Created by: YGO Mod (20517634)

Created On: 12/28/2023

Main: 44

3 cardBatteryman AA 3 cardBatteryman AA
Batteryman AA
LIGHT 3
Batteryman AA
  • ATK:

  • 0

  • DEF:

  • 0


If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.


3 cardBatteryman C 3 cardBatteryman C
Batteryman C
LIGHT 2
Batteryman C
  • ATK:

  • 0

  • DEF:

  • 0


If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.


3 cardBatteryman Charger 3 cardBatteryman Charger
Batteryman Charger
LIGHT 5
Batteryman Charger
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.


3 cardBatteryman D 3 cardBatteryman D
Batteryman D
LIGHT 1
Batteryman D
  • ATK:

  • 0

  • DEF:

  • 1900


Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").


2 cardBatteryman Industrial Strength 2 cardBatteryman Industrial Strength
Batteryman Industrial Strength
LIGHT 8
Batteryman Industrial Strength
  • ATK:

  • 2600

  • DEF:

  • 0


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.


1 cardEmes the Infinity 1 cardEmes the Infinity
Emes the Infinity
LIGHT 7
Emes the Infinity
  • ATK:

  • 2500

  • DEF:

  • 2000


Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.


2 cardHonest 2 cardHonest
Honest
LIGHT 4
Honest
  • ATK:

  • 1100

  • DEF:

  • 1900


During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.


2 cardSuper-Electromagnetic Voltech Dragon 2 cardSuper-Electromagnetic Voltech Dragon
Super-Electromagnetic Voltech Dragon
LIGHT 5
Super-Electromagnetic Voltech Dragon
  • ATK:

  • 2400

  • DEF:

  • 1000


If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Batteryman AA: This card gains 1000 ATK.


1 cardThe Creator 1 cardThe Creator
The Creator
LIGHT 8
The Creator
  • ATK:

  • 2300

  • DEF:

  • 3000


Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.


3 cardBatteryman Micro-Cell 3 cardBatteryman Micro-Cell
Batteryman Micro-Cell
LIGHT 1
Batteryman Micro-Cell
  • ATK:

  • 100

  • DEF:

  • 100


FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.


3 cardBattery Charger 3 cardBattery Charger
Battery Charger
Spell Normal
Battery Charger

    Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.


    1 cardGiant Trunade
    1 cardGiant Trunade
    Giant Trunade
    Spell Normal
    Giant Trunade

      Return all Spell and Trap Cards on the field to the hand.


      1 cardHeavy Storm
      1 cardHeavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.


        3 cardInferno Reckless Summon 3 cardInferno Reckless Summon
        Inferno Reckless Summon
        Spell Quick
        Inferno Reckless Summon

          When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.


          3 cardShort Circuit 3 cardShort Circuit
          Short Circuit
          Spell Normal
          Short Circuit

            Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.


            2 cardDark Bribe 2 cardDark Bribe
            Dark Bribe
            Trap Counter
            Dark Bribe

              When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


              2 cardJudgment of Thunder 2 cardJudgment of Thunder
              Judgment of Thunder
              Trap Normal
              Judgment of Thunder

                Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.


                1 cardMagic Cylinder
                1 cardMagic Cylinder
                Magic Cylinder
                Trap Normal
                Magic Cylinder

                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                  2 cardPortable Battery Pack 2 cardPortable Battery Pack
                  Portable Battery Pack
                  Trap Continuous
                  Portable Battery Pack

                    Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.


                    2 cardSakuretsu Armor 2 cardSakuretsu Armor
                    Sakuretsu Armor
                    Trap Normal
                    Sakuretsu Armor

                      When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                      1 cardSolemn Judgment
                      1 cardSolemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):



                        More OCG Info

                        Batteryman Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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