Created by: YGO Mod (20517634)

Created On: 12/19/2023

Main: 58 Extra: 10

1 cardAdamancipator Crystal - Dragite 1 cardAdamancipator Crystal - Dragite
Adamancipator Crystal - Dragite
WATER 4
Adamancipator Crystal - Dragite
  • ATK:

  • 0

  • DEF:

  • 2200


If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.


1 cardAlien Stealthbuster 1 cardAlien Stealthbuster
Alien Stealthbuster
LIGHT 4
Alien Stealthbuster
  • ATK:

  • 1700

  • DEF:

  • 1500


If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.


1 cardAnesthrokket Dragon 1 cardAnesthrokket Dragon
Anesthrokket Dragon
DARK 1
Anesthrokket Dragon
  • ATK:

  • 0

  • DEF:

  • 2200


When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.


1 cardArmed Protector Dragon 1 cardArmed Protector Dragon
Armed Protector Dragon
LIGHT 8
Armed Protector Dragon
  • ATK:

  • 2000

  • DEF:

  • 2800


Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.


1 cardBattle Survivor 1 cardBattle Survivor
Battle Survivor
EARTH 4
Battle Survivor
  • ATK:

  • 1600

  • DEF:

  • 800


At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.


1 cardBOXer 1 cardBOXer
BOXer
EARTH 4
BOXer
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.


1 cardCracking Dragon 1 cardCracking Dragon
Cracking Dragon
DARK 8
Cracking Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.


1 cardDestiny HERO - Dasher 1 cardDestiny HERO - Dasher
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


1 cardDestiny HERO - Diamond Dude 1 cardDestiny HERO - Diamond Dude
Destiny HERO - Diamond Dude
DARK 4
Destiny HERO - Diamond Dude
  • ATK:

  • 1400

  • DEF:

  • 1600


Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).


1 cardDestiny HERO - Dogma
1 cardDestiny HERO - Dogma
Destiny HERO - Dogma
DARK 8
Destiny HERO - Dogma
  • ATK:

  • 3400

  • DEF:

  • 2400


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.


1 cardDestiny HERO - Doom Lord 1 cardDestiny HERO - Doom Lord
Destiny HERO - Doom Lord
DARK 3
Destiny HERO - Doom Lord
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.


1 cardDestiny HERO - Plasma 1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


1 cardDivine Serpent Geh 1 cardDivine Serpent Geh
Divine Serpent Geh
DARK 12
Divine Serpent Geh
  • ATK:

  • -1

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).


1 cardElemental HERO Bladedge 1 cardElemental HERO Bladedge
Elemental HERO Bladedge
EARTH 7
Elemental HERO Bladedge
  • ATK:

  • 2600

  • DEF:

  • 1800


If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


1 cardElemental HERO Blazeman 1 cardElemental HERO Blazeman
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


1 cardEvil HERO Malicious Edge 1 cardEvil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH 7
Evil HERO Malicious Edge
  • ATK:

  • 2600

  • DEF:

  • 1800


If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.


1 cardFencing Fire Ferret 1 cardFencing Fire Ferret
Fencing Fire Ferret
FIRE 4
Fencing Fire Ferret
  • ATK:

  • 1700

  • DEF:

  • 600


If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.


1 cardGoblin Elite Attack Force 1 cardGoblin Elite Attack Force
Goblin Elite Attack Force
EARTH 4
Goblin Elite Attack Force
  • ATK:

  • 2200

  • DEF:

  • 1500


If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.


1 cardGoddess with the Third Eye 1 cardGoddess with the Third Eye
Goddess with the Third Eye
LIGHT 4
Goddess with the Third Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


1 cardGraydle Eagle 1 cardGraydle Eagle
Graydle Eagle
WATER 3
Graydle Eagle
  • ATK:

  • 1500

  • DEF:

  • 500


If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.


1 cardHamon, Lord of Striking Thunder 1 cardHamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.


1 cardJuragedo 1 cardJuragedo
Juragedo
DARK 4
Juragedo
  • ATK:

  • 1700

  • DEF:

  • 1300


During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.


