Created by: test (054123)

Created On: 12/22/2023

Need 23 UR

UR Rarity
D.D. Crow1 card
 Rarity
Ghost Lancer, the Underworld Spearman1 card
 Rarity
Ghost Wyvern, the Underworld Dragon1 card
 Rarity
Ghostrick Siren1 card
 Rarity
Maxx "C"1 card
UR Rarity
Pumpking the King of Ghosts1 card
UR Rarity
Slifer the Sky Dragon1 card
UR Rarity
The Winged Dragon of Ra1 card
UR Rarity
Red-Eyes Dark Dragoon1 card
UR Rarity
Shooting Quasar Dragon1 card
UR Rarity
Ghost Belle & Haunted Mansion1 card
 Rarity
Ghost Ogre & Snow Rabbit1 card
 Rarity
Ghost Reaper & Winter Cherries1 card
 Rarity
Ghost Sister & Spooky Dogwood1 card
UR Rarity
Galaxy-Eyes Full Armor Photon Dragon1 card
 Rarity
Called by the Grave1 card
 Rarity
Foolish Burial Goods1 card
 Rarity
Ghostrick Shot1 card
 Rarity
Lightning Storm1 card
 Rarity
Piri Reis Map1 card
 Rarity
Ghostrick Night1 card
 Rarity
Solemn Judgment1 card
 Rarity
Trap Trick1 card

Main: 30 Extra: 8

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


 Rarity
Ghost Lancer, the Underworld Spearman
 Rarity
Ghost Lancer, the Underworld Spearman
Ghost Lancer, the Underworld Spearman
DARK 5
Ghost Lancer, the Underworld Spearman
  • ATK:

  • 2000

  • DEF:

  • 0


If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot be destroyed by battle, except with monsters Special Summoned from the Extra Deck. If this card attacks a Defense Position monster, inflict piercing battle damage.


 Rarity
Ghost Wyvern, the Underworld Dragon
 Rarity
Ghost Wyvern, the Underworld Dragon
Ghost Wyvern, the Underworld Dragon
DARK 4
Ghost Wyvern, the Underworld Dragon
  • ATK:

  • 1700

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn.


R Rarity
Ghostrick Mary
R Rarity
Ghostrick Mary
Ghostrick Mary
DARK 1
Ghostrick Mary
  • ATK:

  • 100

  • DEF:

  • 1600


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn.


 Rarity
Ghostrick Siren
 Rarity
Ghostrick Siren
Ghostrick Siren
DARK 4
Ghostrick Siren
  • ATK:

  • 800

  • DEF:

  • 1500


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then if either card was a "Ghostrick" card, you can apply 1 of these effects. ● Add 1 "Ghostrick" Spell/Trap from your Deck to your hand. ● Change 1 Effect Monster your opponent controls to face-down Defense Position.


 Rarity
Maxx "C"
 Rarity
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
Pumpking the King of Ghosts
UR Rarity
Pumpking the King of Ghosts
Pumpking the King of Ghosts
DARK 6
Pumpking the King of Ghosts
  • ATK:

  • 1800

  • DEF:

  • 2000


Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.


UR Rarity
Slifer the Sky Dragon
UR Rarity
Slifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


R Rarity
Skull Servant
R Rarity
Skull Servant
Skull Servant
DARK 1
Skull Servant
  • ATK:

  • 300

  • DEF:

  • 200


A skeletal ghost that isn't strong but can mean trouble in large numbers.


UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


 Rarity
Ghost Ogre & Snow Rabbit
 Rarity
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


 Rarity
Ghost Reaper & Winter Cherries
 Rarity
Ghost Reaper & Winter Cherries
Ghost Reaper & Winter Cherries
DARK 3
Ghost Reaper & Winter Cherries
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


 Rarity
Ghost Sister & Spooky Dogwood
 Rarity
Ghost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood
WATER 3
Ghost Sister & Spooky Dogwood
  • ATK:

  • 0

  • DEF:

  • 1800


During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


 Rarity
Called by the Grave
 Rarity
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

     Rarity
    Foolish Burial Goods
     Rarity
    Foolish Burial Goods
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


      SR Rarity
      Ghostrick Mansion
      SR Rarity
      Ghostrick Mansion
      Ghostrick Mansion
      Spell Field
      Ghostrick Mansion

        Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.


