Created by: YGO Mod (20517634)

Created On: 12/13/2023

Need 19 UR

UR Rarity
Infernity Archfiend3 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Evilswarm Exciton Knight2 card
UR Rarity
Gagaga Cowboy1 card
UR Rarity
Lavalval Chain2 card
UR Rarity
Number 101: Silent Honor ARK1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Infernity Launcher1 card
UR Rarity
Instant Fusion2 card
UR Rarity
Mind Control1 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Upstart Goblin3 card

Main: 40 Extra: 15

SR Rarity
1 cardArchfiend Heiress
SR Rarity
1 cardArchfiend Heiress
Archfiend Heiress
DARK 3
Archfiend Heiress
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


SR Rarity
1 cardArmageddon Knight
SR Rarity
1 cardArmageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


SR Rarity
2 cardDark Grepher
SR Rarity
2 cardDark Grepher
Dark Grepher
DARK 4
Dark Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


SR Rarity
2 cardDynatherium
SR Rarity
2 cardDynatherium
Dynatherium
WIND 4
Dynatherium
  • ATK:

  • 1600

  • DEF:

  • 600


You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.


UR Rarity
3 cardInfernity Archfiend
UR Rarity
3 cardInfernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


SR Rarity
2 cardInfernity Necromancer
SR Rarity
2 cardInfernity Necromancer
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


R Rarity
3 cardStygian Street Patrol
R Rarity
3 cardStygian Street Patrol
Stygian Street Patrol
DARK 4
Stygian Street Patrol
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.


SR Rarity
2 cardSummoner Monk
SR Rarity
2 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
1 cardTin Goldfish
R Rarity
1 cardTin Goldfish
Tin Goldfish
WATER 4
Tin Goldfish
  • ATK:

  • 800

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.


SR Rarity
1 cardAllure of Darkness
SR Rarity
1 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    R Rarity
    1 cardArchfiend Palabyrinth
    R Rarity
    1 cardArchfiend Palabyrinth
    Archfiend Palabyrinth
    Spell Field
    Archfiend Palabyrinth

      All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.


      UR Rarity
      1 cardFoolish Burial
      UR Rarity
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        SR Rarity
        2 cardForbidden Lance
        SR Rarity
        2 cardForbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          UR Rarity
          1 cardInfernity Launcher
          UR Rarity
          1 cardInfernity Launcher
          Infernity Launcher
          Spell Continuous
          Infernity Launcher

            Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


            UR Rarity
            2 cardInstant Fusion
            UR Rarity
            2 cardInstant Fusion
            Instant Fusion
            Spell Normal
            Instant Fusion

              Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


              UR Rarity
              1 cardMind Control
              UR Rarity
              1 cardMind Control
              Mind Control
              Spell Normal
              Mind Control

                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                R Rarity
                3 cardMystical Space Typhoon
                R Rarity
                3 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  UR Rarity
                  1 cardReinforcement of the Army
                  UR Rarity
                  1 cardReinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    SR Rarity
                    3 cardSoul Charge
                    SR Rarity
                    3 cardSoul Charge
                    Soul Charge
                    Spell Normal
                    Soul Charge

                      Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                      UR Rarity
                      3 cardUpstart Goblin
                      UR Rarity
                      3 cardUpstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.


                        SR Rarity
                        1 cardInfernity Barrier
                        SR Rarity
                        1 cardInfernity Barrier
                        Infernity Barrier
                        Trap Counter
                        Infernity Barrier

                          When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                          R Rarity
                          3 cardInfernity Break
                          R Rarity
                          3 cardInfernity Break
                          Infernity Break
                          Trap Normal
                          Infernity Break

                            If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                            R Rarity
                            1 cardFusionist
                            R Rarity
                            1 cardFusionist
                            Fusionist
                            EARTH 3
                            Fusionist
                            • ATK:

                            • 900

                            • DEF:

                            • 700


                            "Petit Angel" + "Mystical Sheep #2"


                            N Rarity
                            1 cardKamionwizard
                            N Rarity
                            1 cardKamionwizard
                            Kamionwizard
                            DARK 4
                            Kamionwizard
                            • ATK:

                            • 1300

                            • DEF:

                            • 1100


                            "Mystical Elf" + "Curtain of the Dark Ones"


                            UR Rarity
                            1 cardAbyss Dweller
                            UR Rarity
                            1 cardAbyss Dweller
                            Abyss Dweller
                            WATER
                            Abyss Dweller
                            • ATK:

                            • 1700

                            • DEF:

                            • 1400


                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                            SR Rarity
                            1 cardCairngorgon, Antiluminescent Knight
                            SR Rarity
                            1 cardCairngorgon, Antiluminescent Knight
                            Cairngorgon, Antiluminescent Knight
                            DARK
                            Cairngorgon, Antiluminescent Knight
                            • ATK:

                            • 2450

                            • DEF:

                            • 1950


                            2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                            SR Rarity
                            2 cardDiamond Dire Wolf
                            SR Rarity
                            2 cardDiamond Dire Wolf
                            Diamond Dire Wolf
                            EARTH
                            Diamond Dire Wolf
                            • ATK:

                            • 2000

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                            UR Rarity
                            2 cardEvilswarm Exciton Knight
                            UR Rarity
                            2 cardEvilswarm Exciton Knight
                            Evilswarm Exciton Knight
                            LIGHT
                            Evilswarm Exciton Knight
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                            UR Rarity
                            1 cardGagaga Cowboy
                            UR Rarity
                            1 cardGagaga Cowboy
                            Gagaga Cowboy
                            EARTH
                            Gagaga Cowboy
                            • ATK:

                            • 1500

                            • DEF:

                            • 2400


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                            UR Rarity
                            2 cardLavalval Chain
                            UR Rarity
                            2 cardLavalval Chain
                            Lavalval Chain
                            FIRE
                            Lavalval Chain
                            • ATK:

                            • 1800

                            • DEF:

                            • 1000


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck.


                            SR Rarity
                            1 cardLeviair the Sea Dragon
                            SR Rarity
                            1 cardLeviair the Sea Dragon
                            Leviair the Sea Dragon
                            WIND
                            Leviair the Sea Dragon
                            • ATK:

                            • 1800

                            • DEF:

                            • 1600


                            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                            UR Rarity
                            1 cardNumber 101: Silent Honor ARK
                            UR Rarity
                            1 cardNumber 101: Silent Honor ARK
                            Number 101: Silent Honor ARK
                            WATER
                            Number 101: Silent Honor ARK
                            • ATK:

                            • 2100

                            • DEF:

                            • 1000


                            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                            SR Rarity
                            1 cardNumber 66: Master Key Beetle
                            SR Rarity
                            1 cardNumber 66: Master Key Beetle
                            Number 66: Master Key Beetle
                            DARK
                            Number 66: Master Key Beetle
                            • ATK:

                            • 2500

                            • DEF:

                            • 800


                            2 Level 4 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.


                            R Rarity
                            1 cardNumber 80: Rhapsody in Berserk
                            R Rarity
                            1 cardNumber 80: Rhapsody in Berserk
                            Number 80: Rhapsody in Berserk
                            DARK
                            Number 80: Rhapsody in Berserk
                            • ATK:

                            • 0

                            • DEF:

                            • 1200


                            2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.




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