snow Plow Hustle Rustle
  • ATK:

  • 2500

  • DEF:

  • 3000


When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.


N Rarity
3 cardSuper Express Bullet Train
N Rarity
3 cardSuper Express Bullet Train
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


UR Rarity
1 cardHarpie's Feather Duster
UR Rarity
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    N Rarity
    2 cardHeavy Forward
    N Rarity
    2 cardHeavy Forward
    Heavy Forward
    Spell Continuous
    Heavy Forward

      When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


      SR Rarity
      1 cardIron Draw
      SR Rarity
      1 cardIron Draw
      Iron Draw
      Spell Normal
      Iron Draw

        If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.


        UR Rarity
        1 cardLightning Storm
        UR Rarity
        1 cardLightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




          Tag(s):

          UR Rarity
          1 cardRaigeki
          UR Rarity
          1 cardRaigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            SR Rarity
            3 cardRevolving Switchyard
            SR Rarity
            3 cardRevolving Switchyard
            Revolving Switchyard
            Spell Field
            Revolving Switchyard

              If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


              N Rarity
              2 cardSpecial Schedule
              N Rarity
              2 cardSpecial Schedule
              Special Schedule
              Spell Normal
              Special Schedule

                Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.


                SR Rarity
                2 cardUnexpected Dai
                SR Rarity
                2 cardUnexpected Dai
                Unexpected Dai
                Spell Normal
                Unexpected Dai

                  If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                  SR Rarity
                  2 cardUrgent Schedule
                  SR Rarity
                  2 cardUrgent Schedule
                  Urgent Schedule
                  Spell Quick
                  Urgent Schedule

                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                    SR Rarity
                    1 cardBarrage Blast
                    SR Rarity
                    1 cardBarrage Blast
                    Barrage Blast
                    Trap Continuous
                    Barrage Blast

                      Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.


                      UR Rarity
                      2 cardRed Reboot
                      UR Rarity
                      2 cardRed Reboot
                      Red Reboot
                      Trap Counter
                      Red Reboot

                        When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                        R Rarity
                        1 cardDouble Headed Anger Knuckle
                        R Rarity
                        1 cardDouble Headed Anger Knuckle
                        Double Headed Anger Knuckle
                        EARTH
                        Double Headed Anger Knuckle
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Bottom

                        Right


                        2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                        UR Rarity
                        2 cardInfinitrack Fortress Megaclops
                        UR Rarity
                        2 cardInfinitrack Fortress Megaclops
                        Infinitrack Fortress Megaclops
                        EARTH
                        Infinitrack Fortress Megaclops
                        • ATK:

                        • 4000

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right

                        Right


                        3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                        UR Rarity
                        1 cardGagaga Cowboy
                        UR Rarity
                        1 cardGagaga Cowboy
                        Gagaga Cowboy
                        EARTH
                        Gagaga Cowboy
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                        R Rarity
                        1 cardHeavy Armored Train Ironwolf
                        R Rarity
                        1 cardHeavy Armored Train Ironwolf
                        Heavy Armored Train Ironwolf
                        EARTH
                        Heavy Armored Train Ironwolf
                        • ATK:

                        • 2200

                        • DEF:

                        • 2200


                        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                        SR Rarity
                        1 cardNumber 106: Giant Hand
                        SR Rarity
                        1 cardNumber 106: Giant Hand
                        Number 106: Giant Hand
                        EARTH
                        Number 106: Giant Hand
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                        SR Rarity
                        1 cardNumber 27: Dreadnought Dreadnoid
                        SR Rarity
                        1 cardNumber 27: Dreadnought Dreadnoid
                        Number 27: Dreadnought Dreadnoid
                        WATER
                        Number 27: Dreadnought Dreadnoid
                        • ATK:

                        • 2200

                        • DEF:

                        • 1000


                        2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                        UR Rarity
                        2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                        UR Rarity
                        2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                        Number 81: Superdreadnought Rail Cannon Super Dora
                        EARTH
                        Number 81: Superdreadnought Rail Cannon Super Dora
                        • ATK:

                        • 3200

                        • DEF:

                        • 4000


                        2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                        SR Rarity
                        1 cardSkypalace Gangaridai
                        SR Rarity
                        1 cardSkypalace Gangaridai
                        Skypalace Gangaridai
                        WIND
                        Skypalace Gangaridai
                        • ATK:

                        • 3400

                        • DEF:

                        • 3000


                        2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                        UR Rarity
                        1 cardSuperdimensional Robot Galaxy Destroyer
                        UR Rarity
                        1 cardSuperdimensional Robot Galaxy Destroyer
                        Superdimensional Robot Galaxy Destroyer
                        LIGHT
                        Superdimensional Robot Galaxy Destroyer
                        • ATK:

                        • 5000

                        • DEF:

                        • 2000


                        3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.


                        UR Rarity
                        2 cardSuperdreadnought Rail Cannon Gustav Max
                        UR Rarity
                        2 cardSuperdreadnought Rail Cannon Gustav Max
                        Superdreadnought Rail Cannon Gustav Max
                        EARTH
                        Superdreadnought Rail Cannon Gustav Max
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                        UR Rarity
                        1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                        UR Rarity
                        1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        EARTH
                        Superdreadnought Rail Cannon Juggernaut Liebe
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.




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