Created by: YGO Mod (20517634)

Created On: 12/27/2023

Main: 40 Extra: 15

2 cardAstral Kuriboh 2 cardAstral Kuriboh
Astral Kuriboh
LIGHT 1
Astral Kuriboh
  • ATK:

  • 100

  • DEF:

  • 100


You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Cannot be destroyed by battle or your opponent's card effects.


3 cardGimmick Puppet Bisque Doll 3 cardGimmick Puppet Bisque Doll
Gimmick Puppet Bisque Doll
DARK 8
Gimmick Puppet Bisque Doll
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.


3 cardGimmick Puppet Dreary Doll 3 cardGimmick Puppet Dreary Doll
Gimmick Puppet Dreary Doll
DARK 8
Gimmick Puppet Dreary Doll
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.


2 cardGimmick Puppet Terror Baby 2 cardGimmick Puppet Terror Baby
Gimmick Puppet Terror Baby
DARK 4
Gimmick Puppet Terror Baby
  • ATK:

  • 500

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.


2 cardGirsu, the Orcust Mekk-Knight 2 cardGirsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


2 cardOrcust Cymbal Skeleton 2 cardOrcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


2 cardOrcust Harp Horror
2 cardOrcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


2 cardOrcust Knightmare
2 cardOrcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


2 cardWorld Legacy - "World Wand" 2 cardWorld Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


3 cardAllure of Darkness
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardCondolence Puppet 1 cardCondolence Puppet
    Condolence Puppet
    Spell Normal
    Condolence Puppet

      Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.


      1 cardOrcustrated Babel 1 cardOrcustrated Babel
      Orcustrated Babel
      Spell Field
      Orcustrated Babel

        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


        1 cardOrcustrated Einsatz 1 cardOrcustrated Einsatz
        Orcustrated Einsatz
        Spell Continuous
        Orcustrated Einsatz

          If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.


          3 cardOrcustrated Return 3 cardOrcustrated Return
          Orcustrated Return
          Spell Normal
          Orcustrated Return

            Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


            2 cardRank-Up-Magic Argent Chaos Force 2 cardRank-Up-Magic Argent Chaos Force
            Rank-Up-Magic Argent Chaos Force
            Spell Normal
            Rank-Up-Magic Argent Chaos Force

              Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


              3 cardTrade-In 3 cardTrade-In
              Trade-In
              Spell Normal
              Trade-In

                Discard 1 Level 8 monster; draw 2 cards.


                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  2 cardOrcust Crescendo 2 cardOrcust Crescendo
                  Orcust Crescendo
                  Trap Counter
                  Orcust Crescendo

                    When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                    1 cardPuppet Parade 1 cardPuppet Parade
                    Puppet Parade
                    Trap Normal
                    Puppet Parade

                      If your opponent controls more monsters than you do: Special Summon "Gimmick Puppet" monsters with different names from your Deck, up to the difference, then, if your opponent's LP are at least 2000 higher than yours, you can Set 1 "Rank-Up-Magic" Normal Spell directly from your Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Gimmick Puppet" monsters. You can only activate 1 "Puppet Parade" per turn.


                      2 cardGalatea, the Orcust Automaton 2 cardGalatea, the Orcust Automaton
                      Galatea, the Orcust Automaton
                      DARK
                      Galatea, the Orcust Automaton
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Top-Right

                      Bottom-Left


                      2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                      1 cardGimmick Puppet Chimera Doll 1 cardGimmick Puppet Chimera Doll
                      Gimmick Puppet Chimera Doll
                      DARK
                      Gimmick Puppet Chimera Doll
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Machine monsters During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.


                      1 cardLongirsu, the Orcust Orchestrator 1 cardLongirsu, the Orcust Orchestrator
                      Longirsu, the Orcust Orchestrator
                      DARK
                      Longirsu, the Orcust Orchestrator
                      • ATK:

                      • 2500

                      • LINK-3

                      Link Arrow:

                      Top-Left

                      Top

                      Bottom-Right


                      2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                      1 cardOrcustrion 1 cardOrcustrion
                      Orcustrion
                      DARK
                      Orcustrion
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Top

                      Top-Right

                      Bottom-Left

                      Bottom


                      2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.


                      2 cardDingirsu, the Orcust of the Evening Star 2 cardDingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      1 cardGimmick Puppet Gigantes Doll 1 cardGimmick Puppet Gigantes Doll
                      Gimmick Puppet Gigantes Doll
                      DARK
                      Gimmick Puppet Gigantes Doll
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      2 Level 4 "Gimmick Puppet" monsters You can detach 2 materials from this card, then target up to 2 monsters your opponent controls; gain control of them until the End Phase, also for the rest of this turn you cannot Special Summon monsters, except "Gimmick Puppet" monsters, nor declare an attack, except with Xyz Monsters. You can Tribute this card; all monsters you currently control become Level 8 until the end of this turn. You can only use each effect of "Gimmick Puppet Gigantes Doll" once per turn.


                      1 cardNumber 15: Gimmick Puppet Giant Grinder 1 cardNumber 15: Gimmick Puppet Giant Grinder
                      Number 15: Gimmick Puppet Giant Grinder
                      DARK
                      Number 15: Gimmick Puppet Giant Grinder
                      • ATK:

                      • 1500

                      • DEF:

                      • 2500


                      2 Level 8 monsters Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.


                      1 cardNumber 40: Gimmick Puppet of Strings
                      1 cardNumber 40: Gimmick Puppet of Strings
                      Number 40: Gimmick Puppet of Strings
                      DARK
                      Number 40: Gimmick Puppet of Strings
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.


                      1 cardNumber 88: Gimmick Puppet of Leo 1 cardNumber 88: Gimmick Puppet of Leo
                      Number 88: Gimmick Puppet of Leo
                      DARK
                      Number 88: Gimmick Puppet of Leo
                      • ATK:

                      • 3200

                      • DEF:

                      • 2300


                      3 Level 8 monsters Once per turn, if you have no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When 3 Destiny Counters are on this card, you win the Duel.


                      1 cardNumber C15: Gimmick Puppet Giant Hunter 1 cardNumber C15: Gimmick Puppet Giant Hunter
                      Number C15: Gimmick Puppet Giant Hunter
                      DARK
                      Number C15: Gimmick Puppet Giant Hunter
                      • ATK:

                      • 2500

                      • DEF:

                      • 1500


                      3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.


                      1 cardNumber C40: Gimmick Puppet of Dark Strings
                      1 cardNumber C40: Gimmick Puppet of Dark Strings
                      Number C40: Gimmick Puppet of Dark Strings
                      DARK
                      Number C40: Gimmick Puppet of Dark Strings
                      • ATK:

                      • 3300

                      • DEF:

                      • 2000


                      3 Level 9 monsters When this card is Special Summoned: Destroy the monsters with String Counters, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.


                      1 cardNumber C88: Gimmick Puppet Disaster Leo 1 cardNumber C88: Gimmick Puppet Disaster Leo
                      Number C88: Gimmick Puppet Disaster Leo
                      DARK
                      Number C88: Gimmick Puppet Disaster Leo
                      • ATK:

                      • 3500

                      • DEF:

                      • 2500


                      4 Level 9 monsters Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.




                      More OCG Info

                      Gimmick Puppet Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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