Infinitrack Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Ancient Gear Box
R Rarity
Ancient Gear Box
R Rarity
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

R Rarity
Infinitrack Brutal Dozer
R Rarity
Infinitrack Brutal Dozer
R Rarity
Infinitrack Brutal Dozer
EARTH 5
Infinitrack Brutal Dozer
  • ATK:

  • 1900

  • DEF:

  • 2100


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.

R Rarity
Infinitrack Harvester
R Rarity
Infinitrack Harvester
R Rarity
Infinitrack Harvester
EARTH 2
Infinitrack Harvester
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.

R Rarity
Infinitrack Road Roller
R Rarity
Infinitrack Road Roller
R Rarity
Infinitrack Road Roller
EARTH 5
Infinitrack Road Roller
  • ATK:

  • 2100

  • DEF:

  • 2100


If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.

N Rarity
Infinitrack Trencher
N Rarity
Infinitrack Trencher
N Rarity
Infinitrack Trencher
EARTH 5
Infinitrack Trencher
  • ATK:

  • 500

  • DEF:

  • 2400


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.

N Rarity
Infinitrack Tunneller
N Rarity
Infinitrack Tunneller
N Rarity
Infinitrack Tunneller
EARTH 5
Infinitrack Tunneller
  • ATK:

  • 2200

  • DEF:

  • 500


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

UR Rarity
Machina Citadel
UR Rarity
Machina Citadel
UR Rarity
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.

UR Rarity
Machina Fortress
UR Rarity
Machina Fortress
UR Rarity
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.

SR Rarity
Machina Metalcruncher
SR Rarity
Machina Metalcruncher
SR Rarity
Machina Metalcruncher
EARTH 9
Machina Metalcruncher
  • ATK:

  • 2800

  • DEF:

  • 0


If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.

SR Rarity
Machina Unclaspare
SR Rarity
Machina Unclaspare
SR Rarity
Machina Unclaspare
DARK 4
Machina Unclaspare
  • ATK:

  • 1800

  • DEF:

  • 800


If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

UR Rarity
Therion "King" Regulus
UR Rarity
Therion "King" Regulus
UR Rarity
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

R Rarity
Machina Gearframe
R Rarity
Machina Gearframe
R Rarity
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

R Rarity
Book of Moon
R Rarity
Book of Moon
R Rarity
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      SR Rarity
      Cosmic Cyclone
      SR Rarity
      Cosmic Cyclone
      SR Rarity
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              N Rarity
              Heavy Forward
              N Rarity
              Heavy Forward
              N Rarity
              Heavy Forward
              Spell Continuous
              Heavy Forward

                When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.

                UR Rarity
                Lightning Storm
                UR Rarity
                Lightning Storm
                UR Rarity
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                  Tag(s):

                  SR Rarity
                  Machina Redeployment
                  SR Rarity
                  Machina Redeployment
                  SR Rarity
                  Machina Redeployment
                  Spell Normal
                  Machina Redeployment

                    Activate 1 of these effects. ● Discard 1 card; add 2 "Machina" monsters with different names from each other from your Deck to your hand. ● Discard 1 "Machina" card; add 2 "Machina" cards with different names from each other from your Deck to your hand, except "Machina Redeployment". You can only activate 1 "Machina Redeployment" per turn.

                    UR Rarity
                    Monster Reborn
                    UR Rarity
                    Monster Reborn
                    UR Rarity
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.



                      Tag(s):

                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        N Rarity
                        Machina Overdrive
                        N Rarity
                        Machina Overdrive
                        N Rarity
                        Machina Overdrive
                        Trap Normal
                        Machina Overdrive

                          Target 1 Machine monster you control; Special Summon 1 "Machina" monster with a different name from your hand or Deck, and if you do, destroy that targeted monster. You can banish this card from your GY, then target 3 of your Machine monsters that are banished and/or in your GY; shuffle them into your Deck, then draw 1 card. You can only use 1 "Machina Overdrive" effect per turn, and only once that turn.

                          SR Rarity
                          Skill Drain
                          SR Rarity
                          Skill Drain
                          SR Rarity
                          Skill Drain
                          Trap Continuous
                          Skill Drain

                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                            UR Rarity
                            Solemn Judgment
                            UR Rarity
                            Solemn Judgment
                            UR Rarity
                            Solemn Judgment
                            Trap Counter
                            Solemn Judgment

                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                              Tag(s):

                              Extra Deck

                              SR Rarity
                              Ancient Gear Ballista
                              SR Rarity
                              Ancient Gear Ballista
                              SR Rarity
                              Ancient Gear Ballista
                              EARTH
                              Ancient Gear Ballista
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Right


                              2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

                              R Rarity
                              Double Headed Anger Knuckle
                              R Rarity
                              Double Headed Anger Knuckle
                              R Rarity
                              Double Headed Anger Knuckle
                              EARTH
                              Double Headed Anger Knuckle
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Bottom

                              Right


                              2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

                              R Rarity
                              Infinitrack Goliath
                              R Rarity
                              Infinitrack Goliath
                              R Rarity
                              Infinitrack Goliath
                              EARTH
                              Infinitrack Goliath
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Bottom-Right


                              1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.

