Created by: YGO Mod (20517634)

Created On: 12/07/2023

Main: 44 Extra: 9

3 cardCrusadia Reclusia 3 cardCrusadia Reclusia
Crusadia Reclusia
FIRE 3
Crusadia Reclusia
  • ATK:

  • 400

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


3 cardEvilswarm Castor 3 cardEvilswarm Castor
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


3 cardEvilswarm Kerykeion 3 cardEvilswarm Kerykeion
Evilswarm Kerykeion
DARK 4
Evilswarm Kerykeion
  • ATK:

  • 1600

  • DEF:

  • 1550


You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


3 cardRescue Rabbit 3 cardRescue Rabbit
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


3 cardSteelswarm Caller 3 cardSteelswarm Caller
Steelswarm Caller
DARK 4
Steelswarm Caller
  • ATK:

  • 1700

  • DEF:

  • 0


When a "Steelswarm" monster is Tribute Summoned face-up by Tributing this card: You can Special Summon 1 Level 4 or lower "Steelswarm" monster from your Deck.


1 cardSteelswarm Caucastag 1 cardSteelswarm Caucastag
Steelswarm Caucastag
DARK 8
Steelswarm Caucastag
  • ATK:

  • 2800

  • DEF:

  • 0


When this card is Tribute Summoned by Tributing 2 "Steelswarm" monsters: Activate 1 of these effects. ● Destroy all monsters on the field, except this card. ● Destroy all Spell and Trap Cards on the field.


3 cardSteelswarm Cell 3 cardSteelswarm Cell
Steelswarm Cell
DARK 1
Steelswarm Cell
  • ATK:

  • 0

  • DEF:

  • 0


If you control no monsters, you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a "Steelswarm" monster, and cannot be used as a Synchro Material Monster.


3 cardSteelswarm Mantis 3 cardSteelswarm Mantis
Steelswarm Mantis
DARK 5
Steelswarm Mantis
  • ATK:

  • 2200

  • DEF:

  • 0


When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target 1 "Steelswarm" monster in your Graveyard; Special Summon that target.


2 cardSteelswarm Moth 2 cardSteelswarm Moth
Steelswarm Moth
DARK 6
Steelswarm Moth
  • ATK:

  • 2400

  • DEF:

  • 0


When this card is Tribute Summoned by Tributing a "Steelswarm" monster: You can pay 1000 Life Points to target up to 2 cards your opponent controls; return those targets to the hand.


1 cardSteelswarm Sentinel 1 cardSteelswarm Sentinel
Steelswarm Sentinel
DARK 3
Steelswarm Sentinel
  • ATK:

  • 1100

  • DEF:

  • 0


While this card is in face-up Attack Position, Special Summoned Level 5 or higher monsters on the field cannot activate their effects.


3 cardSteelswarm Sting 3 cardSteelswarm Sting
Steelswarm Sting
DARK 4
Steelswarm Sting
  • ATK:

  • 1850

  • DEF:

  • 0


When this card you control is sent to your Graveyard: Target 1 face-up Ritual, Fusion or Synchro Monster on the field; destroy that target.


3 cardEvilswarm Heliotrope 3 cardEvilswarm Heliotrope
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


1 cardDark Hole
1 cardDark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.


    2 cardInfestation Pandemic 2 cardInfestation Pandemic
    Infestation Pandemic
    Spell Quick
    Infestation Pandemic

      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


      1 cardMonster Reborn
      1 cardMonster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        1 cardPot of Prosperity
        1 cardPot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




          Tag(s):

          1 cardRecurring Nightmare 1 cardRecurring Nightmare
          Recurring Nightmare
          Spell Normal
          Recurring Nightmare

            Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.


            3 cardTime-Tearing Morganite 3 cardTime-Tearing Morganite
            Time-Tearing Morganite
            Spell Normal
            Time-Tearing Morganite

              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


              1 cardInfestation Infection 1 cardInfestation Infection
              Infestation Infection
              Trap Continuous
              Infestation Infection

                Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.


                3 cardTorrential Tribute
                3 cardTorrential Tribute
                Torrential Tribute
                Trap Normal
                Torrential Tribute

                  When a monster(s) is Summoned: Destroy all monsters on the field.


                  1 cardLinkuriboh
                  1 cardLinkuriboh
                  Linkuriboh
                  DARK
                  Linkuriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                  2 cardSteelswarm Origin 2 cardSteelswarm Origin
                  Steelswarm Origin
                  LIGHT
                  Steelswarm Origin
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 "lswarm" monsters While this card is in the Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effects. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up to the number destroyed.


                  1 cardEvilswarm Bahamut 1 cardEvilswarm Bahamut
                  Evilswarm Bahamut
                  DARK
                  Evilswarm Bahamut
                  • ATK:

                  • 2350

                  • DEF:

                  • 1350


                  2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster.


                  1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                  Evilswarm Exciton Knight
                  LIGHT
                  Evilswarm Exciton Knight
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                  3 cardEvilswarm Ophion
                  3 cardEvilswarm Ophion
                  Evilswarm Ophion
                  DARK
                  Evilswarm Ophion
                  • ATK:

                  • 2550

                  • DEF:

                  • 1650


                  2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                  1 cardSteelswarm Roach 1 cardSteelswarm Roach
                  Steelswarm Roach
                  DARK
                  Steelswarm Roach
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.




                  More OCG Info

                  Steelswarm (Inverz) Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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