Created by: YGO Mod (20517634)

Created On: 12/07/2023

Main: 40 Extra: 14

1 cardDanger! Mothman! 1 cardDanger! Mothman!
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


3 cardDanger! Nessie! 3 cardDanger! Nessie!
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


1 cardDanger!? Jackalope? 1 cardDanger!? Jackalope?
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


1 cardDanger!? Tsuchinoko? 1 cardDanger!? Tsuchinoko?
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


2 cardOjama Black 2 cardOjama Black
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


2 cardOjama Green 2 cardOjama Green
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


2 cardOjama Yellow 2 cardOjama Yellow
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


1 cardCard Destruction
1 cardCard Destruction
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


    2 cardDark World Dealings 2 cardDark World Dealings
    Dark World Dealings
    Spell Normal
    Dark World Dealings

      Each player draws 1 card, then each player discards 1 card.


      3 cardGround Collapse 3 cardGround Collapse
      Ground Collapse
      Spell Continuous
      Ground Collapse

        Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.


        3 cardOjama Country 3 cardOjama Country
        Ojama Country
        Spell Field
        Ojama Country

          Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


          3 cardOjamagic 3 cardOjamagic
          Ojamagic
          Spell Normal
          Ojamagic

            If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


            1 cardPolymerization 1 cardPolymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              3 cardSuper Polymerization
              3 cardSuper Polymerization
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                Tag(s):

                3 cardNecro Fusion 3 cardNecro Fusion
                Necro Fusion
                Trap Normal
                Necro Fusion

                  Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                  3 cardOjama Duo 3 cardOjama Duo
                  Ojama Duo
                  Trap Normal
                  Ojama Duo

                    Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                    3 cardOjama Trio 3 cardOjama Trio
                    Ojama Trio
                    Trap Normal
                    Ojama Trio

                      Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                      3 cardTrap Trick 3 cardTrap Trick
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                        1 cardOjama King 1 cardOjama King
                        Ojama King
                        LIGHT 6
                        Ojama King
                        • ATK:

                        • 0

                        • DEF:

                        • 3000


                        "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                        2 cardOjama Knight 2 cardOjama Knight
                        Ojama Knight
                        LIGHT 5
                        Ojama Knight
                        • ATK:

                        • 0

                        • DEF:

                        • 2500


                        1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                        1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                        Starving Venom Fusion Dragon
                        DARK 8
                        Starving Venom Fusion Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                        1 cardAccesscode Talker 1 cardAccesscode Talker
                        Accesscode Talker
                        DARK
                        Accesscode Talker
                        • ATK:

                        • 2300

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                        Tag(s):

                        1 cardApollousa, Bow of the Goddess
                        1 cardApollousa, Bow of the Goddess
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • -1

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                        1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                        Barricadeborg Blocker
                        DARK
                        Barricadeborg Blocker
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                        1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        1 cardLink Spider 1 cardLink Spider
                        Link Spider
                        EARTH
                        Link Spider
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                        1 cardOjama Emperor 1 cardOjama Emperor
                        Ojama Emperor
                        LIGHT
                        Ojama Emperor
                        • ATK:

                        • 0

                        • LINK-3

                        Link Arrow:

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        3 Beast monsters, including an "Ojama" monster While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.


                        1 cardSaryuja Skull Dread 1 cardSaryuja Skull Dread
                        Saryuja Skull Dread
                        EARTH
                        Saryuja Skull Dread
                        • ATK:

                        • 2800

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                        Tag(s):

                        1 cardThe Phantom Knights of Break Sword 1 cardThe Phantom Knights of Break Sword
                        The Phantom Knights of Break Sword
                        DARK
                        The Phantom Knights of Break Sword
                        • ATK:

                        • 2000

                        • DEF:

                        • 1000


                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.




                        More OCG Info

                        Ojama Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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