                              UR Rarity
                              Platinum Gadget
                              UR Rarity
                              Platinum Gadget
                              UR Rarity
                              Platinum Gadget
                              LIGHT
                              Platinum Gadget
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.

                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                              Tag(s):

                              UR Rarity
                              Gear Gigant X
                              UR Rarity
                              Gear Gigant X
                              UR Rarity
                              Gear Gigant X
                              EARTH
                              Gear Gigant X
                              • ATK:

                              • 2300

                              • DEF:

                              • 1500


                              2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

                              SR Rarity
                              Infinitrack River Stormer
                              SR Rarity
                              Infinitrack River Stormer
                              SR Rarity
                              Infinitrack River Stormer
                              EARTH
                              Infinitrack River Stormer
                              • ATK:

                              • 2500

                              • DEF:

                              • 500


                              2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

                              UR Rarity
                              Number 81: Superdreadnought Rail Cannon Super Dora
                              UR Rarity
                              Number 81: Superdreadnought Rail Cannon Super Dora
                              UR Rarity
                              Number 81: Superdreadnought Rail Cannon Super Dora
                              EARTH
                              Number 81: Superdreadnought Rail Cannon Super Dora
                              • ATK:

                              • 3200

                              • DEF:

                              • 4000


                              2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

                              SR Rarity
                              Phantom Fortress Enterblathnir
                              SR Rarity
                              Phantom Fortress Enterblathnir
                              SR Rarity
                              Phantom Fortress Enterblathnir
                              WIND
                              Phantom Fortress Enterblathnir
                              • ATK:

                              • 2900

                              • DEF:

                              • 2500


                              2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.

                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max
                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max
                              UR Rarity
                              Superdreadnought Rail Cannon Gustav Max
                              EARTH
                              Superdreadnought Rail Cannon Gustav Max
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              UR Rarity
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              EARTH
                              Superdreadnought Rail Cannon Juggernaut Liebe
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                              Need 18 UR

                              UR Rarity
                              Maxx "C"3 card
                              UR Rarity
                              Chimeratech Megafleet Dragon1 card
                              UR Rarity
                              Cyber Dragon Sieger1 card
                              UR Rarity
                              S:P Little Knight1 card
                              UR Rarity
                              Ash Blossom & Joyous Spring3 card
                              UR Rarity
                              Cyber Dragon Infinity2 card
                              UR Rarity
                              Kashtira Arise-Heart2 card
                              UR Rarity
                              Called by the Grave2 card
                              UR Rarity
                              Infinite Impermanence3 card

                              Main: 40 Extra: 15

                              R Rarity
                              3 cardCyber Dragon
                              R Rarity
                              3 cardCyber Dragon
                              Cyber Dragon
                              LIGHT 5
                              Cyber Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              If only your opponent controls a monster, you can Special Summon this card (from your hand).


                              SR Rarity
                              3 cardCyber Dragon Core
                              SR Rarity
                              3 cardCyber Dragon Core
                              Cyber Dragon Core
                              LIGHT 2
                              Cyber Dragon Core
                              • ATK:

                              • 400

                              • DEF:

                              • 1500


                              When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                              N Rarity
                              2 cardCyber Dragon Herz
                              N Rarity
                              2 cardCyber Dragon Herz
                              Cyber Dragon Herz
                              LIGHT 1
                              Cyber Dragon Herz
                              • ATK:

                              • 100

                              • DEF:

                              • 100


                              This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


                              R Rarity
                              1 cardCyber Dragon Nachster
                              R Rarity
                              1 cardCyber Dragon Nachster
                              Cyber Dragon Nachster
                              LIGHT 1
                              Cyber Dragon Nachster
                              • ATK:

                              • 200

                              • DEF:

                              • 200


                              This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


                              SR Rarity
                              3 cardGalaxy Soldier
                              SR Rarity
                              3 cardGalaxy Soldier
                              Galaxy Soldier
                              LIGHT 5
                              Galaxy Soldier
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


                              R Rarity
                              2 cardGizmek Yata, the Gleaming Vanguard
                              R Rarity
                              2 cardGizmek Yata, the Gleaming Vanguard
                              Gizmek Yata, the Gleaming Vanguard
                              LIGHT 5
                              Gizmek Yata, the Gleaming Vanguard
                              • ATK:

                              • 2050

                              • DEF:

                              • 2050


                              You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn. ● During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster. ● If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.