         Rarity
        Ghostrick Shot
         Rarity
        Ghostrick Shot
        Ghostrick Shot
        Spell Normal
        Ghostrick Shot

          Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.


           Rarity
          Lightning Storm
           Rarity
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

             Rarity
            Piri Reis Map
             Rarity
            Piri Reis Map
            Piri Reis Map
            Spell Normal
            Piri Reis Map

              At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


              R Rarity
              Polymerization
              R Rarity
              Polymerization
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                R Rarity
                Polymerization
                R Rarity
                Polymerization
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                  SR Rarity
                  Quick Launch
                  SR Rarity
                  Quick Launch
                  Quick Launch
                  Spell Quick
                  Quick Launch

                    Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.


                     Rarity
                    Ghostrick Night
                     Rarity
                    Ghostrick Night
                    Ghostrick Night
                    Trap Continuous
                    Ghostrick Night

                      While a "Ghostrick" monster is on the field, your opponent cannot Flip Summon. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: Your opponent cannot declare attacks for the rest of this turn.


                      N Rarity
                      Ghostrick Renovation
                      N Rarity
                      Ghostrick Renovation
                      Ghostrick Renovation
                      Trap Normal
                      Ghostrick Renovation

                        Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn.


                        R Rarity
                        Ghostrick Scare
                        R Rarity
                        Ghostrick Scare
                        Ghostrick Scare
                        Trap Normal
                        Ghostrick Scare

                          Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).


                          R Rarity
                          Ghostrick Vanish
                          R Rarity
                          Ghostrick Vanish
                          Ghostrick Vanish
                          Trap Normal
                          Ghostrick Vanish

                            Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.


                            N Rarity
                            Ghostrick-Go-Round
                            N Rarity
                            Ghostrick-Go-Round
                            Ghostrick-Go-Round
                            Trap Continuous
                            Ghostrick-Go-Round

                              Once per turn, during the Battle Phase: You can activate 1 of these effects. ● Target 1 "Ghostrick" monster you control; change that target to face-down Defense Position, and if you do, change 1 face-down Defense Position monster your opponent controls to face-up Attack Position. ● Target 1 face-down Defense Position monster you control; change that target to face-up Attack Position, and if it is a "Ghostrick" monster, change 1 face-up monster your opponent controls to face-down Defense Position.


                               Rarity
                              Solemn Judgment
                               Rarity
                              Solemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                 Rarity
                                Trap Trick
                                 Rarity
                                Trap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                  UR Rarity
                                  Red-Eyes Dark Dragoon
                                  UR Rarity
                                  Red-Eyes Dark Dragoon
                                  Red-Eyes Dark Dragoon
                                  DARK 8
                                  Red-Eyes Dark Dragoon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  N Rarity
                                  Traffic Ghost
                                  N Rarity
                                  Traffic Ghost
                                  Traffic Ghost
                                  DARK
                                  Traffic Ghost
                                  • ATK:

                                  • 1800

                                  • LINK-3

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  3 monsters


                                  SR Rarity
                                  Underworld Goddess of the Closed World
                                  SR Rarity
                                  Underworld Goddess of the Closed World
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Right

                                  Bottom

                                  Bottom-Right


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  UR Rarity
                                  Shooting Quasar Dragon
                                  UR Rarity
                                  Shooting Quasar Dragon
                                  Shooting Quasar Dragon
                                  LIGHT 12
                                  Shooting Quasar Dragon
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 4000


                                  1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                  R Rarity
                                  Battlewasp - Azusa the Ghost Bow
                                  R Rarity
                                  Battlewasp - Azusa the Ghost Bow
                                  Battlewasp - Azusa the Ghost Bow
                                  WIND 5
                                  Battlewasp - Azusa the Ghost Bow
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1600


                                  1 Tuner + 1+ non-Tuner monsters When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.


                                  UR Rarity
                                  Galaxy-Eyes Full Armor Photon Dragon
                                  UR Rarity
                                  Galaxy-Eyes Full Armor Photon Dragon
                                  Galaxy-Eyes Full Armor Photon Dragon
                                  LIGHT
                                  Galaxy-Eyes Full Armor Photon Dragon
                                  • ATK:

                                  • 4000

                                  • DEF:

                                  • 3500


                                  3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                                  R Rarity
                                  Ghostrick Dullahan
                                  R Rarity
                                  Ghostrick Dullahan
                                  Ghostrick Dullahan
                                  DARK
                                  Ghostrick Dullahan
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 0


                                  2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.




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