Created by: YGO Mod (20517634)

Created On: 12/13/2023

Need 12 UR

UR Rarity
Destiny HERO - Plasma1 card
UR Rarity
Destiny HERO - Destroyer Phoenix Enforcer2 card
UR Rarity
Gate Guardians Combined3 card
UR Rarity
Called by the Grave1 card
UR Rarity
Fusion Deployment2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Raigeki1 card
UR Rarity
Reinforcement of the Army1 card

Main: 40 Extra: 14

R Rarity
1 cardDestiny HERO - Dreadmaster
R Rarity
1 cardDestiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK 8
Destiny HERO - Dreadmaster
  • ATK:

  • -1

  • DEF:

  • -1


If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.


N Rarity
2 cardDestiny HERO - Drilldark
N Rarity
2 cardDestiny HERO - Drilldark
Destiny HERO - Drilldark
DARK 4
Destiny HERO - Drilldark
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


UR Rarity
1 cardDestiny HERO - Plasma
UR Rarity
1 cardDestiny HERO - Plasma
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


R Rarity
3 cardElemental HERO Prisma
R Rarity
3 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


R Rarity
3 cardKazejin
R Rarity
3 cardKazejin
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


R Rarity
3 cardLabyrinth Heavy Tank
R Rarity
3 cardLabyrinth Heavy Tank
Labyrinth Heavy Tank
DARK 7
Labyrinth Heavy Tank
  • ATK:

  • 2400

  • DEF:

  • 2400


You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


R Rarity
3 cardSanga of the Thunder
R Rarity
3 cardSanga of the Thunder
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


SR Rarity
3 cardShadow Ghoul of the Labyrinth
SR Rarity
3 cardShadow Ghoul of the Labyrinth
Shadow Ghoul of the Labyrinth
DARK 5
Shadow Ghoul of the Labyrinth
  • ATK:

  • 1600

  • DEF:

  • 1300


You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


R Rarity
3 cardSuijin
R Rarity
3 cardSuijin
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


UR Rarity
1 cardCalled by the Grave
UR Rarity
1 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    N Rarity
    3 cardDouble Attack! Wind and Thunder!!
    N Rarity
    3 cardDouble Attack! Wind and Thunder!!
    Double Attack! Wind and Thunder!!
    Spell Quick
    Double Attack! Wind and Thunder!!

      If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


      UR Rarity
      2 cardFusion Deployment
      UR Rarity
      2 cardFusion Deployment
      Fusion Deployment
      Spell Normal
      Fusion Deployment

        Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


        R Rarity
        2 cardFusion Destiny
        R Rarity
        2 cardFusion Destiny
        Fusion Destiny
        Spell Normal
        Fusion Destiny

          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            N Rarity
            3 cardLabyrinth Wall Shadow
            N Rarity
            3 cardLabyrinth Wall Shadow
            Labyrinth Wall Shadow
            Spell Field
            Labyrinth Wall Shadow

              Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


              UR Rarity
              1 cardRaigeki
              UR Rarity
              1 cardRaigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                UR Rarity
                1 cardReinforcement of the Army
                UR Rarity
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  SR Rarity
                  1 cardRiryoku Guardian
                  SR Rarity
                  1 cardRiryoku Guardian
                  Riryoku Guardian
                  Spell Normal
                  Riryoku Guardian

                    If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                    N Rarity
                    3 cardPrey of the Jirai Gumo
                    N Rarity
                    3 cardPrey of the Jirai Gumo
                    Prey of the Jirai Gumo
                    Trap Continuous
                    Prey of the Jirai Gumo

                      Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                      UR Rarity
                      2 cardDestiny HERO - Destroyer Phoenix Enforcer
                      UR Rarity
                      2 cardDestiny HERO - Destroyer Phoenix Enforcer
                      Destiny HERO - Destroyer Phoenix Enforcer
                      DARK 8
                      Destiny HERO - Destroyer Phoenix Enforcer
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                      SR Rarity
                      3 cardGate Guardian of Thunder and Wind
                      SR Rarity
                      3 cardGate Guardian of Thunder and Wind
                      Gate Guardian of Thunder and Wind
                      LIGHT 9
                      Gate Guardian of Thunder and Wind
                      • ATK:

                      • 2500

                      • DEF:

                      • 2200


                      "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                      SR Rarity
                      3 cardGate Guardian of Water and Thunder
                      SR Rarity
                      3 cardGate Guardian of Water and Thunder
                      Gate Guardian of Water and Thunder
                      WATER 9
                      Gate Guardian of Water and Thunder
                      • ATK:

                      • 2550

                      • DEF:

                      • 2300


                      "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                      SR Rarity
                      3 cardGate Guardian of Wind and Water
                      SR Rarity
                      3 cardGate Guardian of Wind and Water
                      Gate Guardian of Wind and Water
                      WIND 9
                      Gate Guardian of Wind and Water
                      • ATK:

                      • 2450

                      • DEF:

                      • 2300


                      "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                      UR Rarity
                      3 cardGate Guardians Combined
                      UR Rarity
                      3 cardGate Guardians Combined
                      Gate Guardians Combined
                      DARK 12
                      Gate Guardians Combined
                      • ATK:

                      • 3750

                      • DEF:

                      • 3400


                      "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.




                      More Master Duel Info

                      Harpie Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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