Battleguard Deck Breakdown

Need 10 UR

UR Rarity
Isolde, Two Tales of the Noble Knights1 card
UR Rarity
Underworld Goddess of the Closed World1 card
UR Rarity
Lancea, Ancestral Dragon of the Ice Mountain1 card
UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
Trishula, Zero Dragon of the Ice Barrier1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Foolish Burial1 card
UR Rarity
One for One1 card
UR Rarity
Reinforcement of the Army1 card

Main: 40 Extra: 15

SR Rarity
2 cardAmazoness War Chief
SR Rarity
2 cardAmazoness War Chief
Amazoness War Chief
EARTH 5
Amazoness War Chief
  • ATK:

  • 1900

  • DEF:

  • 0


If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn.


N Rarity
2 cardBattleguard Cadet
N Rarity
2 cardBattleguard Cadet
Battleguard Cadet
EARTH 1
Battleguard Cadet
  • ATK:

  • 50

  • DEF:

  • 100


All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.


R Rarity
1 cardGeneral Gantala of the Ice Barrier
R Rarity
1 cardGeneral Gantala of the Ice Barrier
General Gantala of the Ice Barrier
WATER 7
General Gantala of the Ice Barrier
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it.


R Rarity
1 cardGeneral Grunard of the Ice Barrier
R Rarity
1 cardGeneral Grunard of the Ice Barrier
General Grunard of the Ice Barrier
WATER 8
General Grunard of the Ice Barrier
  • ATK:

  • 2800

  • DEF:

  • 1000


During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.


SR Rarity
1 cardGeneral Wayne of the Ice Barrier
SR Rarity
1 cardGeneral Wayne of the Ice Barrier
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


N Rarity
3 cardHayate the Earth Star
N Rarity
3 cardHayate the Earth Star
Hayate the Earth Star
EARTH 5
Hayate the Earth Star
  • ATK:

  • 2100

  • DEF:

  • 0


If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.


N Rarity
2 cardKaiki the Unity Star
N Rarity
2 cardKaiki the Unity Star
Kaiki the Unity Star
LIGHT 5
Kaiki the Unity Star
  • ATK:

  • 1000

  • DEF:

  • 2100


If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.


R Rarity
2 cardKaiza the Hidden Star
R Rarity
2 cardKaiza the Hidden Star
Kaiza the Hidden Star
EARTH 5
Kaiza the Hidden Star
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.


N Rarity
1 cardRoyal Knight of the Ice Barrier
N Rarity
1 cardRoyal Knight of the Ice Barrier
Royal Knight of the Ice Barrier
WATER 5
Royal Knight of the Ice Barrier
  • ATK:

  • 2000

  • DEF:

  • 2000


When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.


N Rarity
3 cardTenma the Sky Star
N Rarity
3 cardTenma the Sky Star
Tenma the Sky Star
LIGHT 5
Tenma the Sky Star
  • ATK:

  • 2100

  • DEF:

  • 1000


If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.


N Rarity
3 cardTodoroki the Earthbolt Star
N Rarity
3 cardTodoroki the Earthbolt Star
Todoroki the Earthbolt Star
EARTH 6
Todoroki the Earthbolt Star
  • ATK:

  • 2100

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.


R Rarity
1 cardZuijin of the Ice Barrier
R Rarity
1 cardZuijin of the Ice Barrier
Zuijin of the Ice Barrier
WATER 2
Zuijin of the Ice Barrier
  • ATK:

  • 500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.


R Rarity
1 cardLappis Dragon
R Rarity
1 cardLappis Dragon
Lappis Dragon
WATER 5
Lappis Dragon
  • ATK:

  • 0

  • DEF:

  • 2600


If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.