                              N Rarity
                              1 cardInfinitrack Crab Crane
                              N Rarity
                              1 cardInfinitrack Crab Crane
                              Infinitrack Crab Crane
                              EARTH 5
                              Infinitrack Crab Crane
                              • ATK:

                              • 2100

                              • DEF:

                              • 500


                              You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.


                              UR Rarity
                              3 cardMaxx "C"
                              UR Rarity
                              3 cardMaxx "C"
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                              N Rarity
                              2 cardParallel eXceed
                              N Rarity
                              2 cardParallel eXceed
                              Parallel eXceed
                              WIND 8
                              Parallel eXceed
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              UR Rarity
                              2 cardCalled by the Grave
                              UR Rarity
                              2 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                SR Rarity
                                3 cardCyber Emergency
                                SR Rarity
                                3 cardCyber Emergency
                                Cyber Emergency
                                Spell Normal
                                Cyber Emergency

                                  Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                                  R Rarity
                                  2 cardCyber Repair Plant
                                  R Rarity
                                  2 cardCyber Repair Plant
                                  Cyber Repair Plant
                                  Spell Normal
                                  Cyber Repair Plant

                                    If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                                    R Rarity
                                    2 cardCyber Revsystem
                                    R Rarity
                                    2 cardCyber Revsystem
                                    Cyber Revsystem
                                    Spell Normal
                                    Cyber Revsystem

                                      Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.


                                      SR Rarity
                                      3 cardMachine Duplication
                                      SR Rarity
                                      3 cardMachine Duplication
                                      Machine Duplication
                                      Spell Normal
                                      Machine Duplication

                                        Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                        N Rarity
                                        1 cardOutrigger Extension
                                        N Rarity
                                        1 cardOutrigger Extension
                                        Outrigger Extension
                                        Spell Continuous
                                        Outrigger Extension

                                          Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)


                                          N Rarity
                                          1 cardCybernetic Overflow
                                          N Rarity
                                          1 cardCybernetic Overflow
                                          Cybernetic Overflow
                                          Trap Normal
                                          Cybernetic Overflow

                                            Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.


                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              UR Rarity
                                              1 cardChimeratech Megafleet Dragon
                                              UR Rarity
                                              1 cardChimeratech Megafleet Dragon
                                              Chimeratech Megafleet Dragon
                                              DARK 10
                                              Chimeratech Megafleet Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                              UR Rarity
                                              1 cardCyber Dragon Sieger
                                              UR Rarity
                                              1 cardCyber Dragon Sieger
                                              Cyber Dragon Sieger
                                              LIGHT
                                              Cyber Dragon Sieger
                                              • ATK:

                                              • 2100

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                              R Rarity
                                              2 cardInfinitrack Goliath
                                              R Rarity
                                              2 cardInfinitrack Goliath
                                              Infinitrack Goliath
                                              EARTH
                                              Infinitrack Goliath
                                              • ATK:

                                              • 1000

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Right


                                              1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              2 cardCyber Dragon Infinity
                                              UR Rarity
                                              2 cardCyber Dragon Infinity
                                              Cyber Dragon Infinity
                                              LIGHT
                                              Cyber Dragon Infinity
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                              R Rarity
                                              2 cardCyber Dragon Nova
                                              R Rarity
                                              2 cardCyber Dragon Nova
                                              Cyber Dragon Nova
                                              LIGHT
                                              Cyber Dragon Nova
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                              SR Rarity
                                              1 cardGalaxy Photon Dragon
                                              SR Rarity
                                              1 cardGalaxy Photon Dragon
                                              Galaxy Photon Dragon
                                              LIGHT
                                              Galaxy Photon Dragon
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.


                                              SR Rarity
                                              2 cardInfinitrack River Stormer
                                              SR Rarity
                                              2 cardInfinitrack River Stormer
                                              Infinitrack River Stormer
                                              EARTH
                                              Infinitrack River Stormer
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 500


                                              2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                              UR Rarity
                                              2 cardKashtira Arise-Heart
                                              UR Rarity
                                              2 cardKashtira Arise-Heart
                                              Kashtira Arise-Heart
                                              DARK
                                              Kashtira Arise-Heart
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                                              SR Rarity
                                              1 cardNumber 60: Dugares the Timeless
                                              SR Rarity
                                              1 cardNumber 60: Dugares the Timeless
                                              Number 60: Dugares the Timeless
                                              FIRE
                                              Number 60: Dugares the Timeless
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 1200


                                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.



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