1 cardMetaltron XII, the True Dracombatant 1 cardMetaltron XII, the True Dracombatant
Metaltron XII, the True Dracombatant
LIGHT 9
Metaltron XII, the True Dracombatant
  • ATK:

  • 3000

  • DEF:

  • 3000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.


1 cardObelisk the Tormentor 1 cardObelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


1 cardPandemic Dragon 1 cardPandemic Dragon
Pandemic Dragon
DARK 7
Pandemic Dragon
  • ATK:

  • 2500

  • DEF:

  • 1000


Once per turn: You can pay LP in multiples of 100; other face-up monsters on the field lose that much ATK. Once per turn: You can target 1 monster on the field with ATK less than or equal to this card's; destroy it. If this card is destroyed by battle or card effect: All face-up monsters on the field lose 1000 ATK.


1 cardRuffian Railcar 1 cardRuffian Railcar
Ruffian Railcar
EARTH 4
Ruffian Railcar
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.


1 cardSanga of the Thunder 1 cardSanga of the Thunder
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


1 cardSlifer the Sky Dragon 1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


1 cardSpy-C-Spy 1 cardSpy-C-Spy
Spy-C-Spy
FIRE 3
Spy-C-Spy
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.


1 cardSquirt Squid 1 cardSquirt Squid
Squirt Squid
WATER 2
Squirt Squid
  • ATK:

  • 0

  • DEF:

  • 1800


Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks.


1 cardZolga the Prophet 1 cardZolga the Prophet
Zolga the Prophet
EARTH 4
Zolga the Prophet
  • ATK:

  • 1700

  • DEF:

  • 1200


If you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of "Zolga the Prophet" once per turn.


1 cardElemental HERO Avian 1 cardElemental HERO Avian
Elemental HERO Avian
WIND 3
Elemental HERO Avian
  • ATK:

  • 1000

  • DEF:

  • 1000


A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.


1 cardElemental HERO Clayman 1 cardElemental HERO Clayman
Elemental HERO Clayman
EARTH 4
Elemental HERO Clayman
  • ATK:

  • 800

  • DEF:

  • 2000


An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


1 cardElemental HERO Sparkman 1 cardElemental HERO Sparkman
Elemental HERO Sparkman
LIGHT 4
Elemental HERO Sparkman
  • ATK:

  • 1600

  • DEF:

  • 1400


''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''


1 cardToon Barrel Dragon 1 cardToon Barrel Dragon
Toon Barrel Dragon
DARK 7
Toon Barrel Dragon
  • ATK:

  • 2600

  • DEF:

  • 2200


Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.


1 cardDark Hole
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    1 cardDifferent Dimension Capsule 1 cardDifferent Dimension Capsule
    Different Dimension Capsule
    Spell Normal
    Different Dimension Capsule

      Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.


      1 cardDragon Shield 1 cardDragon Shield
      Dragon Shield
      Spell Equip
      Dragon Shield

        Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it.


        1 cardEarthquake 1 cardEarthquake
        Earthquake
        Spell Normal
        Earthquake

          Change all face-up monsters on the field to Defense Position.


          3 cardPolymerization 3 cardPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              1 cardScapegoat 1 cardScapegoat
              Scapegoat
              Spell Quick
              Scapegoat

                Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                1 cardA Hero Emerges 1 cardA Hero Emerges
                A Hero Emerges
                Trap Normal
                A Hero Emerges

                  When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.


                  1 cardBattleguard Howling 1 cardBattleguard Howling
                  Battleguard Howling
                  Trap Normal
                  Battleguard Howling

                    When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.


                    1 cardBye Bye Damage 1 cardBye Bye Damage
                    Bye Bye Damage
                    Trap Normal
                    Bye Bye Damage

                      During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn.


                      1 cardCovering Fire 1 cardCovering Fire
                      Covering Fire
                      Trap Normal
                      Covering Fire

                        During the Damage Step, while an opponent's monster is attacking a monster you control: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK during the Damage Step only.


                        1 cardCyber Shadow Gardna 1 cardCyber Shadow Gardna
                        Cyber Shadow Gardna
                        Trap Continuous
                        Cyber Shadow Gardna

                          During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.