SR Rarity
1 cardMagical Hound
SR Rarity
1 cardMagical Hound
Magical Hound
EARTH 1
Magical Hound
  • ATK:

  • 500

  • DEF:

  • 800


If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    N Rarity
    3 cardFeast of the Wild LV5
    N Rarity
    3 cardFeast of the Wild LV5
    Feast of the Wild LV5
    Spell Normal
    Feast of the Wild LV5

      Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


      UR Rarity
      1 cardFoolish Burial
      UR Rarity
      1 cardFoolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        SR Rarity
        3 cardMedallion of the Ice Barrier
        SR Rarity
        3 cardMedallion of the Ice Barrier
        Medallion of the Ice Barrier
        Spell Normal
        Medallion of the Ice Barrier

          Add 1 "Ice Barrier" monster from your Deck to your hand.


          UR Rarity
          1 cardOne for One
          UR Rarity
          1 cardOne for One
          One for One
          Spell Normal
          One for One

            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


            N Rarity
            3 cardPolymerization
            N Rarity
            3 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              UR Rarity
              1 cardReinforcement of the Army
              UR Rarity
              1 cardReinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                N Rarity
                1 cardSalvage
                N Rarity
                1 cardSalvage
                Salvage
                Spell Normal
                Salvage

                  Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                  R Rarity
                  1 cardTreacherous Trap Hole
                  R Rarity
                  1 cardTreacherous Trap Hole
                  Treacherous Trap Hole
                  Trap Normal
                  Treacherous Trap Hole

                    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                    R Rarity
                    3 cardIdaten the Conqueror Star
                    R Rarity
                    3 cardIdaten the Conqueror Star
                    Idaten the Conqueror Star
                    LIGHT 10
                    Idaten the Conqueror Star
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                    SR Rarity
                    2 cardRaijin the Breakbolt Star
                    SR Rarity
                    2 cardRaijin the Breakbolt Star
                    Raijin the Breakbolt Star
                    LIGHT 10
                    Raijin the Breakbolt Star
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn.


                    R Rarity
                    3 cardShura the Combat Star
                    R Rarity
                    3 cardShura the Combat Star
                    Shura the Combat Star
                    DARK 12
                    Shura the Combat Star
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)


                    SR Rarity
                    1 cardFerocious Flame Swordsman
                    SR Rarity
                    1 cardFerocious Flame Swordsman
                    Ferocious Flame Swordsman
                    FIRE
                    Ferocious Flame Swordsman
                    • ATK:

                    • 1300

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom-Left


                    2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                    UR Rarity
                    1 cardIsolde, Two Tales of the Noble Knights
                    UR Rarity
                    1 cardIsolde, Two Tales of the Noble Knights
                    Isolde, Two Tales of the Noble Knights
                    LIGHT
                    Isolde, Two Tales of the Noble Knights
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                    UR Rarity
                    1 cardUnderworld Goddess of the Closed World
                    UR Rarity
                    1 cardUnderworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                    UR Rarity
                    1 cardLancea, Ancestral Dragon of the Ice Mountain
                    UR Rarity
                    1 cardLancea, Ancestral Dragon of the Ice Mountain
                    Lancea, Ancestral Dragon of the Ice Mountain
                    WATER 10
                    Lancea, Ancestral Dragon of the Ice Mountain
                    • ATK:

                    • 3300

                    • DEF:

                    • 2700


                    1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                    UR Rarity
                    1 cardTrishula, Dragon of the Ice Barrier
                    UR Rarity
                    1 cardTrishula, Dragon of the Ice Barrier
                    Trishula, Dragon of the Ice Barrier
                    WATER 9
                    Trishula, Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                    UR Rarity
                    1 cardTrishula, Zero Dragon of the Ice Barrier
                    UR Rarity
                    1 cardTrishula, Zero Dragon of the Ice Barrier
                    Trishula, Zero Dragon of the Ice Barrier
                    WATER 11
                    Trishula, Zero Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                    R Rarity
                    1 cardImperial Princess Quinquery
                    R Rarity
                    1 cardImperial Princess Quinquery
                    Imperial Princess Quinquery
                    DARK
                    Imperial Princess Quinquery
                    • ATK:

                    • 1200

                    • DEF:

                    • 2800


                    2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.



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