                          1 cardDestiny Signal 1 cardDestiny Signal
                          Destiny Signal
                          Trap Normal
                          Destiny Signal

                            When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.


                            1 cardForbidden Apocrypha 1 cardForbidden Apocrypha
                            Forbidden Apocrypha
                            Trap Normal
                            Forbidden Apocrypha

                              Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY.


                              1 cardHallowed Life Barrier
                              1 cardHallowed Life Barrier
                              Hallowed Life Barrier
                              Trap Normal
                              Hallowed Life Barrier

                                Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


                                1 cardHero Signal 1 cardHero Signal
                                Hero Signal
                                Trap Normal
                                Hero Signal

                                  When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.


                                  1 cardJar of Avarice 1 cardJar of Avarice
                                  Jar of Avarice
                                  Trap Normal
                                  Jar of Avarice

                                    Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                    1 cardRainbow Life
                                    1 cardRainbow Life
                                    Rainbow Life
                                    Trap Normal
                                    Rainbow Life

                                      Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.


                                      1 cardShadow Spell 1 cardShadow Spell
                                      Shadow Spell
                                      Trap Continuous
                                      Shadow Spell

                                        Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                        1 cardThe Revenge of the Normal 1 cardThe Revenge of the Normal
                                        The Revenge of the Normal
                                        Trap Normal
                                        The Revenge of the Normal

                                          Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn.


                                          1 cardTime Machine 1 cardTime Machine
                                          Time Machine
                                          Trap Normal
                                          Time Machine

                                            When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.


                                            1 cardDestiny End Dragoon 1 cardDestiny End Dragoon
                                            Destiny End Dragoon
                                            DARK 10
                                            Destiny End Dragoon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                                            1 cardDestiny HERO - Dangerous 1 cardDestiny HERO - Dangerous
                                            Destiny HERO - Dangerous
                                            DARK 6
                                            Destiny HERO - Dangerous
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2600


                                            1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                            1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                            Elemental HERO Flame Wingman
                                            WIND 6
                                            Elemental HERO Flame Wingman
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1200


                                            "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                            1 cardElemental HERO Plasma Vice 1 cardElemental HERO Plasma Vice
                                            Elemental HERO Plasma Vice
                                            EARTH 8
                                            Elemental HERO Plasma Vice
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2300


                                            "Elemental HERO Sparkman" + "Elemental HERO Bladedge" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.


                                            1 cardElemental HERO Rampart Blaster 1 cardElemental HERO Rampart Blaster
                                            Elemental HERO Rampart Blaster
                                            EARTH 6
                                            Elemental HERO Rampart Blaster
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2500


                                            "Elemental HERO Clayman" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.


                                            1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                            Elemental HERO Thunder Giant
                                            LIGHT 6
                                            Elemental HERO Thunder Giant
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1500


                                            "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                            1 cardPowercode Talker 1 cardPowercode Talker
                                            Powercode Talker
                                            FIRE
                                            Powercode Talker
                                            • ATK:

                                            • 2300

                                            • LINK-3

                                            Link Arrow:

                                            Left

                                            Right

                                            Bottom-Left


                                            3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                                            1 cardTwin Triangle Dragon 1 cardTwin Triangle Dragon
                                            Twin Triangle Dragon
                                            DARK
                                            Twin Triangle Dragon
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Right

                                            Bottom


                                            2 Level 4 or lower Dragon monsters, except Tokens When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.


                                            1 cardMasterflare Hyperion 1 cardMasterflare Hyperion
                                            Masterflare Hyperion
                                            LIGHT 10
                                            Masterflare Hyperion
                                            • ATK:

                                            • 3200

                                            • DEF:

                                            • 2600


                                            1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                                            1 cardNumber 39: Utopia Beyond 1 cardNumber 39: Utopia Beyond
                                            Number 39: Utopia Beyond
                                            LIGHT
                                            Number 39: Utopia Beyond
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            2 Level 6 monsters If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.




                                            More OCG Info

                                            Heroic Breakdown

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

                                             

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